Kripp's Double Dino Dooley Build
Overview
Of the many permanent scaling strategies in The Bazaar, Dooley’s Dinosaurs have to be the hardest of them all - at least since Regal Blade was removed from the game.
In today’s builds, Kripp takes great advantage of Diana-Saur and Momma-Saur’s passives by scaling them together on the board and using a few extra tricks that Dooley players don’t know about and don’t pull off as often.
If you're able to pull off the combo, it's one of the most satisfying win conditions as you're contently destroying enemy items and scaling.
This guide will cover two example variants, one that runs The Virus and another that uses Miss Isles.
Kripparrian's Video Guide
Example 10 Win Boards
Core Combos and Synergies
The Companion Core
The Core of choice in the Dino related builds is always the Companion Core. It is arguably, if not objectively, the best Core for Dooley as of writing this guide.
The main reason for that is because it offers the most versatility in builds and has the best “generically good” effect. Having a gigantic board-wide Haste that refreshes itself before running out really pushes every build over the edge when late game synergies start to kick in, and Dooley is by all means a late game powerhouse hero.
Not to mention, of course, that both Diana-Sair and Momma-Saur are friends and they greatly benefit from permanent Haste since their base cooldown is so high.
The Dino Family
While it may seem counterintuitive to have both Diana-Sair and Momma-Saur on the board at the same time, there are some merits to it, especially if you manage to upgrade them super early on like Kripp did with the Hammer.
Obviously they scale off eacho ther, but there are a few extra synergies that not many people realize.
First, the most egregious interaction of them all: if you have both Dinos with the same cooldown and they go off at the same time, they will actually bypass the minimum board restriction and destroy more items then they should.
This interaction incentivizes you to not use cooldown reduction items on Diana-Saur until you find the Momma-Saur and vice-versa so they always have the same cooldown - both have 8 seconds base cooldown at all rarities.
Momma-Saur
Diana-Saur
Second, their passive reads “When you destroy(...)”, which means any item destruction will count, as long as the Dinos are on board. That’s when Virus comes into play.
Virus Variant Scaling
In no way Virus is a good enough item to carry a build by itself, but it is an extremely good Dino scaler. Now you don’t really want to destroy your own small items in PvP fights - especially early on if your Dinos are of lower rarity - but you definitely want to farm your own small items on PvE rounds, when it’s not really hard to win and you can basically math the fights out for maximum value.
If you take the time to math PvE fights and pick up a lot of Convoy events for extra monster fights, Virus can scale the Dinos really hard really quickly, like in the video where Kripp got his Dinos to almost 4000 attack by Day 11.
Supportive Items and Skills
Duct Tape + First Aiden
Honestly there wasn’t a lot more to the Virus build other than crazy damage scaling. This is very akin to the Pygmalien Regal Blade meta where you invest everything into one thing and get it to scale crazy fast and run over opponents with it.
First Aiden is there as a small item to be farmed by Virus that provides decent value before it’s destroyed, granting some survivability to buy enough time for the Dinosaur damage to kick in.
Duct Tape is a Dooley staple item and should be in either your board or stash at pretty much every point of every game, since it’s such an easy item to fit in. Even if you’re not using the Duct Tape at some point in the game, a single visit to a Shield Skill Vendor on later days can turn it into the best item on your board by a large margin.
Miss Isles Variant
Miss Isles has become my absolute favorite Dooley item lately for various reasons. First, it has crazy synergy with the Companion Core; its multicast will charge it twice, and basically keep a permanent board wide Haste state by itself.
It also scales crazy well with all of the busted late game skills like Defensive Stance and Sharp Corners and also has incidental-synergy with Duct Tape when you hit Hardened Shield on it, so Miss Isles becomes a turbo late game item if you’re on the Companion Core, which you should, since it’s by far and away the best Core currently.
Survivability and Supporting Skill Options
Rust + Creeping Chill
Even though Kripp selected Creeping Chill for its synergy with the Duct Tape, turning it into a Start of Fight Slow with Rust (Rogue Scrapper level 4) has crazy value since all he needs to do is survive until the Dinos hit-kill the opponent
Paralyzing Rush + Retooled
Kripp had access to two Monster Skill vendors that game, and because he already had Rust, Paralyzing Rush (Dire Mosquito level 6) taking advantage of the Start of Fight Slow to Haste one of the Dinosaurs was also crazy value.
On the same note, Re-tooled is also a no-brainer on Dooley because many of his good items like Duct Tape and Chris Army Knife are also Tools.
Fiery Rebirth + Frostfire
This is another cool interaction many people don’t know about yet. Frostfire can trigger even if you don’t have Burn items if you have the Fiery Rebirth skill from the Day 7 Radiant Corsair encounter. This is possible because once you revive, Burning yourself counts as a Burn effect for Frostfire, triggering the Freeze effect.