DeadlockDeadlock Mo & Krill Guide and Overview
In this Deadlock Seven guide, you’ll learn the fundamentals of their abilities, unique play styles, and fundamental tips.
Deadlock Mo & Krill Overview
Mo And Krill are a super tank that can disrupt the battlefield with a combination of slow, disarms, and massive lockdowns, all while recovering HP and being hard to get rid of.
Depending on the build, they can even do significant damage but their real claim to fame is being disruptive and impossible to kill in the hands of an expert.
Deadlock Mo & Krill Strengths and Weaknesses
Strengths
Incredible mobility with Burrow, allowing them to close any gap or escape bad situations.
Strong heals and tank buffs in his kit, keeping him in the fight.
Some of the best CC in the game with his ult being an “I win” button during ganks.
Weaknesses
Worthless at long range and completely reliant on closing those gaps.
Anti-healing and interruption items can disrupt your gameplan.
Can struggle in wide open combat spaces vs multiple CC and ranged champs.
Deadlock Mo & Krill Abilities
Underlined = Scales with Spirit
Scorn (1) | ||
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Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes. | ||
10m Radius | 60 Damage | 12.5s Cooldown |
1.6x Hero Damage to Heal | 0.6x Damage to Heal |
Scorn Upgrades | ||
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1 AP | 2 AP | 5 AP |
-4s Cooldown | +25 Damage | Adds a debuff to enemies that lets Mo & Krill deal +15% damage to them. Stacks and lasts 16s. |
Maxing his Scorn allows you to cast more often, do more damage, and apply a stacking debuff that can quickly catch foes off guard who think you don’t do damage.
Tips for Scorn
This is incredible vs neutral camps, allowing you to pick them up and roam with no hindrance to your game.
Placing 1 point early can help with your sustain even if you don’t plan on maxing it for damage.
When ganking, if you have this maxed, make sure you apply stacks before doing your ult combo.
Burrow (2) | ||
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Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. The cooldown starts when Burrow ends. | ||
5s Burrow Time | 5m Radius | 37s Cooldown |
+4 m/s Move Speed | 80 DPS | 1.5s Spin Duration |
+80% Bullet Resist | +30% Spirit Resist |
Burrow Upgrades | ||
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1 AP | 2 AP | 5 AP |
Burrow time +3s | +140 Spin DPS and +2 Radius | -20 CD and +2m/s Move Speed |
Maxing your Burrow allows you to stay burrowed longer, do more damage upon emerging, and burrow more often while moving faster.
Tips for Burrow
The cooldown is long, so play very carefully when this is down as you can be vulnerable to enemy initiations, especially since you won’t have the improved defenses.
Keep in mind that you can reload before or while Burrowed, it can really improve your efficiency.
Sand Blast (3) | ||
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Spray sand that disarms enemies in front of you and deals damage. | ||
35m Range | 3s Duration | 42s Cooldown |
40 Damage |
Sand Blast Upgrades | ||
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1 AP | 2 AP | 5 AP |
+1s Duration | -20s Cooldown | +Slow targets by -40% |
A powerful skill that for minimal investment can disarm your opponents. Putting points into Sand Blast allows you to disarm them longer and more frequently, eventually applying a slow at max rank.
Tips for Sand Blast
Putting 1 or 2 points in this is never a bad choice. A 5 second disarm is a massive tide turner in early game skirmishes and ganks.
Mo And Krill have much stronger abilities to put points into so the 5 point investment is overkill, especially since you have a lot of CC other than a 50% slow.
Combo (4) | ||
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Hold that target in place, stunning them and dealing damage during the channel. | ||
2.5s Duration | 5m Range | 75s Cooldown |
60 DPS | 70 Bonus Max Health Per Kill |
Combo Upgrades | ||
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1 AP | 2 AP | 5 AP |
+30% Bullet Resist While Channeling | Combo Duration +0.75s | +40 DPS and 100% Lifesteal |
Maxing your Combo makes you able to use it a lot more often, increases the lockdown time, and finally makes you do more damage while recovering that damage as health. This is a very powerful ability when coordinated with the team.
Tips for Combo
You should be trying to gank everytime this is off cooldown. With your excellent mobility, you will get lots of opportunities.
This is a good skill to max early, but even if you don’t 1 point is a must with 2 being a good call.
Hero Overview
Weapon Stats
DPS | 70 |
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Bullet Damage | 11.5 |
Ammo | 29 |
Bullets per Second | 6.12 |
Light Melee | 63 |
Heavy Melee | 116 |
Vitality Stats
Max Health | 550 |
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Health Regen | 1.5 |
Bullet Resist | 8% |
Spirit Resist | 0% |
Move Speed | 7 m/s |
Sprint Speed | 0 m/s |
Stamina | 3 |
How to Counter Mo & Krill
This hero has two heads, giving you two opportunities for headshots. You'll want to aim for the pig's head in most cases but the rider's head will sometimes poke out.
A lot of new players think Mo And Krill are invincible when burrowed, you can still damage them (although they do have improved defenses).
Combo has short range early on before they get items that help them close the gaps. Track their itemization and keep them behind.