Attackers
Defenders
Astra
Breach
Brimstone
Chamber
Cypher
Fade
Gekko
Harbor
Jett
KAY/O
Killjoy
Neon
Omen
Phoenix
Raze
Reyna
Sage
Skye
Sova
Viper
Yoru
Trailblazer
Guiding Light
Easy
Medium
Hard
Callouts
Start zone
Guiding Light
Easy
Attackers
This Guiding Light is assist in gaining early A Main control.
It is common for defenders to fight for this area, and if the flash is popped around the corner, it will only hit defenders while teammates swing A Main from Root.
Trailblazer
Medium
Attackers
This Trailblazer clears all of A Site. The pathing is important to clear behind the box at front site and back site.
The follow up Guiding Light gets information if an enemy is hiding in Tree, the one spot the Trailblazer is unable to clear.
Trailblazer
Medium
Attackers
This Trailblazer clears out behind the box in B Main as well as through B Site.
Jump with the Trailblazer when clearing B Main to keep its forward momentum to have enough time to clear all the way through B Site.
Trailblazer
Hard
Attackers
This Trailblazer will clear all of C Site and look into Waterfall.
Jump when looking down Waterfall to retain momentum. The pathing of the Trailblazer allows a jump as it is expiring to fully clear bend and behind the box in Water when flicking the camera to clear the corners while midair.