Attackers
Defenders
Astra
Breach
Brimstone
Chamber
Cypher
Fade
Gekko
Harbor
Jett
KAY/O
Killjoy
Neon
Omen
Phoenix
Raze
Reyna
Sage
Skye
Sova
Viper
Yoru
Incendiary
Medium
Hard
Callouts
Start zone
Incendiary
Medium
Attackers
Use this molotov to stop defenders from defusing the spike when it is planted in the back right corner of A. This lineup lands relatively quickly, but they may still be able to defuse halfway in the time that it takes to land
Stand on the wall of A Main so that you can't see the Nest wall, then aim just right of the farthest corner
Incendiary
Medium
Attackers
Use this molotov to stop the enemies from defusing the spike when it is planted at the default spot next to the box and you are playing near Nest
Stand on the blue line where it intersects the tile edge and aim at the diagonal intersection on the glass window
Incendiary
Medium
Attackers
Use this molotov to stop defenders from defusing the spike when it is planted in the generator corner or next to the green boxes
Stand next to the A Main wall so you can't see the Nest wall, then aim at the bottom left intersection on the ceiling
Incendiary
Medium
Attackers
Use this molotov to stop the enemies from defusing the spike when it is planted behind the generator on A and you are playing near Nest
Stand on the spot where the blue line intersects the tile edge and aim at the white corner under the ceiling
Incendiary
Medium
Attackers
Use this molotov to clear out the right side of A Upper before peeking and pushing A Site
Stand against the A Main wall on the second ground line, aim slightly right of Pipes along the bottom edge of the blue wall
Incendiary
Medium
Attackers
Use this molotov to stop enemies from defusing the spike when it is planted next to the box inside B container and you are playing near Cubby. Note that this takes about 7 seconds to land, so you must shoot this molotov preemptively or force them off while it is in the air
Stand in the corner of the box near Cubby, aim along the bottom edge of the crane above you so that the tip of your weapon lines up with the top edge of the container next to you
Incendiary
Medium
Attackers
Use this molotov to stop the enemies from defusing the spike when it is planted next to the box inside B container and you are playing near Kitchen or Tube
Stand below the box to Kitchen and aim at the bottom corner of B container
Incendiary
Hard
Attackers
Use this molotov to stop the enemies from defusing the spike when it is planted in the outside spot on B. Keep in mind this lineup takes around 10 seconds to land upon firing, so you must shoot this preemptively, or combine it with your ultimate
Stand on the wall of B Long so the "K" logo lines up with the corner, then use your Sky Smoke HUD icon and place it near the top of the crane as shown
Incendiary
Hard
Attackers
Use this molotov to stop the enemies from defusing the spike when it is planted in Upper B container and you are playing near Cubby. Note that this lineup takes about 7 seconds to land, so you must shoot this molotov preemptively or force them off while it is in the air
Stand in the corner of the box near Cubby and aim at the bottom edge of the crane so that the bottom point of the HUD lines under your timer at the top are near the edge
Incendiary
Hard
Attackers
Use this molotov to flush out defenders playing behind the Yellow container before pushing B Long. Note however that they can still play the farther side of Yellow
Stand in the corner left of spawn, aim above the bright star between the other two stars, creating somewhat of a triangle