6 More New Magic Misadventures Decks You Should Try Out During Launch Week
Yeah, you heard me right.
There are so many awesome decks that I want to try out as this expansion drops that I literally couldn’t fit them all in the space of one article.
I’m Jordan “WhatAmI” Abronson and if you thought yesterday’s nonsense was crazy, don’t worry, I was just getting started.
To explore more decks created by our community, head to our Deck Library!
1. DragonPunch
Deck Code: CECAGAYJBFLFYAIBAQ2ACBIJAYAQEBAIAQBACBA3E4AQGBAFAUBQSGZDKRQGEAIFBEBAIAIFAQMACBIJBUAQGBALAEBQSFY
[See DragonPunch deck details]
Old-school Zoe/Vi, often affectionately referred to as “RubinPile,” was one of my favorite decks of all time. With the release of Wounded Whiteflame as well as a few other key pieces that slot very nicely into this deck I think it might be time to take another look at it.
This deck epitomizes my philosophy of figuring out your win condition, because it will switch not only game to game, but often round to round. Are you a control deck, a burn deck, trying to protect Zoe, or maybe giving Vi and a friendly dragon Overwhelm for huge hits? Only you, your opponent, and the board state can decide.
With so many potential routes to victory, it’s no surprise that this deck can be almost hellishly complex to pilot, but the practice will pay off in spades. We’ll see where everything lands when the meta is done flying but I am going to be giving this one the old college try.
2. Bouncing Mist
Deck Code: CECACBIKHIAQEAQDAIAQEDBEAMCAKNJWG4CAEAIFAQYQGAQCAUEAUAYBAIBTCOIBAUBBKAIBAQBAO
[See Bouncing Mist deck details]
This deck has been lurking around the edges for quite a while now and the thing that always seems to be holding it back is its inconsistent early game. With Kennen showing up to hold down the fort I think there are two reasons that are finally ready to change.
The first is obviously that he comes down early. Sometimes little yordle-ninja will just be an early aggro-blocker and that’s ok. The other is that this deck was never able to use Eye of the Dragon before. With the help of a Mark of the Storm or two, I think we now can.
Even better that means other plans that had to be discarded for consistencies sake such as Death Mark and Darkwater Scourge now get to return to the forefront as Ephemerals are everywhere.
God-Willow Seedling is also set to level up Viego, Kennen, or both, and will quickly turn the corner for you once you stabilize the board. And that’s not even considering the havoc it will wreak if you play it alongside Death Mark. Double Hydravines anyone?
3. Fated Rally
Deck Code: CECQGAIABEFR2AYDBERTUXABAMAA4AQFBEBQMAIEAABAIAQFBEBAKAIDBFRACAIACUAQEAABAA
[See Fated Rally deck details]
Hey, did you know that the Demacia Rally spells target now? Well, two impressively muscled gentlemen are quite happy about that and they fit into the same archetype quite nicely.
Both of these fine fellows enjoy board-based tempo plays and buff spells, so it’s simply no surprise they end up in a deck together. That said, anyone who has ever played Fiora/Shen knows that buff-based archetypes have a playstyle that is all their own.
All you want is to buff your boys and slam face. It’s the how that’s the tricky part. Every turn you’ll need to be figuring out how much mana to spend and when often looking turns into the future to calculate when to Rally and when to protect yourself or your units. Demacia aggro this may be, but don’t think for a second you can autopilot this one to victory.
In fact, I think connoisseurs of the Taric Rally archetype might tell you that you will get higher dividends out of this type of deck if you think of it as closer to a combo deck. It’s often ok to drop tempo, even in Demacia, as long as you know when and how you’re going to pick it up later.
4. ImpactTribal
Deck Code: CEAQYBIKAQTTQVCYNR2IKAMRAGTADJYBV4AQEAIFBJCQCAIFDEAA
[See ImpactTribal deck details]
Do you know what kind of deck holds a place near and dear to my heart? Burn decks that masquerade as something else to snare and trap the unwary. There’s some amount of tempo-aggro in here, but don’t be fooled by the surface of this one.
The pings start coming in early and they do not stop. If Rumble or Tristana level then it just ramps up even worse from there. Your opponent might think they are safe with a double-digit stabilized life total and it will be your job to prove them wrong.
Just in case those little plinks weren’t enough, or someone cheated and brought *gasp* actual healing cards, Atrocity is sitting there all calm and patient at the top end. Targeting Rumble for a Spellshielded five or six will often get the job done, but when necessary Tristana can come over the top for way more than that ending games out of absolutely nowhere.
5. CuriousFoxFolk
Deck Code: CECAMBIKAQUDQOUYAG6ACAQFAICBKAICAIBQCAICBQBQCBACB4BAEAQFBABACAQCGEAA
[See CuriousFoxFolk deck details]
The first of two different takes that I have on Ahri. This one is more on the controlling end of things. You can lock down the early board relatively well with your champions and Eye of the Dragon. Larger threats can be stunned or recalled quite nicely as well with the traditional Ionia stall package all lined up.
As far as actually winning the game goes you’ve got a few routes. A leveled Ahri can turn a board of small units into a huge threat and present lethal extremely quickly. Curious Shellfolk can simply turn your opponent’s hand to trash while taking the choices pieces for yourself.
Or, if you’re like me and like doing truly ridiculous things, just play God-Willow Seedling on Aloof Travelers. Whatever plan your opponent might once have had will float happily out the window as all of their best cards flutter to the forest floor around them.
6. SandFox
Deck Code: CECAKBACAEEASCYPAMCAOAY2GMBQCAQGBQVACBICAQBACAYCAUAQIAQEAA
All apologies to anyone I trigger by bringing back up this region combination. This archetype got nerfed in approximately thirty different ways, and while it finally fell off the map, I think Ahri might be the breath of life it needs to get a second chance.
Between Dancing Droplet and Field Musicians, you are going to have a hard time running out of cards, even as you throw them all at your opponent. Our recalls will give us powerful tempo play while leveling both Azir and Ahri, either of which can finish games.
I’m not sure yet whether I want this deck to be good or whether I am praying it’s not, but one way or the other I’m going to have to test it. And whichever side you’re on it’s important to be aware of the incoming threats of dancing foxes.
If you have any questions, feel free to ask WhatAmI during his streams (Tuesday-Thursday around 3PM PST and weekends for tournaments).
WhatAmI streams at twitch.tv/xxwhatamixx around 10AM PST every day
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