TFT Guide: Building Your Own Comps
If you’ve been using tier lists or our website to look at team comps, you might have thought about trying to make your own team comps. Making a team comp is quite easy, but refining it to a point where it will actually be strong is the hard part.
In this article, I’ll be going over how to build your own team comp. While you may not always create the next big meta comp, it can be really fun to use your own creation to play in games.
Be sure to check that out if you like creating your own comps!
Deciding on Units
Let’s say I wanted to build an Elderwood team. To start things off, I want to go through and decide on which units I want to add into the comp. You can also make this decision by deciding on a carry unit you want to have. For this example, I’ll be making Maokai the main carry.
Completing an 8 Unit Comp
After deciding on an initial core of units, you will want to fill out the team comp to fill out 8 units. In this scenario, I see that I can add two more Brawlers to hit 8 Brawlers. With one spot left, I decide to go for a unit that completes two synergies, Lux. With Lux, I will have Divine and Dazzler in the comp.
At this point, I decide that Maokai will be the initial carry of the comp, with Sett being the late game carry.
Deciding on Items
After deciding on your 8 unit team comp, you will want to decide on the core items for the comp. This build looks a lot like the old Brawler Ashe build, so I decided to spice things up a bit. Instead of itemizing Ashe and Sett, I decide to itemize Maokai instead and put more offensive items on Sett.
Hopefully, Maokai will be able to tank long enough for Sett to do sit-ups. After Sett comes back, he should one shot most units with these items.
When deciding on items, you don’t want to go too overboard. 6 completed items can be quite hard to get every game, but it’s a good reference to have to know what ideal items you should get.
Moving along, the next thing you want to decide on is positioning. This will vary from comp to comp, but in my example, I want Sett to get all the initial aggro to hopefully cast as quickly as possible before going to do sit-ups.
I put the melee units more upfront, and the ranged units in the back. Lux and Ezreal go into the corners to hit more units with their abilities, and Lulu and Ashe are just there as extra backline units.
Positioning is very situational. Comps rarely have a single position that will succeed every time, but the point of this step is to create a general idea of what you want to accomplish with your positioning.
And with that, most of the work for your team comp is done. Experienced players can usually see a team comp and the items and fill in the rest of the blanks.
However, if you want to share this team comp with more casual or new players, you may want to provide some extra pieces of information.
Here is an example of a complete team comp. It has all the pieces mentioned above along with a few more tips. The description explains that you should look for Maokai 3 if possible. It also explains that Kindred is a good item holder for Sett before you find him.
There are many things that you could fit into this section of the guide. You can give additional tips on positioning, leveling, itemization, or just about anything you can come up with.
The possibilities are endless. These community made team comps will especially be interesting to look out for when new sets are released.
Find What Works For You
In this article, I gave an example of how a team comp can be built from start to finish. However, you don’t have to follow this exact order. Maybe you find out a good item combination on a certain champion.
In this case, you would want to build your team comp considering items first and then flushing out the units. My point is this. A new team comp inspiration can come from anywhere, so the order in which you build your team comp doesn’t matter. What matters is that you have all the pieces and necessary information for a team comp.
Last but not least, you should try and test your team comps before sharing it with the world. You may be a genius team comp builder and not need to do this, but for the most part, you will want to test out your team comp in game before you finish your build. You may figure out new ideal items for your team comp.
Or maybe, you find out that your team comp just doesn’t work. Whatever the case may be, testing is a vital part to theory crafting and building.
If you’re making comps for fun and just want to try them out, you don’t have to worry too much about testing. You can use this tool in just about any way that you want whether you’re a content creator or just a casual player who wants to share comps with friends.
This wraps up everything you need to know about team comp building and our new website feature. We’re very excited about the possibilities that our community can come up with. There are many more things coming your way so be on the lookout for those releases as well.