Legends of Runeterra Best Decks – Meta Report (Glimpse Beyond)

Legends of Runeterra Best Decks – Meta Report (Glimpse Beyond)

The Best Meta Decks for Legends of Runeterra (Sentinels of Light)

Hey everyone! Welcome back to our Meta Decks Report for Legends of Runeterra.

As always, these deck recommendations will be provided by our Glimpse Beyond experts, Swim and Precipic.

Swim will be creating and curating competitive decks for our site and content so be sure to bookmark his Mobalytics Deck Library and follow him on Twitch, Youtube, or Swim’s LoR website.

If you want to explore the meta on your own, check out our Meta Stats feature for the most in-depth statistics in LoR.

Best Runeterra Decks

Note that our experts update the tier list often so there may be some lag time between this blog version and the one on our site. When in doubt, use the LoR Meta Tier List feature for the most up-to-date tier list.

LoR Meta Decks

Whether you like to play aggro, midrange, control, or combo, we’ve got meta deck archetype for you. Enjoy!

S-tier LoR Decks

Irelia Azir BladesΒ  (Ionia + Shurima)

Irelia Azir Blades (LoR deck 6-30)

Deck code: CEBQGBAHAMNDGAYBAIDAYKQEAQBAKCAJBMBQEBAHGZOQCAYCCQAQCAQCAIAQIB3HAECAEBA

[See Irelia Azir Blades deck details]

General Info

This lightning fast combo deck is for the players who love to bombard their opponent with constant attacks from card effects. Set up Azir or Emperor’s Dais and then spam blade dances until your opponent folds to the unrelenting pressure.

How to Play

πŸƒ Mulligan πŸƒ

Auto keep: Azir, Emperor’s Dais, Sparring Student.

Luxury keep (Keep these if you already have some auto keeps): Dancing Droplet, Irelia.

Only keep Irelia if you have some of these early pieces already in hand; she isn’t core to the strategy and is interchangeable with other blade dances. Dancing Droplet is a great keep if you need an elusive blocker. Greenglade Duo should only be kept in matchups without elusive blockers.

πŸ’‘ Tips πŸ’‘ β€Ž β€Ž β€Žβ€Ž β€Ž

  • Try to save your Blade Dances for finishers once you’ve set up your Dais, Azir, and sometimes Inspiring Marshall. Usually, this is turn 4-6. β€Žβ€Ž β€β€Ž
  • When Irelia is leveled you can save up the swap spell given each attack to then swap Irelia with a unit with no blocker then swap again with a bigger unit such as Azir or Sparring Student.
  • Both Irelia and Azir can be summoned from the Return spell after using Retreat which can be a useful way of cheaply cheating them out when your opponent taps out of mana.

πŸ‘Œ Strong Against: Any slower decks

πŸ‘Ž Weak Against: Aggro, Thresh Nasus

Zed Sivir Combo (Ionia + Shurima)

Zed Sivir Combo (LoR deck 7-9)

Deck code: CEBQMBAHCQTDMN25M4BAGAQKDEBACAQJBQBQEBAHBU4ACAQCAUAQCARFAEBACAQ2GE

[See Zed Sivir Combo deck details]

General Info

Zed Sivir Combo is a deck capable of ridiculous burst damage and blowout potential. This deck is perfect for players that like to be able to combo cards together for ridiculous damage.

How to Play

Zed Sivir Combo utilizes quick attack and vulnerable to proactively deal with threats. When we’re reading to close out the game, we use some combination of Flurry of Fists with buff cards like Shaped Stone or Twin Disciplines to push a large amount of damage or even OTK.

Lebonk Sivir (Noxus + Shurima)

Lebonk Sivir (LoR deck 5-5)

Deck code: CEBAMBAHCQTDOUK5M4CAIAYCAQHRGAQCAQDQ2LIBAEBQWAYBAQBQMAQBAM3TQAIEA45Q

[See LeBonk Sivir deck details]

General Info

Lebonk Sivir really can give people the beatdown. The best thing about this deck honestly is the number of Spellshield units, it really helps punish the slower decks while also making your units nearly immortal vs the aggressive decks. I highly recommend playing this deck if you’re a midrange player that likes generating value from super high attack units.

How to Play

Lebonk Sivir is a fun name for Shurima Noxus Reputation Midrange. This deck looks to play absurdly efficient beatdown units most of which have 5+ Attack. Having 5+ attack is super important and enables the entire deck.

Firstly, it enables your level up on LeBlanc and Sivir incredibly quickly. Secondly, it enables Bloody Business giving this deck a super premium removal spell. Lastly it enables reputation on Whispered Words giving this deck a really powerful draw engine.

In general, when playing this deck you should be able to play pretty aggressively vs any slow deck and vs faster decks you have a lot of tools to deal with their board. For mulligans, look to keep your cheap units and champions in pretty much every matchup.

FD Elusives (Bilgewater + Noxus)

FD Elusives (LoR deck 7-19)

Deck code: CECQIAIDCQMRWNYFAIDA2JBGFY4QCAYGAIAQEAYDAICAGCIWAAAQCAIDAI

[See FD Elusives deck details]

General Info

A good elusives deck that utilizes a Noxus shell. Perfect for people that like to be able to see their opponent’s unable to block.

How to Play

We use buffed up elusives combined to swing wide for lethal or give them multiple attacks with Ruined Reckoner.

Fizz is able to to give you more consistent lethals by canceling targetted spells with buffs. Our secondary game plan uses burn to finish off our opponent if necessary which Zap Sprayfin helps drawing.

Pirate Aggro (Bilgewater + Noxus)

Pirate Aggro (7-7 LoR deck)

Deck code: CEBQMAQGCYQCMLJ2HQCACAYCBQSSQAYCAMBQIBIAAEAQEBQ7

[See Pirate Aggro deck details]

General Info

A deck that pushes for fast wins giving you short game times. A great choice for players looking to punish greedy decks.

How to Play

Your biggest priority is making sure you have a good early curve with your 1 drops.

Mulligan for an aggressive early game, your late game finishers and over the tops like Decimate will come naturally in your later draws.

You don’t want to use Noxian Fervor proactively unless you’re forced to or you have multiple back up plays to push through lethal.

Noxian Fervor is great as a counter to drain spells like Grasp or general removal since you can use it in response.

Sometimes you can use the kegs to set up burn turns or have a better attack with Miss Fortune.

Thresh Nasus Midrange (Shadow Isles + Shurima)

Thresh Nasus Midrange (LoR deck 6-30)

Deck code: CEBQIBAHAINC6ZYEAECSQMBRGQBAIBIDCABQGAIFBMMSEAIEA54QCBAFAQAA

[See Thresh Nasus Midrange deck details]

General Info

This anti-aggro deck is perfect for those who enjoy sacrificing their own units while applying pressure. Comboing Cursed Keeper with a Ravenous Butcher can result in massive early damage, and if that’s not enough Nasus Atrocity will be enough to end the game.

How to Play

πŸƒ Mulligan πŸƒ

Auto Keep: Baccai Reaper, 1x Cursed Keeper, 1x Merciless Hunter

Luxury Keep: Dunekeeper

For these mulligans, think about certain combos, like if you have a Cursed Keeper, try to keep a Butcher or Wings to enable it. Vile Feast is a great keep against aggro or 1HP threats, and Black Spear can be kept when dealing with champions such as Draven or Ezreal. If you have a decent early game you can look for Thresh especially in the mirror or when facing swarm decks.

β€Ž β€ŽπŸ’‘ Tips πŸ’‘ β€Ž β€Ž β€Ž

-If Dunekeeper’s Sand Soldier can’t push through for direct damage then it can be used as a sacrifice target for cards like Glimpse Beyond.

-Waiting until you can safely Atrocity and Rite of Negation means that you can answer at least one spell that might prevent lethal.

-Atrocity counts as a slay, this could be useful for buffing Nasus to 10 attacks or finding a sneaky lethal. β€Ž β€Ž β€Ž

-Merciless hunter can be used to give a unit vulnerable which then can be used to kill off your Cursed Keeper for the Last Breath effect.

-Keep track of your slays especially in mirrors, you don’t want to be pulling out a weak Nasus with a leveled Thresh. Thresh Champion Spell is The Box, this can be used to prevent your opponent from over developing.

-When using either Rite Spells only kill off a unit when it’s 100% safe to do so.

πŸ‘Œ Strong Against: Aggro, Irelia Azir β€Ž β€Ž β€Ž

πŸ‘Ž Weak Against: Targon, Elusives, Overwhelm

Ezreal Slow Burn (Noxus + Piltover/Zaun)

Ezreal Draven Slow Burn (LoR deck 6-30)

Deck code: CECACAQDBECACBA7EQTDIAYBAMCBILQBAMCBCBACAECBWJYBAMCAKAIEAQDQCAYDBUBAEAIDGM3QCBAEAM

[See Ezreal Slow Burn deck details]

General Info

This reactive midrange-control deck is for players who enjoy controlling the board whilst also developing some early pressure. Ballistic bot and Draven can provide some early damage, while Ezreal, Captain Farron, and potentially a massive unit from Tri-Beam Improbulator are all ways to close out the game.

How to Play

πŸƒ Mulligan πŸƒ

The mulligan relies heavily on what you are facing but keeping a Tri-Beam Improbulator with some 3 cost cards such as Draven is always a good plan to start stacking Tri-Beam. Culling Strike can be useful against high priority targets such as Thresh, Ezreal or Azir. Statikk Shock is a perfect tool when dealing with swarm decks. Ezreal is great versus decks that struggle to deal with Elusives as you can get tons of value out of the mystic shots he provides. House Spider can buy you a few turns versus Aggro and finally Scorched Earth is key when facing decks that rely on a landmark such as Soraka TK.

πŸ’‘ Tips πŸ’‘ β€Ž β€Ž β€Ž

  • BE COMFORTABLE PASSING. As a very reactive deck, you always want to be considering starting your turn with a pass. Ask yourself: If the opponent passed back and ended the turn, would that be a bad thing for me? Aggro players can’t afford to send to spell mana or skip attacks. Reactivity is KING.
  • Thermogenic Beam for 3 mana triggers Tri-Beam so when possible try plan out your mana usage to get that extra trigger.
  • Don’t be afraid to use Thermogenic Beam early as you may struggle to use it in the late game, it can even be used for 0 when Ezreal is leveled for an extra 2 damage.
  • Tri-beam is generally super solid at 5-6 charges, and growing past that point is sometimes even worse in terms of the random unit. Looking at you, 7.
  • Playing Farron can leave you with little mana to work with and you may be easily punished, avoid playing Farron against decks that can swing the game in one turn until 100% safe to do so

πŸ‘Œ Strong Against: Unit-based Midrange (Dragons),

πŸ‘Ž Weak Against: Watcher Combo, Burn

A-tier LoR Decks

Targon Lee (Ionia + Targon)

Targon Lee (LoR deck 4-24)

Deck code: CEBAKAYJBENSGKK4AIBAEAYGAQCQGCJIFIZVKVQBAMBBIAIBAIYQCAQCBEBAEAYJCNNQCAQCAU

[See Targon Lee deck details]

General Info

This is easily the best combo deck in the game right now. If you want to combo kill the opponent from the full 20 with a big kick then this is the deck for you.

How to Play

This is the update to the old Lee Sin Zed deck but it has gotten some great new tools with the new set including Zoe and Sparklefly. The ability of these cards to make this deck’s early game much better into other aggressive strategies is just fantastic.

Other than that it is the same old combo. Draw your deck until you can set up Zenith Blade on a 10+ Power Less Sin and deal 20 damage in 1 turn with your Leveled Lee Sin while having Deny and Nopeify to protect it.

In general, you should be looking to keep your early game tools such as Zoe, Eye of the Dragon, Sparklefly, and Mountain Goat and you should also just keep Lee Sin because you will need it to combo kill at some point during the game.

Jarvan Shen Barriers (Demacia + Ionia)

Jarvan Shen Barriers (7-7 LoR deck)

Deck code: CECAEAIABEOQIAICBQQCIKYCAMAAMDQBAQAAQBABAEABUAIDAIEQCBAAAIAQEAABAMBQCAANEU2ACAYCCQAQCARR

[See Jarvan Shen Barriers deck details]

General Info

Jarvan Shen is a deck that uses barrier to protect high threat units to generate value. If that sounds appealing than this deck is for you.

How to Play

You can have explosive openers with turn 1 Tracker into turn 2 Brightsteel Protector. However, it’s not bad to go into mid-game with some mana banked to make use of your defensive and reactive spells.

Rivershaper is a high-value unit in this deck because he can often draw 2 or more cards when protected by Shen, barrier, or just using your challenger units to get in unblocked.

Your late game is solid against heavy decks because of strong units like Brightsteel Formation that protect your board from huge plays.

Karma Ezreal Control (Ionia + Piltover/Zaun)

Karma Ezreal Control (Lor deck 7-19)

Deck code: CECQIAIEDMPSINACAQCAEBYBAIBAGAQBAIUTSAICAQDAGAQCAICQSAIBAIBACBACCQBACAYCCQAQCARR

[See Karma Ezreal Control deck details]

General Info

Perfect control deck for players that love to stall until they reach their explosive late game.

How to Play

Eye of the Dragon combined with your removal tools help stall the game long enough until you can reach turn 10.

Once you get to turn 10, we can use a combination of Ezreal and Karma to kill your opponent quickly even if they are 20 health.

Time Trick works well with Gotcha! and Fallen Feline to cheat out awesome cheap removal.

Taliyah Thralls (Freljord + Shurima)

Taliyah Thralls (LoR deck 6-30)

Deck code: CEBAGBABAECQ4AYEA4PSYQQDAMCACBQJBIBQCAILCQZAGBAHBURGQAQDAQDTWSLYAEAQCAI

[See Taliyah Thralls deck details]

General Info

This deck is for all the fans of Landmarks and for those who want to bend the rules of time to fast forward the countdown to your opponent’s doom.

Frozen Thrall combined with ways to advance it like Clockwork Curator results in numerous 8/8 Overwhelms that crush your opponent.

Taliyah and Promising Future makes use of the Landmark just before the countdown reaches 0 to summon even more 8/8’s.

How to Play

πŸƒ Mulligan πŸƒ

β€ŽYou always want to look for a way to get an early Frozen Thrall in the mulligan, whether that through the landmark itself or Lissandra.

If you have a Frozen Thrall then look for a card like Clockwork Curator to advance the countdown. When facing more aggressive decks you want to look for board clears such as Blighted Ravine.

Draklorn Inquisitor can be kept if you have some early game in hand as well.

Ancient Preparations is a great tool to predict key cards whilst also gaining a blocker later on. Kindly Tavernkeeper can be kept when going against burn to keep your nexus healthy.

πŸ’‘ Tips πŸ’‘ β€Ž β€Ž β€Ž

  • β€Žβ€Ž Be conscious about board space, Lissandra, Draklorn Inquisitor, and Taliyah all need 2 spaces on board for the units and the landmark.
  • Promising Future is best on Frozen Thrall but in a tough spot can be used on other landmarks like Blighted Ravine for a 4 damage board wipe.
  • Keeping a 2nd Lissandra to guarantee a level up is great when dealing with small bits of damage like Blades, Sand Soldiers or a level 2 Ezreal.

πŸ‘Œ Strong Against: Shyvana Asol, Thresh Nasus

πŸ‘Ž Weak Against: Ezreal Draven, Irelia Azir, Burn

Swain TF (Bilgewater + Noxus)

Swain TF (LoR deck)

Deck code: CECACAYGB4CAEAYBA4EASBACAYCBUJRNAEAQGLQDAEBQMCABAIBQGAIEAMBAGAQBAMLDOAIEAYFACAQGDQ

[See Swain TF deck details]

General Info

This deck is easily one of the best decks in the entire game at curbing aggression. Play this if you want to play a deck chock full of removal and ways to Plunder your opponent’s cards.

How to Play

TF Swain is still one of the best decks in the game. Once we start getting to the mid game, we can use Kegs to bump up our removal to deal with most threats.

Twisted Fate is a nice supplement to the deck, but remember that the main way we’re going to win is through Swain and Leviathan triggers.

Against slower decks you may be able to pressure them depending on your hand. If you can’t, you can play for value with draw and leveling up Swain.

Discard Aggro (Noxus + Piltover/Zaun)

Discard Aggro (LoR deck 7-5)

Deck code: CEBAMAIEAEGBYJZIFUDACAYHBEGBIJZXAIAQGBASAEAQIDIA

[See Discard Aggro deck details]

General Info

This tricky aggro deck is for players who love to cheat out units and go wide to deal explosive damage in the early game.

Crowd Favorite and Vision make an early swarm board terrifying, and if that doesn’t kill them, Jinx will.

How to Play

πŸƒ Mulligan πŸƒ

In this deck, your mulligan is based off of multiple cards but you’re mainly looking for an aggressive curve, if you have Biggest Fan make sure to get rid of Draven.

Urchin is great in combination with Jury-Rig or Chompers. House Spider in most cases is the best turn 2 play.

If you have an aggressive curve already you can keep Draven/Jinx as they are key in this deck.

Avoid keeping Rummage and Vision unless you can fully utilize the discard value of them.

β€Ž β€Ž πŸ’‘ Tips πŸ’‘ β€Ž β€Ž β€Ž

  • It’s okay to discard Augmented Experimenter or Crowd Favorite in the early game if you have no discard targets and have no early aggression.
  • If your holding Crowd Favourite it can be worth skipping an attack if you aren’t pushing much damage, so you can play a bigger crowd favourite later
  • Get Excited can’t instantly trigger discard effects, therefore use it before combat if you want to get another blocker or buff your board with Vision. β€Ž β€Ž β€Ž
  • You can trigger Jinx’s Rocket effect the same turn you level her if you empty your hand with an effect that adds cards back to you hand such as Rummage or Poro Cannon and emptying your hand again.

πŸ‘Œ Strong Against: Irelia Azir, Overwhelm, Ashe Nox β€Ž β€Ž β€Ž

πŸ‘Ž Weak Against: Watcher combo, Thresh Nasus

Lurkers (Bilgewater + Shurima)

Lurkers (LoR deck 6-30)

Deck code: CEBAOBAHCNAUISSPKBJQKBAGAEBAGBIPAEBAIBYBCYAA

[See Lurkers deck details]

General InfoΒ 

Lurkers is centered around proccing the Lurk keyword as much as possible. It’s an archetype that for players that like to attack and swing face.

How to Play

We’re trying to trigger Lurk as much as possible so mulligan for a good early curve. Snapjaw is best used on off-turns in order to trigger more Lurks.

We want to avoid playing Rek’Sai unless we can level her that turn or we plan on using her on a turn we also want to Bone Skewer.

Predicts are perfect in order to ensure we have a Lurker on top of our deck or to grab key cards when we need them for a matchup.

Akshan Draven-Riven (Noxus + Shurima)

Akshan Draven-Riven (LoR deck 7-14)

Deck code: CECAEAYDAEBQEAIDBMRQIBAHG5OYEAMKAEAQIAYWAMAQCAYZAMCAODMAAGBQCAIDAMDQGAIBAMKACBAHM4AQIAYV

[See Akshan Draven-Riven deck details]

General Info

This is a fun deck to pick up if you like to have flexible aggressive deck options.

How to Play

We use the combination of champions to trigger a multitude of self target effects to level Akshan. We use our buffs to make strong overwhelm units that are hard to interact with when combined with spell shield and burst down our opponents.

Shurima Overwhelm (Freljord + Shurima)

Shurima Overwhelm (LoR deck 6-30)

Deck code: CECAMBAHEYWTOQ25M4BQCAIFCYPQCAQBAYAQGAICAIBAIBYNCQAQCAI2AEAQEAIC

[See Shurima Overwhelm deck details]

General Info

This deck is one of the beefiest decks in the game. Your overwhelm units are big and scary. If you enjoy beating your opponent’s face in with absolutely massive overwhelm units then this is the deck for you.

How to Play

Shurima Overwhelm is one of the interesting new Aggressive Midrange decks in the format. It utilizes truly massive threats with overwhelm to attack for giant chunks of damage.

This deck includes Ancient Yeti which if you keep in your opening hand it can cost 4 by turn 4 and just gets cheaper from there which can give you some really powerful swing turns.

In general, you’re looking to play to the board aggressively in the early game so that by the mid game you’ve done enough damage where you can finish your opponent off with overwhelm or burn damage. You should be looking to keep any cheap unit or Ancient Yeti in your opening hand.

Midrange Frostbite (Freljord + Noxus)

Midrange Frostbite (LoR deck 5-5)

Deck code: CECAIAIBAMFR4JQDAEBQIFI7AEBQCAQDAQBQEBARAIAQCAIEAIAQGNJYAEAQCAIB

[See Midrange Frostbite deck details]

General Info

This deck is perfect for the midrange players who love to control the opponent’s units with their own.

Freezes combined with your own big units will allow you to shut down any strategy revolving around big units.

If a leveled Ashe doesn’t freeze out your opponent from blocking then Legion Marauder will quickly overpower any board.

How to Play

πŸƒ Mulligan πŸƒ

Like with most midrange decks, your mulligan depends on how fast the opponent’s deck is.

For aggressive matchups keeping a Troll Chant and Legion Marauder can negate some early damage whilst keeping your units safe.

If you are facing a deck that utilizes a champion like Thresh then keep Culling Strike, even if the threat is above 3 power, as you can freeze it.

When facing swarm decks you can keep a LeBlanc or Trifarian Gloryseeker and combo it with an early Reckoning to punish development.

When facing slower control decks outside of Ionia then Strength in Numbers can be kept. However in general try to keep Ashe or LeBlanc with some protection from removal such as Elixir of Iron.

πŸ’‘ Tips πŸ’‘ β€Ž β€Ž β€Ž

  • When using Culling Strike against a deck with ways to buff a unit make sure you have some way to reduce the attack back down so your spell doesn’t fizzle.
  • When Ashe levels the next draw will always be Crystal Arrow, so reducing the enemy units health to below 3 with some blockers is a smart way to set up for it.
  • Using Strength in Numbers on either your attacking turn or when your opponent taps out of mana on their attacking turn to increase the chances of activating it’s attack effect.
  • Shunpo needs an enemy unit target, keep that in mind if you want to trigger the rally effect from it.
  • Icevale Archer’s freeze effect alongside Ashe’s goes through a spell shield.

πŸ‘Œ Strong Against: Demacia, Thresh Nasus, Watcher Combo, Overwhelm

πŸ‘Ž Weak Against: Aggro, Irelia Azir

B-tier LoR Decks

Spider Aggro (Noxus + Shadow Isles)

Spider Deck (LoR deck 4-24)

Deck code: CECAIAIDAIHSQNYDAMCQGBAGAMAQKJZVHAAQEAYDAMAQCAYZAEBAGBABAMCQEAIBAEBQY

[See Spider Aggro deck details]

General Info

This scary aggro deck is for those who enjoy swarming the board with units that end up dealing some deadly direct damage due to their Fearsome keyword.

1 drops and Elise start the fight with some big hits followed by Frenzied Skitterer to reduce the number of potential blockers and if that doesn’t finish them off then a Decimate or Doombeast will.

How to Play

πŸƒ Mulligan πŸƒ

As with all aggro decks this has a pretty straightforward mulligan. Look for 1-2 mana units, and pretty much nothing else.

If you have early spiders already, you can definitely keep a Frenzied Skitterer.

πŸ’‘ Tips πŸ’‘ β€Ž β€Ž β€Ž

  • When facing decks with little removal, playing multiple Stygian Onlooker from Fading Memories or Stalking Shadows can be deadly in the early game.
  • Always save Doombeast and Decimate until your opponent is low or you run out of cards to play.
  • Plan out your damage, if you face an opponent that has no answer to decimate and you have one in hand, treat it as if your opponent is on 4 less health.
  • Keep Noxian Fervor as a way to fizzle a drain spell or removal in general unless it’s completely safe to do so. You can also completely stop a lifesteal attack by declaring a block while sacrificing the blocker with Fervor on the same action.
  • Elise’s Champion Spell (which summons 2 Spiderlings if a unit died this turn) can be a useful way to trigger her level up as well as having some smaller spiders to challenge the bigger blockers aside.β€Ž

πŸ‘Œ Strong Against: Midrange, Swarm

πŸ‘Ž Weak Against: Thresh Nasus, Watcher combo

Deep (Bilgewater + Shadow Isles)

Deep (LoR deck 5-5)

Deck code: CECAOAQGC4SSOLBPGU4ACBAFB4AQCBJIAEBAKCQDAECAMAQBAICQOAICAYOQGAQCAYCSSAICAUEACAIFDU

[See Deep deck details]

General Info

Deep is a cool thematic deck that uses a majority of cards from Bilgewater. It’s one of the first decks that gives the fantasy of playing a ton of huge creatures. Pick this deck up if you like big stats and huge boards.

How to Play

Deep wants to hit the Deep threshold as fast as possible while dealing with aggression. This means you don’t want to be using things like Jettison until you get to the turn where you want to hit deep, you want to be using your early mana to stay alive and stabilize.

Think of your units as removal options so you want to play slow with them and use them to get value blocks and challenges instead of pressuring face.

You’ll win by hitting deep then overwhelming your opponents with huge units, not by chip damage. Be careful with Devourer of the Depths.

Ideally, you’ll want to hit Deep before you use him but if you can’t then you need to keep in mind what damage options your opponent has as they will be looking to hit its health before the effect goes off. Look to play around mana thresholds and let your opponent tap out.

Tahm Raka Star Spring (Bilgewater + Targon)

Tahm Raka (LoR splash)

Deck code: CEBAIAYGAQDQQDYHAMER2IZNGM2DOPABAMBQSE2VMIAQCAYGBE

[See Tahm Raka Star Spring deck details]

General Info

I’d recommend you play this deck if you enjoy playing with a completely unique playstyle based around healing your own units and winning off of landmarks. Beyond that the deck gets to generate a ton of card draw off of Soraka which is also super fun.

How to Play

Soraka Tahm Kench is a midrange deck with a combo finish. Your key card is Star Spring which heals all of your allies 1 at the end of every round. If you have healed 22+ in a game while Star Spring is in play you win the game. The deck plays a ton of self-damage cards such as Boxtapus which when healed up does an amazing job of controlling the board. The deck also plays Tahm Kench which can kill a unit every turn as long as you can keep it healthy. Pair all of this with Soraka which can become a card drawing healing machine and the deck can completely run people over.

Ekko Time Bombs (Piltover/Zaun + Shurima)

Ekko Time Bombs (Loar deck 6-30)

Deck code: CEBQMBAHAEFU6U25M4CAIBABAICAOAIBAQ2AEAIBAQNQCBAHCQAQGBAHBUTW2

[See Ekko Time Bombs deck details]

General Info

Ekko Zilean is an archetype that tries to utilize the Predict mechanic. This archetype is perfect for those who like to look into the future and plan ahead.

How to Play

This deck levels Ekko quickly with the large amount of Predict cards and then uses him as a value engine to push for wins.

Hexite Crystal is your main blowout tool to deal with aggressive openers so you want to try to get that in hand as quickly as possible.

Dragons (Demacia + Targon)

Dragons (LoR deck 6-30)

Deck code: CEBAIAYAAYEAWDQCAEAAWGQEAICAADQPAUBQSHBZKVLWIAICAAAQCAIAB4BQCBAJAQAQCAAJAIBQSA2U

[See Dragons deck details]

General Info

This slow midrange deck is ideal for players who enjoy out valuing and punishing aggressive decks with healing while slowly developing an army of dragons.

Finish the game with Eclipse Dragon followed by Aurelion Sol to make your opponent concede.

How to Play

πŸƒ Mulligan πŸƒ

In the mulligan, you’re looking for a cheap dragon such as Shyvana as well as Dragonguard Lieutenant to take some weaker units.

Even though Zoe is a one of, it’s the best turn 1 possible so alway keep it in the starting hand, if not try and get a Dragon Chow to set up a draw later on.

Blue Sentinel is great when you combine it with a Screeching Dragon or Shyvana after it dies to fully utilize the temporary ramp.

When facing decks that rely on unit effect to either buff it up such as Nasus, keep Hush in hand so you can deal with it when it’s dropped.

When facing Swarm you want to keep Radiant Guardian as it can win you the game on the spot as they struggle to deal with it.

πŸ’‘ Tips πŸ’‘ β€Ž β€Ž β€Ž

  • The order in which you concerted strike matters, if you want to trigger fury make sure they do the killing blow.
  • Eclipse Dragon doesn’t have to be used just to reduce Aurelion Sol, it’s nightfall effect can refill your hand with useful tools especially if you and your opponent are low on cards.
  • When Shyvana levels you can save her Strafing Strike after an attack as a constant threat, don’t feel like you have to use it but keep the option there.
  • Single combats should be saved until a big threat is played or your opponent puts a spell on the stack that you can fizzle.
  • Keep options open, by playing a smaller unit first as it can threaten spells such as concerted strike with the remaining mana, even if you don’t have one in hand.
  • Dragon Chow can block a turn 1/2 attack as it will die when a dragon is played anyways.

πŸ‘Œ Strong Against: Thresh Nasus

πŸ‘Ž Weak Against: Overwhelm, Watcher Combo, Ez Draven, Frostbite

Midrange Poros (Freljord + Piltover/Zaun)

Midrange Poros (LoR 7-9)

Deck code: CEDAGAYEBUJBGAIBAQKAGAIBBAIDKAQEAEFA6AIDAEBACAQBAMAQGAIBBMVTEAIBAEAR4

[See Midrange Poros deck details]

General Info

You should play this deck if you like having a big beefy board or if you like cute fluffy poros.

How to Play

Poros are a deck that can pump out efficient well-statted units for cheap because of Poro Snax and Aurora Porealis.

With easy access to elusive units from main deck Daring Poro and Poro Cannon, we can create a reliable clock in this deck.

Often times we want to play around removal heavy decks by getting our Poro Snax out to push our units out of removal range before we commit our units to the board.

Three Sisters provides us with a multi dimensional tool to respond to big threats and swing the game so use it wisely.

Viego Midrange (Demacia + Shadow Isles)

Viego Midrange (LoR deck 7-14)

Deck code: CEBAGBABAECQ4AYEA4PSYQQDAMCACBQJBIBQCAILCQZAGBAHBURGQAQDAQDTWSLYAEAQCAI

[See Viego Midrange deck details]

General Info

If you like flexible value decks with a death theme, Viego Midrange is for you.

How to Play

We use the draw power of Shadow Isles and stall tools like Radiant Guardian to slow down the game until you can safely level Viego and grind out a win.

Blinding Assault combos well with Radiant Guardian by reliably triggering a death while keeping your attack token for your Radiant Guardian.

Once Viego levels, you can easily close out the game by taking your opponent’s units and then sacrificing them.

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Conclusion

So there you have it! We’ll be updating the decks regularly so check back here. We also have our dedicated meta feature for LoR within our platform. See you next time.

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