Glory in Navori Reveals: Day 2 – Sett
Hey all, it’s Trevor “Shugo” Yung here and we’re onto Day 2 of reveals.
Yesterday we were teased with the Coin mechanic, and today we’ve got the champion to go with it, Sett
Let’s dive in!
Stay tuned for more reveal articles! To build your own deck, head to our Deck Builder.
Sett / Show Stopper
Wow, okay, this is a really strange champion to evaluate. First off, Sett’s level-up condition is unlike anything we’ve seen before. If we were to imagine this at face value, and say that we spend every point of mana each round, it wouldn’t be until turn nine that we’ve spent 40+ mana. That would also be under the assumption we have enough cards to play to fulfill the condition, without any down turns.
Of course there’s a lot of outliers. We’ve got a large number of cards with Attune-like effects in the game now. Plenty of refills to bypass what’s normally possible. But even then, it’s obvious that we’re going to need Coin support to truly make this happen. Is the payoff worth it? I think there’s potential.
Right off the back, I think level one Sett has a lot going for him. Of all the 5-drop challenger champions, Sett has the best level one form by far. Four power is the real sweet spot when it comes to removing threats off the board. Plus with Sett’s ability, he can even attack into stronger units and still survive. The biggest problem with Vi is that she’ll often end up just trading with a single unit. That, and existing in a region (PnZ) that lacks ways to protect her. Ionia is the perfect supporting region. It’s possible Sett can even make use of heals to take advantage of the survival effect more than once. And of course, health buffs also work as well.
Level two Sett is somewhat similar to Taric. While attacking in combat, he’s completely immune to damage and kill effects, so you can challenge any unit without fear. Show Stopper is a cool end game spell that will eventually take over the game, provided you have enough card advantage to spend 12+ mana each turn. The one point damage sweeper can also help pick off units that Sett alone couldn’t kill, allowing you to safely attack into them, then finish them off with Show Stopper.
Overall, I think Sett has some real potential to be a solid Ionia value champion. He probably won’t be powerful enough to close out games alone, but he’ll be a solid supporter that works really well with his region.
Facebreaker / Sett’s Facebreaker
Strategic Execution has existed for a while and is not particularly noteworthy. The card has seen some fringe play in Katarina Yasuo, but outside of that has no real use. Facebreaker is more or less the same thing, except instead of flexing into a unit, we get a small refund in the form of a Coin. Meh.
One unique property of this card is that it’s in Ionia instead of Noxus, allowing for experimentation with different archetypes. Yasuo decks have been pretty much hard-locked to Noxus from the beginning, and while we’ve seen support in regions like Targon, it’s never enough to justify the switch. After all, we can’t pass up Flock. But perhaps with Rotation around the corner, things could change. If Ionia does find itself looking for a new partner in crime over Noxus, at least it’ll have an additional stun card within its own region.
On a positive note, as a champion spell this is pretty solid. Stuns can be really powerful, but are of course extremely situational. Having access to a double-stun without it taking up a slot in your deck is a nice bonus, and will lead to some blowout scenarios on both offence and defence.
Place Your Bets
We’ve got yet another 5+ mana draw two, which seems to be the norm these days. This time it’s in a region that can likely abuse it the most.
The closest comparison to this card is Drum Solo. Five mana is a pretty large up front investment, but we do get a bit of a return. While Drum Solo has a higher ceiling, being able to effectively refund up to four mana, it isn’t controllable. Place Your Bets can give you exactly what you want, and that’s a big deal. Assuming you’re playing a Coin strategy, this is always going to bank two mana. But it’s important to note, if you aren’t playing other Coin support, it’s more like 1.5 mana. I give 0.5 value to the fact that you can at least turn spell mana into unit mana, and that does matter.
I have no doubts that we’ll see this card somewhere, but I can’t say just how popular it will be without knowing which draw spells will remain in the format. Don’t forget, despite the refund, five mana spells can be very clunky.
The Old Timer
It’s not often that we straight-up see Double Attack on a unit, but it makes sense, it’s on an 8-drop. While eight mana is certainly a lot, the on-play effect is actually pretty strong. Recalling the strongest enemy can be a big tempo swing, and in situations where there’s only a few units on board, it can clear a path for Double Attack to get through. It’s not unrealistic to drop this, remove their biggest threat, then challenge the remaining unit(s) on board (or one that gets played) to push through 12 damage.
Plus, depending how reliable these Coin strategies end up, this could be a real game ender. It’s like a super Minah.
All that said, there’s a lot more unfair things we can do with a ton of extra mana. But if a big combat finisher fits well into the meta, it’s possible The Old Timer warrants a slot or two.
Stay tuned for more reveal articles! To build your own deck, head to our Deck Builder.
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