WEAPONS
You want weapons that have Maliwan (Element Switch Underbarrel). Ideally, have these be many flavors of the
Mantra.
Licensed Parts
- Jakobs (Ricochet Accessory) is very strong: it enables ricochets and access to powerful enhancement effects.
- Ripper (Charge Mag) is an extreme DPS boost, but is generally reserved for bossing due to the charge time and ammo inefficiency. The more fire rate PARTS a
Mantra has, the quicker it will charge-up the Ripper magazine.
Mantra can roll both of these licenses at once.
Avoid most bladed weapons, except maybe for Bladed
Maliwan Shotgun/
Mantra. Those currently apply an extra 82.5% Melee Damage boost to your Melee Attack. However, they do have long recovery frames, which still makes them pretty meh to use.
Equip the weapons in the order most comfortable to you, and organize their modes in a way that has all your elemental matchups covered for
Dead Ringer summoning,
Phase Covenant attuned melee attacks and
Groundbreaker.
Other Weapons
A
Ripper Sniper with 'Target Marker' can be useful due to the significant debuff it provides.
If your 'melee philosophy' is open to experimentation, you can also use heavy-hitting underbarrels to build up
Groundbreaker, like
REPKIT
Order Repkit,
Triple Bypass and
War Paint are all good choices of Repkit with their own relative strengths.
Look for these effects, or combinations of them:
- Enrage (Experimental)
- Enrage is highly recommended if you're looking to maximize damage, since it will apply to all damage and be double and triple dipped by
Reverburnations into
Bloodletter, and can go even further if you decide to use
Groundbreaker.
- Hard Hitter (Steroidal)
- Elemental Affinity (Reactive)
- Accelarator (Adrenalized)
- Amp (Amplified) on any of these Repkits can be situationally useful if your self-imposed melee rules allow usage of heavy-hitting underbarrels for
Groundbreaker.
ORDNANCE
Slippy
The
Slippy gives us another way of accessing melee, and is excellent at building up
Groundbreaker. It is also a safe way to burst Vile crystals enemies and some other types that you find to be very dangerous when at close distance. It will be attuned to Vex's current held element due to
Phase Covenant.
It gets its own triggers of
Reverburnations.
- The bonus shock from
Watts 4 Dinner gets its own
Reverburnations, as does
Infusion.
Look for a variant that has any of
- Crit Chance
- Nuke
- +1 Max Charge
Then pick your preferred one.
The 'Crit Knife'
Jakobs Grenade is great if you're choosing to lean more on the
Mantra for your damage, since it helps it access crit damage alongside the boost from
Coven + Specters during bossing.
'Supermassive'
Jakobs Grenade or any other singularity-type grenade you like can be legitimately useful for grouping up enemies and enabling line-of-sight for the
Misericorde ricochets.
CLASS MOD
For stat rolls on any class mod, all of these are acceptable:
- Melee Damage; Skill Damage
- Melee Crit Chance; Skill Crit Chance
Main class mod. Nice mobbing capabilities, turning
Haruspex into a decently effective area-clearing tool. It also has some niche bossing applications due to its ricochets.
- +5
Haruspex; +1
Reawakening; +1
Grave Sights - +5
Haruspex; +2
Reawakening or +2
Grave Sights
A Hunter
Vex Class Mod with +5
Haruspex; +2
Recurrence or +2
Grave Assault is also a valid option or filler until you get a
Misericorde.
This is excellent for bossing, and also more than adequate for mobbing.
- +5
Reverburnations; +2
Fell Inscriptions or preference - This is usually the best damage you can get, but somewhat RNG-reliant. It's a nice swap-in for bossing if you prefer other class mods for mobbing.
Teen Witch
This is another excellent general use option. Enables perma 150% Amp
Watts 4 Dinner for
Mantraand doesn't need Siphon rolls. It sustains both damage and survival excellently through its very powerful legendary effect.
- +3
Corporeal; +4
Blood Is Magic or +4
Grave Thirst - Pure damage from
Blood Is Magic (it's actually Skill Damage) or some sustain for yourself and minions through
Grave Thirst. The sustain can be helpful for overall action skill uptime.
Great general use choice.
Infusion is a powerful skill and lets you double down on element-matching and enabled additional trigger sources of
Reverburnations and
Bloodletter.
- +5
Infusion; +2 Any
Bleed is bleed. It can result in very high peaks and a lot of added damage.
- +5
Bloodletter; +2
Material Components
SHIELD
Watts 4 Dinner
Siphon variant is the main shield choice for all the non-
Teen Witch class mods.
Amp variant is the main shield choice if using
Teen Witch.
- This shield's bonus shock damage inherits the source type, and will apply to our melee damage sources. This means that on melee damage instances, including
Haruspex,
Slippy and
Mantra, the
Reverburnations skill can be triggered on your base damage and on the bonus shock from
Watts 4 Dinner. - The minion drain from
Dead Ringer can trigger the Siphon part of shields for you.
ENHANCEMENT
For stat rolls on enhancement, look for:
- Shotgun Damage; Gun Damage
- Weapon Equip Speed; Shotgun Equip Speed
- Shotgun Crit Damage; Gun Crit Damage
- Shotgun Splash Damage; Gun Splash Damage
- Shotgun Mag Size; Gun Mag Size
- The 'Gun Damage' and 'Shotgun Damage' boosts are very powerful for the
Mantra. - The 'Shotgun Equip Speed' and 'Gun Equip Speed' boosts will stack, affect your melee recovery rate and also the speed of Maliwan mode switches.
- The 'Shotgun Splash Damage' and 'Gun Splash Damage' boosts work on Melee Attacks and
Groundbreaker, as long as you hold a weapon that fits the requirements. AVOID using both boosts together, they can cause weirdness and cancel each other out. While they're a relatively weak boost, I'm listing them here anyway since they're one of the few enhancement stat boosts for melee damage.
Quintain | Bounce Pass | Piercer
Jakobs Enhancement
- Very good choices with high general applicability.
Multistrike and Sequencer are also good, just beware that Specters can mess up the Sequencer effect.
Entropic |
Devourer | Hard Charger | Free Loader | Short Circuit
Ripper Enhancement
- Some of these can be extremely powerful, however the RNG and overall inconsistency can be an annoyance. Experiment to your liking.
Lame | Mixologist
Maliwan Enhancement
- The weaker options of the bunch, but still serviceable.