Legends of Runeterra Best Decks – Meta Report (Glimpse Beyond)

Legends of Runeterra Best Decks – Meta Report (Glimpse Beyond)

The Best Meta Decks for Legends of Runeterra (Beyond the Bandlewood)

Hey everyone! Welcome back to our Meta Decks Report for Legends of Runeterra.

As always, these deck recommendations will be provided by our Glimpse Beyond experts, Swim and Precipic.

Swim will be creating and curating competitive decks for our site and content so be sure to bookmark his Mobalytics Deck Library and follow him on Twitch, Youtube, or Swim’s LoR website.

If you want to explore the meta on your own, check out our Meta Stats feature for the most in-depth statistics in LoR.

Best Runeterra Decks

Note that our experts update the tier list often so there may be some lag time between this blog version and the one on our site. When in doubt, use the LoR Meta Tier List feature for the most up-to-date tier list.

LoR Meta Decks

Whether you like to play aggro, midrange, control, or combo, we’ve got meta deck archetype for you. Enjoy!

S-tier LoR Decks

Bandle Burn (Bandlewood + Noxus)

Bandle Burn (LoR deck 9-20)


[See Bandle Burn deck details]

General info

Bandle Burn is a great deck for all in aggro players that like to hit their opponents fast and hard or lose trying.

How to Play

Flood the board with cheap units, efficient units then pump up your team or burn your opponent down to finish them off.

πŸƒ Mulligan πŸƒ

Keep: Legion Rearguard, Stone Stackers

Legion Saboteur and Inventive Chemist are less valuable in matchups that have access to early 1 damage pings.

πŸ’‘ Tips πŸ’‘ β€Ž β€Ž β€Ž

  • Bandle City Mayor curves well into Tenor of Terror since it guarantees a trigger and the discount can often let you curve an additional 1 drop on the same turn. β€Žβ€Ž β€β€Ž
  • Noxian Fervor is great as a responsive card. Use it in response to your opponent spending their mana on a spell or when they are tapped out of mana and can’t stop the Fervor from going through.

πŸ‘Œ Strong Against: Slower decks

πŸ‘Ž Weak Against: Lifesteal and cheap interaction

Discard Midrange (Noxus + Piltover/Zaun)

Discard Midrange (lor deck 9-10)


[See Discard Midrange deck details]

General Info

This is a unique deck archetype that actively uses discarding as a main synergy point to its strategy.

Instead of burning through its resources quickly, Discard Midrange aims to play a more flexible value-based gameplan.

How to Play

With good early draws we can pressure our opponent’s life total fast but we can grind our opponent’s out with value as well.

Urchin, and Dredger help develop to the field while generating card draw and discard value.

Once your opponent is low, the deck still has the over the top burn to close the game out.

πŸƒ Mulligan πŸƒ

Keep: Lost Soul, Zaunite Urchin, Fallen Rider, Boom Baboon

πŸ’‘ Tips πŸ’‘ β€Ž β€Ž β€Ž

  • Lost Soul is an infinite discard target that is amazing at leveling Sion quickly. β€Žβ€Ž β€β€Ž
  • Don’t tunnel on using axes to level Draven. He’s a powerful champion to fuel your discard cards even at level 1.

πŸ‘Œ Strong Against: Lurk, Warlord Sivir

πŸ‘Ž Weak Against: Starfish, Poke City

Bandle Tree Swarm (Bandlewood)

bandle tree swarm (Lor deck 8-25)


[See Bandle Tree Swarm deck details]

General Info

Perfect for players that like to use alternate win conditions to close out games.

How to Play

In this deck sometimes we just curve out and beat down our opponent with our endless supply of units.

However, The Bandle Tree also gives us a win condition that will close out the game if the game drags on long enough.

We rely on cards like Poppy to build up a threatening board that will hold us over until we get our units or outright win the game.

Pokey Stick is perfect for getting rid of chump blockers and to finish off units that got favorable blocks.

Bonus is that Pokey Stick incrementally gets us closer to casting our win condition.

Poke City (Bandlewood + Bilgewater)

Poke City (LoR deck 9-20)


[See Poke City deck details]

General infoΒ 

Poke City is a deck for aggressive players that like to still have interaction and options going into the mid and late stages of the game.

How to Play

This deck prioritizes having early plays in the mulligan because it still has a good amount of card generation and card draw to get to its top end later in the game.

Our top end gives us recurring burn damage to ensure we always have enough burn to eventually kill our opponents.

πŸƒ Mulligan πŸƒ

Auto keep: Inventive Chemist, Stone Stackers

πŸ’‘ Tips πŸ’‘ β€Ž β€Ž β€Ž

  • Be aware of any tricks your opponents can use to fizzle Double Up and play around it so you can guarantee the damage. β€Žβ€Ž β€β€Ž
  • Try to have multiple options to pop your kegs when you can so that you have a back up when your opponent tries to kill your keg to deny your value.

πŸ‘Œ Strong Against: Aggro

πŸ‘Ž Weak Against: Heavy removal

Hammer Time (Bandlewood + Demacia)

Hammer Time (9-20 lor deck)


[See Hammertime deck details]

General Info

This is a unit deck that has followers that can easily replace themselves before pumping them up for the win.

How to Play

Use Lulu with Fleetfeather and Yordle Smith to pressure your opponent.

Try saving Bandle City Mayor for defensive turns so you can set up.

Once you develop a board, you want to use your rally effects to overwhelm your opponent for the win.

A-tier LoR Decks

Dragons (Demacia + Targon)

dragons (lor deck 10-21)


[See Dragons deck details]

General Info

This slow midrange deck is ideal for players who enjoy out valuing and punishing aggressive decks with healing while slowly developing an army of dragons.

Finish the game with Eclipse Dragon followed by Aurelion Sol to make your opponent concede.

How to Play

πŸƒ Mulligan πŸƒ

In the mulligan, you’re looking for a cheap dragon such as Shyvana as well as Dragonguard Lieutenant to take some weaker units.

Even though Zoe is a one of, it’s the best turn 1 possible so alway keep it in the starting hand, if not try and get a Dragon Chow to set up a draw later on.

Blue Sentinel is great when you combine it with a Screeching Dragon or Shyvana after it dies to fully utilize the temporary ramp.

When facing decks that rely on unit effect to either buff it up such as Nasus, keep Hush in hand so you can deal with it when it’s dropped.

When facing Swarm you want to keep Radiant Guardian as it can win you the game on the spot as they struggle to deal with it.

πŸ’‘ Tips πŸ’‘ β€Ž β€Ž β€Ž

  • The order in which you concerted strike matters, if you want to trigger fury make sure they do the killing blow.
  • Eclipse Dragon doesn’t have to be used just to reduce Aurelion Sol, it’s nightfall effect can refill your hand with useful tools especially if you and your opponent are low on cards.
  • When Shyvana levels you can save her Strafing Strike after an attack as a constant threat, don’t feel like you have to use it but keep the option there.
  • Single combats should be saved until a big threat is played or your opponent puts a spell on the stack that you can fizzle.
  • Keep options open, by playing a smaller unit first as it can threaten spells such as concerted strike with the remaining mana, even if you don’t have one in hand.
  • Dragon Chow can block a turn 1/2 attack as it will die when a dragon is played anyways.

πŸ‘Œ Strong Against: Thresh Nasus

πŸ‘Ž Weak Against: Overwhelm, Watcher Combo, Ez Draven, Frostbite

Plunder Midrange (Bilgewater + Freljord)

plunder midrange (lor deck 9-20)


[See Plunder Midrange deck details]

General Info

Plunder Midrange is a deck that has a strong gameplan with a splash of unpredictability because of nab.

This is a perfect deck for players that enjoy an element of RNG in their gameplay.

How to Play

We try to trigger plunder every turn so that we can quickly level Gangplank and Sejuani.

πŸƒ Mulligan πŸƒ

Keep: Jagged Butcher, Crackshot Corsair, Make it Rain, Monkey Idol

πŸ’‘ Tips πŸ’‘ β€Ž β€Ž β€ŽΒ β€Žβ€Žβ€Ž

  • We focus on using units to trigger plunder on our attack while saving spells to trigger plunder on our defensive turns. β€Žβ€Ž β€β€Ž
  • Monkey Idol can get us half way to our level condition by itself.
  • Jagged Butcher can be played without its plunder condition if it can get you a Gangplank or Sejuani trigger.

πŸ‘Œ Strong Against: Starfish, Darkness Control

πŸ‘Ž Weak Against: Pirate Aggro

Starfish (Bilgewater + Targon)

starfish (lor deck 9-20)


[See Starfish deck details]

General Info

Starfish is a deck that combines the flexibility of Invoke with a strong elusive strategy.

How to Play

Starfish seeks to use buff engines like Nami and Fleet Admiral Shelly to repeatedly buff their elusive board and push for a win.

πŸƒ Mulligan πŸƒ

Keep: Zoe, Nami, Double Trouble

πŸ’‘ Tips πŸ’‘ β€Ž β€Ž β€Ž

  • If you have Double Trouble or Line Em’ Up, you can bank mana on turns 1-2 then play either spell to have a leveled Nami on turn 4. β€Žβ€Ž β€β€Ž
  • If you can protect it, Sparklefly with Nami or Fleet Admiral Shelly can lock out the game against aggro decks by repeatedly buffing your elusive lifesteal unit.

πŸ‘Œ Strong Against: Discard Midrange

πŸ‘Ž Weak Against: Irelia Azir Blades

Rally Elusives (Demacia + Ionia)

rally elusives (lor deck 9-3)


[See Rally Elusives deck details]

General Info

Rally Elusives is a deck for players that don’t like when their opponent block their units.

How to Play

Against decks with removal, we want to make sure we always keep mana up to play defensive spells when want to play our key units like Lulu & Zed unless they tap out.

Fleetfeather Tracker is our main way to control the board. Fleetfeather with Brightsteel, Lulu, or Young Witch will provide us with a way to remove units for free in the early game.

Once we have a big enough elusive board then we can chain rallies to finish off our opponent.

πŸƒ Mulligan πŸƒ

Keep: Fleetfeather Tracker, Young Witch, Zed, Inspiring Mentor

πŸ’‘ Tips πŸ’‘ β€Ž β€Ž β€Ž

  • Try to play your champions when you have a protective spell as backup or your opponent is unlikely to have removal. β€Žβ€Ž β€β€Ž
  • Inspiring Mentor is great to use on your Zed so that it can attack into higher health units or your elusive units like Young Witch to punch in for more free damage.
  • Rally on your attack turns are very deadly. Since your support buffs last until end of turn, you can buff multiple units.

πŸ‘Œ Strong Against: Starfish

πŸ‘Ž Weak Against: Discard Midrange

Pirate Aggro (Bilgewater + Noxus)

Pirate Aggro (7-7 LoR deck)


[See Pirate Aggro deck details]

General Info

A deck that pushes for fast wins giving you short game times. A great choice for players looking to punish greedy decks.

How to Play

Your biggest priority is making sure you have a good early curve with your 1 drops.

Mulligan for an aggressive early game, your late game finishers and over the tops like Decimate will come naturally in your later draws.

You don’t want to use Noxian Fervor proactively unless you’re forced to or you have multiple back up plays to push through lethal.

Noxian Fervor is great as a counter to drain spells like Grasp or general removal since you can use it in response.

Sometimes you can use the kegs to set up burn turns or have a better attack with Miss Fortune.

Warlord Sivir (Ionia + Shurima)

warlord sivir (lor deck 8-25)


[See Warlord Sivir deck details]

General Info

This deck is for players that want to have an aggressive unit-based strategy while still having some forms of interaction.

How to Play

Curve out while holding up mana for buff spells when you suspect your opponent has a way to deal with your key units.

Hold Waking Sands for crucial blocking turns to punish your opponent developing or use them on big swing turns to go for lethal.

Darkness Control (Bandlewood + Shadow Isles)

Darkness Control (Lor deck 8-25)


[See Darkness Control deck details]

General Info

All in Veigar Darkness package that is fun for players that love to sling spells.

How to Play

Our primary goal is to develop an early Veigar and Senna and start ramping up your Darkness and controlling the board.

Eventually we can start going for face once we leveled Veigar.

Ixtali Sentinel can come out in a pinch even if you can’t trigger her last effect but she’s still a large sized leech body.

Swain TF (Bilgewater + Noxus)

swain tf (LoR deck 8-10)


[See Swain TF deck details]

General Info

This deck is easily one of the best decks in the entire game at curbing aggression. Play this if you want to play a deck chock full of removal and ways to Plunder your opponent’s cards.

How to Play

TF Swain is still one of the best decks in the game. Once we start getting to the mid game, we can use Kegs to bump up our removal to deal with most threats.

Twisted Fate is a nice supplement to the deck, but remember that the main way we’re going to win is through Swain and Leviathan triggers.

Against slower decks you may be able to pressure them depending on your hand. If you can’t, you can play for value with draw and leveling up Swain.

Taliyah Thralls (Freljord + Shurima)

Taliyah Thralls (LoR deck 6-30)


[See Taliyah Thralls deck details]

General Info

This deck is for all the fans of Landmarks and for those who want to bend the rules of time to fast forward the countdown to your opponent’s doom.

Frozen Thrall combined with ways to advance it like Clockwork Curator results in numerous 8/8 Overwhelms that crush your opponent.

Taliyah and Promising Future makes use of the Landmark just before the countdown reaches 0 to summon even more 8/8’s.

How to Play

πŸƒ Mulligan πŸƒ

β€ŽYou always want to look for a way to get an early Frozen Thrall in the mulligan, whether that through the landmark itself or Lissandra.

If you have a Frozen Thrall then look for a card like Clockwork Curator to advance the countdown. When facing more aggressive decks you want to look for board clears such as Blighted Ravine.

Draklorn Inquisitor can be kept if you have some early game in hand as well.

Ancient Preparations is a great tool to predict key cards whilst also gaining a blocker later on. Kindly Tavernkeeper can be kept when going against burn to keep your nexus healthy.

πŸ’‘ Tips πŸ’‘ β€Ž β€Ž β€Ž

  • β€Žβ€Ž Be conscious about board space, Lissandra, Draklorn Inquisitor, and Taliyah all need 2 spaces on board for the units and the landmark.
  • Promising Future is best on Frozen Thrall but in a tough spot can be used on other landmarks like Blighted Ravine for a 4 damage board wipe.
  • Keeping a 2nd Lissandra to guarantee a level up is great when dealing with small bits of damage like Blades, Sand Soldiers or a level 2 Ezreal.

πŸ‘Œ Strong Against: Shyvana Asol, Thresh Nasus

πŸ‘Ž Weak Against: Ezreal Draven, Irelia Azir, Burn

Curious Prankster aka Prank Ezreal Vi (Bandlewood + Piltover/Zaun)

Prank Ezreal Vi (LoR deck 9-20)


[See Prank Ezreal Vi deck details]

General infoΒ 

Curious Prankster is for players that love interaction and value through generating a ton of cards.

How to Play

Survive until we can overwhelm our opponent with massive value off Curious Shellfolk’s card generation.

πŸƒ Mulligan πŸƒ

Keep: Loping Telescope, Conchologist, Curious Shellfolk

β€ŽπŸ’‘ Tips πŸ’‘ β€Ž β€Ž β€Ž

  • Curious Shellfolk lets you copy your opponent’s cards too when you use a Prank. β€Žβ€Ž

β€ŽπŸ‘Œ Strong Against: Fragile units

πŸ‘Ž Weak Against: Burn

Irelia Azir BladesΒ  (Ionia + Shurima)

Irelia Azir (LoR deck 7-30)


[See Irelia Azir Blades deck details]

General Info

This lightning fast combo deck is for the players who love to bombard their opponent with constant attacks from card effects. Set up Azir or Emperor’s Dais and then spam blade dances until your opponent folds to the unrelenting pressure.

How to Play

πŸƒ Mulligan πŸƒ

Auto keep: Azir, Emperor’s Dais, Sparring Student.

Luxury keep (Keep these if you already have some auto keeps): Irelia.

Only keep Irelia if you have some of these early pieces already in hand; she isn’t core to the strategy and is interchangeable with other blade dances.

Greenglade Duo should only be kept in matchups without elusive blockers.

πŸ’‘ Tips πŸ’‘ β€Ž β€Ž β€Žβ€Ž β€Ž

  • Try to save your Blade Dances for finishers once you’ve set up your Dais, Azir, and sometimes Inspiring Marshall. Usually this is turn 4-6. β€Žβ€Ž β€β€Ž
  • When Irelia is leveled you can save up the swap spell given each attack to then swap Irelia with a unit with no blocker then swap again with a bigger unit such as Azir or Sparring Student.
  • Both Irelia and Azir can be summoned from the Return spell after using Retreat which can be a useful way of cheaply cheating them out when your opponent taps out of mana.

πŸ‘Œ Strong Against: Any slower decks

πŸ‘Ž Weak Against: Aggro, Thresh Nasus

Xerath Zilean Control (Bandlewood + Shurima)

xerath zilean control (lor deck 9-3)


[See Xerath Zilean Control deck details]

General Info

A landmark control list that leverages an incredibly strong end game threat.

How to Play

Your game plan is to stall the game out until you can get enough landmarks for a pumped-up Arsenal to end the game.

You want to use your mana reactively to counter your opponent’s plays and with this deck you have answers to most types of threats.

Jarvan Shen Barriers (Demacia + Ionia)

jarvan shen barriers (lor deck 8-10)


[See Jarvan Shen Barriers deck details]

General Info

Jarvan Shen is a deck that uses barrier to protect high threat units to generate value. If that sounds appealing than this deck is for you.

How to Play

You can have explosive openers with turn 1 Tracker into turn 2 Brightsteel Protector. However, it’s not bad to go into mid-game with some mana banked to make use of your defensive and reactive spells.

Rivershaper is a high-value unit in this deck because he can often draw 2 or more cards when protected by Shen, barrier, or just using your challenger units to get in unblocked.

Your late game is solid against heavy decks because of strong units like Brightsteel Formation that protect your board from huge plays.

Lurkers (Bilgewater + Shurima)

Lurkers (LoR deck 6-30)


[See Lurkers deck details]

General InfoΒ 

Lurkers is centered around proccing the Lurk keyword as much as possible. It’s an archetype that for players that like to attack and swing face.

How to Play

We’re trying to trigger Lurk as much as possible so mulligan for a good early curve. Snapjaw is best used on off-turns in order to trigger more Lurks.

We want to avoid playing Rek’Sai unless we can level her that turn or we plan on using her on a turn we also want to Bone Skewer.

Predicts are perfect in order to ensure we have a Lurker on top of our deck or to grab key cards when we need them for a matchup.

Sivir Combo (Ionia + Shurima)

Sivir Combo (LoR deck 7-30)


[See Sivir Combo deck details]

General Info

Zed Sivir Combo is a deck capable of ridiculous burst damage and blowout potential. This deck is perfect for players that like to be able to combo cards together for ridiculous damage.

How to Play

Zed Sivir Combo utilizes quick attack and vulnerable to proactively deal with threats. When we’re reading to close out the game, we use some combination of Flurry of Fists with buff cards like Shaped Stone or Twin Disciplines to push a large amount of damage or even OTK.

Ziggs Taliyah Landmark (Targon + Shurima)

ziggs taliyah landmark (lor deck 9-3)


[See Ziggs Taliyah Landmark deck details]

General Info

A deck for players that love Landmarks and the extreme value they can give provided your know what you’re looking for.

How to Play

This midrange deck gets a lot of value off its units.

We control the board with vulnerable through Rock Hopper and Unraveled Earth as well as Rite of the Arcane and Ground Slam as more direct answers.

We come with a lot of valuable landmarks to copy for Taliyah such as Endless Devout’s Sarcophagus and Preservarium to double dip on a great cheap unit or to can an additional 2 draws card advantage.

To close out the game, Herald of Magus as an easy way to grant your champions overwhelm which increases the effectiveness of Taliyah by a lot.

Targon Lee (Ionia + Targon)

Targon Lee (LoR deck 4-24)


[See Targon Lee deck details]

General Info

This is easily the best combo deck in the game right now. If you want to combo kill the opponent from the full 20 with a big kick then this is the deck for you.

How to Play

This is the update to the old Lee Sin Zed deck but it has gotten some great new tools with the new set including Zoe and Sparklefly. The ability of these cards to make this deck’s early game much better into other aggressive strategies is just fantastic.

Other than that it is the same old combo. Draw your deck until you can set up Zenith Blade on a 10+ Power Less Sin and deal 20 damage in 1 turn with your Leveled Lee Sin while having Deny and Nopeify to protect it.

In general, you should be looking to keep your early game tools such as Zoe, Eye of the Dragon, Sparklefly, and Mountain Goat and you should also just keep Lee Sin because you will need it to combo kill at some point during the game.

Lebonk Sivir (Noxus + Shurima)

Lebonk Sivir (LoR deck 5-5)


[See LeBonk Sivir deck details]

General Info

Lebonk Sivir really can give people the beatdown. The best thing about this deck honestly is the number of Spellshield units, it really helps punish the slower decks while also making your units nearly immortal vs the aggressive decks. I highly recommend playing this deck if you’re a midrange player that likes generating value from super high attack units.

How to Play

Lebonk Sivir is a fun name for Shurima Noxus Reputation Midrange. This deck looks to play absurdly efficient beatdown units most of which have 5+ Attack. Having 5+ attack is super important and enables the entire deck.

Firstly, it enables your level up on LeBlanc and Sivir incredibly quickly. Secondly, it enables Bloody Business giving this deck a super premium removal spell. Lastly it enables reputation on Whispered Words giving this deck a really powerful draw engine.

In general, when playing this deck you should be able to play pretty aggressively vs any slow deck and vs faster decks you have a lot of tools to deal with their board. For mulligans, look to keep your cheap units and champions in pretty much every matchup.

Karma Ezreal Control (Ionia + Piltover/Zaun)

Karma Ezreal Control (Lor deck 7-19)


[See Karma Ezreal Control deck details]

General Info

Perfect control deck for players that love to stall until they reach their explosive late game.

How to Play

Eye of the Dragon combined with your removal tools help stall the game long enough until you can reach turn 10.

Once you get to turn 10, we can use a combination of Ezreal and Karma to kill your opponent quickly even if they are 20 health.

Time Trick works well with Gotcha! and Fallen Feline to cheat out awesome cheap removal.

Shurima Overwhelm (Freljord + Shurima)

Shurima Overwhelm (LoR deck 6-30)


[See Shurima Overwhelm deck details]

General Info

This deck is one of the beefiest decks in the game. Your overwhelm units are big and scary. If you enjoy beating your opponent’s face in with absolutely massive overwhelm units then this is the deck for you.

How to Play

Shurima Overwhelm is one of the interesting new Aggressive Midrange decks in the format. It utilizes truly massive threats with overwhelm to attack for giant chunks of damage.

This deck includes Ancient Yeti which if you keep in your opening hand it can cost 4 by turn 4 and just gets cheaper from there which can give you some really powerful swing turns.

In general, you’re looking to play to the board aggressively in the early game so that by the mid game you’ve done enough damage where you can finish your opponent off with overwhelm or burn damage. You should be looking to keep any cheap unit or Ancient Yeti in your opening hand.

FD Elusives (Bilgewater + Noxus)

FD Elusives (LoR deck 7-19)


[See FD Elusives deck details]

General Info

A good elusives deck that utilizes a Noxus shell. Perfect for people that like to be able to see their opponent’s unable to block.

How to Play

We use buffed up elusives combined to swing wide for lethal or give them multiple attacks with Ruined Reckoner.

Fizz is able to to give you more consistent lethals by canceling targetted spells with buffs. Our secondary game plan uses burn to finish off our opponent if necessary which Zap Sprayfin helps drawing.

B-tier LoR Decks

Spider Aggro (Noxus + Shadow Isles)

Spider Deck (LoR deck 4-24)


[See Spider Aggro deck details]

General Info

This scary aggro deck is for those who enjoy swarming the board with units that end up dealing some deadly direct damage due to their Fearsome keyword.

1 drops and Elise start the fight with some big hits followed by Frenzied Skitterer to reduce the number of potential blockers and if that doesn’t finish them off then a Decimate or Doombeast will.

How to Play

πŸƒ Mulligan πŸƒ

As with all aggro decks this has a pretty straightforward mulligan. Look for 1-2 mana units, and pretty much nothing else.

If you have early spiders already, you can definitely keep a Frenzied Skitterer.

πŸ’‘ Tips πŸ’‘ β€Ž β€Ž β€Ž

  • When facing decks with little removal, playing multiple Stygian Onlooker from Fading Memories or Stalking Shadows can be deadly in the early game.
  • Always save Doombeast and Decimate until your opponent is low or you run out of cards to play.
  • Plan out your damage, if you face an opponent that has no answer to decimate and you have one in hand, treat it as if your opponent is on 4 less health.
  • Keep Noxian Fervor as a way to fizzle a drain spell or removal in general unless it’s completely safe to do so. You can also completely stop a lifesteal attack by declaring a block while sacrificing the blocker with Fervor on the same action.
  • Elise’s Champion Spell (which summons 2 Spiderlings if a unit died this turn) can be a useful way to trigger her level up as well as having some smaller spiders to challenge the bigger blockers aside.β€Ž

πŸ‘Œ Strong Against: Midrange, Swarm

πŸ‘Ž Weak Against: Thresh Nasus, Watcher combo

Deep (Bilgewater + Shadow Isles)

Deep (LoR deck 5-5)


[See Deep deck details]

General Info

Deep is a cool thematic deck that uses a majority of cards from Bilgewater. It’s one of the first decks that gives the fantasy of playing a ton of huge creatures. Pick this deck up if you like big stats and huge boards.

How to Play

Deep wants to hit the Deep threshold as fast as possible while dealing with aggression. This means you don’t want to be using things like Jettison until you get to the turn where you want to hit deep, you want to be using your early mana to stay alive and stabilize.

Think of your units as removal options so you want to play slow with them and use them to get value blocks and challenges instead of pressuring face.

You’ll win by hitting deep then overwhelming your opponents with huge units, not by chip damage. Be careful with Devourer of the Depths.

Ideally, you’ll want to hit Deep before you use him but if you can’t then you need to keep in mind what damage options your opponent has as they will be looking to hit its health before the effect goes off. Look to play around mana thresholds and let your opponent tap out.

Slay Midrange (Shadow Isles + Shurima)

Nasus Midrange (LoR deck 7-30)


[See Slay Midrange deck details]

General Info

This anti-aggro deck is perfect for those who enjoy sacrificing their own units while applying pressure. Comboing Cursed Keeper with a Ravenous Butcher can result in massive early damage, and if that’s not enough Nasus Atrocity will be enough to end the game.

How to Play

πŸƒ Mulligan πŸƒ

Auto Keep: Baccai Reaper, 1x Cursed Keeper, 1x Merciless Hunter

Luxury Keep: Dunekeeper

For these mulligans, think about certain combos, like if you have a Cursed Keeper, try to keep a Butcher or Wings to enable it. Vile Feast is a great keep against aggro or 1HP threats, and Black Spear can be kept when dealing with champions such as Draven or Ezreal. If you have a decent early game you can look for Thresh especially in the mirror or when facing swarm decks.

β€Ž β€ŽπŸ’‘ Tips πŸ’‘ β€Ž β€Ž β€Ž

-If Dunekeeper’s Sand Soldier can’t push through for direct damage then it can be used as a sacrifice target for cards like Glimpse Beyond.

-Waiting until you can safely Atrocity and Rite of Negation means that you can answer at least one spell that might prevent lethal.

-Atrocity counts as a slay, this could be useful for buffing Nasus to 10 attacks or finding a sneaky lethal. β€Ž β€Ž β€Ž

-Merciless hunter can be used to give a unit vulnerable which then can be used to kill off your Cursed Keeper for the Last Breath effect.

-Keep track of your slays especially in mirrors, you don’t want to be pulling out a weak Nasus with a leveled Thresh. Thresh Champion Spell is The Box, this can be used to prevent your opponent from over developing.

-When using either Rite Spells only kill off a unit when it’s 100% safe to do so.

πŸ‘Œ Strong Against: Aggro, Irelia Azir β€Ž β€Ž β€Ž

πŸ‘Ž Weak Against: Targon, Elusives, Overwhelm

Tahm Raka Star Spring (Bilgewater + Targon)

Tahm Raka (LoR splash)


[See Tahm Raka Star Spring deck details]

General Info

I’d recommend you play this deck if you enjoy playing with a completely unique playstyle based around healing your own units and winning off of landmarks. Beyond that the deck gets to generate a ton of card draw off of Soraka which is also super fun.

How to Play

Soraka Tahm Kench is a midrange deck with a combo finish. Your key card is Star Spring which heals all of your allies 1 at the end of every round. If you have healed 22+ in a game while Star Spring is in play you win the game. The deck plays a ton of self-damage cards such as Boxtapus which when healed up does an amazing job of controlling the board. The deck also plays Tahm Kench which can kill a unit every turn as long as you can keep it healthy. Pair all of this with Soraka which can become a card drawing healing machine and the deck can completely run people over.

Midrange Frostbite (Freljord + Noxus)

Midrange Frostbite (LoR deck 5-5)


[See Midrange Frostbite deck details]

General Info

This deck is perfect for the midrange players who love to control the opponent’s units with their own.

Freezes combined with your own big units will allow you to shut down any strategy revolving around big units.

If a leveled Ashe doesn’t freeze out your opponent from blocking then Legion Marauder will quickly overpower any board.

How to Play

πŸƒ Mulligan πŸƒ

Like with most midrange decks, your mulligan depends on how fast the opponent’s deck is.

For aggressive matchups keeping a Troll Chant and Legion Marauder can negate some early damage whilst keeping your units safe.

If you are facing a deck that utilizes a champion like Thresh then keep Culling Strike, even if the threat is above 3 power, as you can freeze it.

When facing swarm decks you can keep a LeBlanc or Trifarian Gloryseeker and combo it with an early Reckoning to punish development.

When facing slower control decks outside of Ionia then Strength in Numbers can be kept. However in general try to keep Ashe or LeBlanc with some protection from removal such as Elixir of Iron.

πŸ’‘ Tips πŸ’‘ β€Ž β€Ž β€Ž

  • When using Culling Strike against a deck with ways to buff a unit make sure you have some way to reduce the attack back down so your spell doesn’t fizzle.
  • When Ashe levels the next draw will always be Crystal Arrow, so reducing the enemy units health to below 3 with some blockers is a smart way to set up for it.
  • Using Strength in Numbers on either your attacking turn or when your opponent taps out of mana on their attacking turn to increase the chances of activating it’s attack effect.
  • Shunpo needs an enemy unit target, keep that in mind if you want to trigger the rally effect from it.
  • Icevale Archer’s freeze effect alongside Ashe’s goes through a spell shield.

πŸ‘Œ Strong Against: Demacia, Thresh Nasus, Watcher Combo, Overwhelm

πŸ‘Ž Weak Against: Aggro, Irelia Azir

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So there you have it! We’ll be updating the decks regularly so check back here. We also have our dedicated meta feature for LoR within our platform. See you next time.

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