Sextant
Sextant is a great alternative to
Captain's Wheel, provided you are able to reliably Crit. If you're able to scale up to 100% Crit it creates a ton of Haste triggers putting the
Trebuchet into overdrive.
Without reliable Crit Chance it becomes significantly weaker as the Haste becomes far less reliable. Either ensure you have Crit covered via skills, or prioritize upgrades on
Sextant to get closer to the 100% threshold.
Octopus
Octopus definitely isn't a common find, but alongside
Sextant and
Trebuchet it can certainly pack a punch. It's less about its own Damage, and more about the insane number of triggers it provides.
Every individual one of the eight casts will Charge the
Trebuchet two seconds, and then with 100% Crit Chance, you'll get an additional eight Haste triggers (and eight more Charges). Unfortunately the internal Cooldown limits the absurdity, but even so, get ready for a long barrage of attacks!
Kripp enchanted the
Octopus with Radiant to keep it safe from enemy disruption. At a base Cooldown of eight seconds, this is very useful to ensure it can go off on time.
Thrusters
Thrusters accelerates the combo by lowering the Cooldowns. More importantly, it speeds up the first use. When the build takes off it just keeps going. However, it isn't as quick to the draw compared to many others.
As a Dooley item this isn't a likely pickup. A reasonable alternative would be a short Cooldown Weapon that can get the Crit Haste chain started ASAP.
Inexorable
Inexorable is a great form of Crit scaling if you're able to pick it up early. The more fights you take on, the more permanent Crit Chance you'll build up. The best part is this applies to all items, regardless of when they are acquired.
Be sure to take on as many fights as you can. It's worth trying for a PvE Encounter at the Mountain Pass event, and other fight events should also be prioritized.