The Monk class is a new class with the INT/DEX attribute. This makes them start at the same location as the Shadow class, with proximity towards the Intelligence and Dexterity portions of the passive tree. (Top Right)
The Monk’s signature weapon is the Quarterstave (or Quarterstaff), with Unarmed also being a Monk specialty.
The staff is a caster weapon, with modifiers like Spell Damage, while the Quarterstave rolls attack modifiers. This means the Monk will be a “melee fighter, who specializes in mobility over brute strength.”
If the Passive Tree resembles PoE 1, the Dex area of the tree generally has more Cold Damage nodes, and Lightning Damage near the Int areas.
Defensive layers such as Energy Shield, Evasion, and Spell Suppression will also likely be easy to path toward as well.
Freeze/CC Mechanic Changes
In the video showcasing Monk gameplay, GGG also announced some changes to CC and Freeze mechanics. In Path of Exile 1, CC effects were binary, they either happened or didn’t.
Because of this, many bosses became freeze or CC immune. Otherwise, players would trivialize content with CC.
In Path of Exile 2, CC mechanics now have an internal meter. As you apply Freeze or other CC to a boss, this internal meter will build up until the boss is then CC’d. If you freeze a boss, the threshold will increase, meaning you need to apply more freeze before freezing them again. This increase will slowly decay.
This means that you can now reliably CC bosses in a more balanced way in PoE 2. Builds can now have some form of CC that is applicable even in the later stages of the game like Freeze, Stun, etc.