Critical Core
The Critical Core grants itself and items to the right of it Crit Chance and gets Charged by any item to its left. Additionally, it also Charges whenever any item Crits.
So the main engine of this build focuses on getting helping your Crit Core chain off itself and other accelerators.
Combat Core
During his run, Kripp was able to find Turbo Combat Armor from a Haste vendor. This is something that is difficult to consistently find, but see it as a lesson on how to capitalize on an opportunity when you see it.
The main effect that helped this build succeed was the AoE Haste but it also helped to provided a ton of value with survivability (even hitting 2.4k Shield in the final fight) along with Damage scaling for the Crit Core and Chris Army Knife.
By the way, did you know that any Upgrade effects will apply to ALL Cores you have? Make sure to use that to your advantage!
Energy Potion
The other major item that's difficult to hit consistently is the Energy Potion, which dropped from the Boilerroom Brawler encounter. In general, this is a really good encounter to target for Dooley!
The Energy Potion grants a massive 4 second Haste per cast, but unfortunately only comes with 1 Ammo to start.
To increase its capacity, you can try to get Gunpowder from these encounters:
- Level 5 - Preening Duelist (700 HP)
- Level 5 - Scount Trooper (750 HP)
- Level 6 - Hakurvian Rocket Trooper (1000HP)
Or, you can try to roll it from the Scavenger Hunt event which drops 4 Loot items if you have a Friend (Dooley usually has at least one on board).