Attackers
Defenders
Astra
Breach
Brimstone
Chamber
Cypher
Deadlock
Fade
Gekko
Harbor
Jett
KAY/O
Killjoy
Neon
Omen
Phoenix
Raze
Reyna
Sage
Skye
Sova
Viper
Yoru
High Tide
Medium
Callouts
Start zone
High Tide
Medium
Attackers
Use this High Tide as a part of defaulting to lurk up A Ramp. The wall blocks vision from A Main and A Heaven which allows a player to walk up A Ramp unseen if defenders are playing back.
This wall can also be used without lurking up A Ramp. The presence of the wall will force defenders to respect that a player can potentially be up A Ramp and dedicate utility to clear the area or will keep players near A Site in case of a lurk.
High Tide
Medium
Attackers
This High Tide is for executing on A Site without going through A Heaven. this wall blocks vision from A Heaven, A Rafters, and A Screens. When using this wall, be sure that A Ramp was cleared as you are exposed to this area.
When using the wall, place it on the edge of A Rafters outside of A Heaven to prevent defenders from pushing through the wall. Be careful of A Hell, as this may create a small pocket for defenders to hide in.
High Tide
Medium
Attackers
Use this High Tide to block defender vision in both Ropes and Mail to take mid control.
High Tide
Medium
Attackers
Use this High Tide to block vision from B Heaven and CT. Be careful to not create small pockets for defenders to hide in, so trace the High Tide along the dark portion of the mini map. This wall is easier to curve and control when aiming higher, as it will travel slower.