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Synergies

The best TFT synergies for every champion in Set Set 11 Inkborn Fables. Understand how to match champions for every game and how to build TFT synergies to increase your top 4 consistency.

BilgewaterBilgewater

Your team's attacks and Abilities mark enemies. The mark stores a percentage of damage dealt to the enemy. Marked enemies are stuck by a cannonball after 1.5 seconds, dealing the stored damage plus a flat value as physical damage.

1

75 + 30% damage dealt

2

130 + 40% damage dealt. Every 20th cannonball is replaced with a treasure chest that drops gold!

CovenCoven

The champion nearest to the center of your team is chosen the Coven Leader, gaining bonus Ability Power. Whenever your team casts an Ability, the Coven Leader gains mana.

1

40 AP, 2 Mana

2

80 AP, 5 Mana

DiscoDisco

Summon a movable Disco Ball. Combat start: Allies next to it gain Attack Speed and healing immediately and every 3 seconds.

1

5% Attack Speed and 2% max HP

2

2 Disco Balls, 20% Attack Speed and 4% max HP

DragonlordDragonlord

After 8 seconds of combat, the Dragon strikes the board, dealing true damage to enemies and granting all allies Attack Speed for the rest of combat.

2

5% Health damage, 12% Attackspeed

3

10% Health damage, 18% Attackspeed

4

10% Health damage and Stuns for 1.5 seconds.

5

15% Health damage, 40% Attackspeed

DryadDryad

Dryads gain Ability Power and 250 Health. Each enemy death grants additional Health.

2

15 AP + 3 HP per enemy death

4

30 AP + 7 HP per enemy death

6

55 AP + 10 HP per enemy death

ElderwoodElderwood

Every 2 seconds your team grows, gaining bonus stats. This effect stacks up to 5 times.

1

5 Armor + 5 MR + 3% AP + 3% AD

2

12 Armor + 12 MR + 7% AP + 7% AD

FatedFated

Hover and drop one Fated unit over another to form a pair and unlock a Fated Bonus. Your pair gains bonus HP .

3

Pair gets the Fated Bonus.

5

All Fated champions get 200% of the Fated Bonus

7

All Fated champions get 300% of the Fated Bonus

10

All Fated champions get 300% of EVERY Fated Bonus

FortuneFortune

When you lose a fight, gain Luck. The more fights in a row you lose, the more Luck you get. Lose Luck when you win.

3

Roll a die; in that many player combats, hold a Festival where you may convert your Luck into rewards.

5

Heal 2 player health at the start of each player combat.

7

Fortune smiles! Gain extra rewards and more luck every turn no matter what, and hold a Festival every turn.

GhostlyGhostly

Upon dealing or taking damage 5 times, Ghostly units send 2 spectres to haunt nearby enemies and heal 4.5% max Health every 2 seconds.

Haunted enemies take bonus damage for each spectre on them, and pass spectres on death.

2

5% per spectre

4

10% per spectre

6

16% per spectre

8

36% per spectre

GlacialGlacial

Gain a Glacial Mallet. Attacks from champions holding a mallet have a 25% chance to stun their target for 1 second and deal bonus magic damage.

1

100 magic damage

2

400 magic damage. Gain 2 more Glacial Mallets.

HeavenlyHeavenly

Heavenly champions grant a unique stat bonus to your team, increased by their star level and each Heavenly unit in play.

Heavenly no longer scales with unit star levels but gives 70% more stats to Heavenly units.

Base Values:

  • Kha'Zix = 10 Crit
  • Malphite = 8 Armor/ Magic Resist
  • Neeko = 60 Health
  • Qiyana = 10 Attack Damage
  • Soraka = 10 AP
  • Wukong =10% Attack Speed
  • Emblem = 5% Omnivamp

2

100% bonus

3

110% bonus

4

125% bonus

5

145% bonus

6

170% bonus

7

200% bonus

HellionHellion

When an allied champion dies, a Doppelhellion (a one less star copy) will leap from the Hellion portal and join the fight!

1

The first 3 champions.

2

The first 9 champions.

ImperialImperial

Combat Start: select champions gain 50% bonus damage!

1

1 random Champions

2

2 random Champions

InkshadowInkshadow

Gain unique Inkshadow items. Inkshadow champions gain bonus damage and damage reduction.

Which Inkshadow items you get changes each game.

3

1 Item, 5% bonus damage and damage reduction

5

2 Items, 15% bonus damage and damage reduction

7

4 Items, 20% bonus damage and damage reduction

JazzJazz

For each active trait (except uniques) your team gains bonus Health and deals bonus damage.

1

1.5% HP, 1% damage

2

4% HP, 2% damage

LaserCorpsLaserCorps

Your team gains laser drones. When a unit attacks or is hit by an attack, their drone deals magic damage to the target. (0.4 second cooldown). Drones are reassigned to another ally on death.

1

25 magic damage.

2

25 magic damage. All units gain an additional drone.

MascotMascot

Your team heals percentage of their max Health every 2 seconds. When a champion dies, they retreat to the sidelines to cheer on your team. Your team's healing increases for each cheering champion.

1

1.5% base HP, 1% HP per cheering champion

2

6% base HP, 1.5% HP per cheering champion

Mech-PilotMech-Pilot

Use the Pilot Selector to choose a Pilot. Combat start: the Pilot jumps into a Mech. The Mech has the Traits and items of its Pilot and gains a percent of the pilot's Attack Damage and max Health. When the Mech dies, the Pilot(s) are ejected with 45% of their max Health.

1

Mini-Mech: 25% AD and HP

2

Super-Mech: 65% AD and HP. The 2 nearest units the Pilot also jump into the mech.

MountainMountain

Gain 2 Mountain hexes in the front row. Combat Start: units standing on a Mountain hex gain a Shield and permanent bonus Health.

1

400 Shield, 45 HP

2

600 Shield, 75 Health. The entire front row becomes Mountain hexes.

MythicMythic

Mythic champions gain Health, Ability Power, and Attack Speed.

After 4 player combats, they become Epic, increasing the bonus by 50%.

3

+8 Health%, 11 AP

5

+18 Health%, 22 AP

7

+25 Health%, 35 AP

10

Instantly become Epic. The bonus is increased by 250% instead.

PhantomPhantom

Combat start: random enemies have their Health reduced

1

Set 1 enemy's Health to 30% maximum Health.

2

Set 2 enemies' Health to 100.

PorcelainPorcelain

After casting, Porcelain champions boil, gaining Attack Speed and taking less damage for 3 seconds.

2

30 AS% + 20% reduced damage

4

55 AS% + 33% reduced damage

6

100 AS% + 55% reduced damage

RebelRebel

Combat start: For 10 seconds your team gains a Shield and bonus damage for each adjacent ally.

1

150 Shield, +5% bonus damage

2

350 Shield, +10% bonus damage

ShimmerscaleShimmerscale

Get shimmering Shimmerscale items!

1

Gain Goldmancer's Staff. At Stage 3-1 gain Draven's Axe.

2

Gain Crown of Champions.

ShurimaShurima

Combat start: select champions Ascend and gain 25% maximum Health and 40% Attack Speed.

1

The strongest champion Ascends after 8 seconds.

2

The 3 strongest champions Ascend immediately.

SocialiteSocialite

Gain a spotlight hex. Combat start: The unit standing in the spotlight gains bonus stats.

1

15% bonus damage and 5 Mana per second.

2

40% bonus damage, 5 Mana per second and 15% Omnivamp. Gain another spotlight hex.

StoryweaverStoryweaver

Storyweavers summon a Hero named Kayle and evolve her. Storyweavers gain max Health.

Each Storyweaver star level increases Kayle's Health and Ability Power. Kayle gets 20 % bonus attack speed for each game Stage.

3

Pick a supportive effect. 60 Health

5

Pick a combat effect. 100 Health

7

Pick a combat effect. 150 Health

10

Ascend. 250 Health

The BossThe Boss

Gain Boss Knuckles. When the holder first drops below 60% Health, they become The Boss and leave combat to start doing sit-ups. Each sit-up restores maximum Health and grants Attack Speed.

1

10% HP, 20% AS

2

10% HP, 60% AS. If they reach full Health they return to combat Pumped Up: All of their attacks and abilities deal true damage.

TrainerTrainer

After combat, the 3 champions closest to Nomsy feed her 1 Snap per star level, adding Health and Ability Power. Nomsy's star level increases every 25 Snax!

1

Summon Nomsy!

2

Nomsy's Ability deals 150% bonus damage

UmbralUmbral

The moon illuminates hexes, Shielding units placed in them at the start of combat.

Umbral units in illuminated hexes execute low Health enemies.

2

200 Shield + 10% Health execute

4

450 Shield + 18% Health execute

6

900 Shield and illuminate the whole board + 25% Health execute

8

Executed enemies have a 100% chance to drop loot; 60% Health execute

YordleYordle

After each player combat, a random 1, 2 or 3 cost champion from highest activated trait is added to your bench for free.

1

Gain champions

2

If you have 5 or more 3 star champions, you instead gain a Yordle-Lord.