DeadlockDeadlock Seven Guide and Overview
In this Deadlock Seven guide, you’ll learn the fundamentals of his abilities, unique play styles, and fundamental tips.
Deadlock Seven Overview
Seven is an easy-to-use hero, but still has a lot of depth as the timing and positioning of his abilities are key.
He can output incredible damage and has some of the best area-of-effect capabilities in the game. If you love lightning, thunder, and big numbers, welcome to the Seven show!
Deadlock Seven Strengths and Weaknesses
Strengths
Massive AOE damage scaling.
Great farm and push capabilities early on along with neutral clear.
Has a stun for protection or ganks.
Weaknesses
No innate mobility so can be vulnerable to ganks or bad positioning.
Can function at long range but champs that specialize will be hard to deal with.
Vulnerable to CC especially as his ultimate requires channeling.
Deadlock Seven Abilities
Underlined = Scales with Spirit
Lightning Ball (1) | ||
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Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world. | ||
1 Charges | 8s Cooldown Between Charges | 26s Cooldown |
80 DPS | 3.5m Radius | 5s Lifetime |
Lightning Ball Upgrades | ||
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1 AP | 2 AP | 5 AP |
+1 Charges | +35% Movement Slow | +70 DPS, +1m Radius |
Maxing Lightning Ball skill gives you more charges, slows enemies caught in it, and increases the damage. It’s a great tool for push and wave clear, as well as creating opportunities to be less reliant on aim.
Tips for Lightning Ball
Almost every build will take 1 point into this skill ASAP so you get 2 charges for easy farm.
It’s a very powerful early game skill and if you get 2 points, you can combine this with your Static Charge stun to lock down enemies and do some real damage.
Static Charge (2) | ||
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Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius. | ||
16m Range | 6m Radius | 42s Cooldown |
0.9s Stun Duration | 3.5s Delay | 40 Damage |
Static Charge Upgrades | ||
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1 AP | 2 AP | 5 AP |
-20s Cooldown | +8m Radius | +0.9s Stun Duration |
Maxing Static Charge lets you get more chances to stun, from farther away, and for a whole second longer. Since it’s not aim-reliant as a point-and-click the increased range can make opponents think twice about getting close to you.
Tips for Static Charge
It’s almost always worth it to put 1 point so you have more opportunities during laning to catch opponents off guard and counterengage.
This is your one defensive tool as Seven, so use wisely. If you use offensively and fail, play cautious until it’s up again.
Power Surge (3) | ||
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Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot. | ||
10s Duration | 10m Jump Radius | 48s Cooldown |
10 Shock Damage | 3 Max Jumps |
Power Surge Upgrades | ||
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1 AP | 2 AP | 5 AP |
Shock Damage applies -15% Spirit Resist for 8s | -16s Cooldown | +12 Shock Damage, improved Spirit scaling, and +3 Max Jumps |
Maxing Power Surge is the best way to unlock Seven’s monster DPS potential. More damage, more AOE, more frequently. If opponents leave you alone and you unload a full clip with this up, you will probably win the fight.
Tips for Power Surge
Make sure you reload before using this skill. Items that increase magazine size like Titanic Magazine can make using it more forgiving if you aren’t confident in your aim.
This rocks for clearing neutral camps when combined with Lightning Ball, so make it a priority as you travel the map.
Storm Cloud (4) | ||
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Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased Bullet Resist during the channel. | ||
7s Channeling Time | 30m Radius | 148s Cooldown |
120 DPS | 12m Initial Radius | +20% Bullet Resist |
Storm Cloud Upgrades | ||
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1 AP | 2 AP | 5 AP |
+35% Bullet Resist while channeling Storm Cloud | +7s Channel Time and +10m Radius | +75 DPS |
Maxing Storm Cloud makes you more resilient while casting while increasing the range, damage, and channel time. Real lightning god vibes to this skill as the range is massive.
Tips for Storm Cloud
This ability is a noob stomper but as you play against better players, you’ll need to use it cautiously as they can buy items like Curse, Knockdown, and Silencer to prevent or interrupt your usage.
Ideally you’ll want to wait until after they expend the resources that can stop you and cast it from high elevation to maximize your lines of sight.
Hero Overview
Weapon Stats
DPS | 70 |
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Bullet Damage | 11.5 |
Ammo | 29 |
Bullets per Second | 6.12 |
Light Melee | 63 |
Heavy Melee | 116 |
Vitality Stats
Max Health | 550 |
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Health Regen | 3 |
Bullet Resist | 0% |
Spirit Resist | 0% |
Move Speed | 7.1 m/s |
Sprint Speed | 0 m/s |
Stamina | 3 |
How to Counter Seven
Seven has a wide range of builds, so try to track his itemization and adjust accordingly.
Remember that line of sight blocks his ult, so stay calm and reposition when he's ulting. If you're having problems doing so, get an item like Knockdown to interrupt it.
The Echo Shard Seven is becoming more popular, so be cautious engaging if you're a short-ranged hero and consider a Debuff Remover.