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Champion cost 3
Space Groove
Space Groove
Sniper
Sniper

Samira

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Ability

Jump and Jive

Jump and Jive

Passive: Whenever an enemy is knocked up, shoot them, dealing (AD & AP) physical damage and entering The Groove for X seconds.

Active: Samira unleashes a volley of bullets at the target, dealing (AD) physical damage and knocking up for X seconds.

Samira Stats

Mana

0 / 60

Range

Samira Synergies

Space GrooveSpace Groove

Enter the Groove.

1

Groovians can enter the Groove. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team.

3

All Groovians start combat in the Groove for 3 seconds.

5

Each second spent in the Groove grants 3% stacking Attack Damage and Ability Power.

7

Increase these effects by 20%!

10

the Groove.

SniperSniper

Snipers gain Damage Amp, increased against targets farther away.

2

18% DA; +2% DA per hex

3

24% DA; +3% DA per hex

4

28% DA; +4% DA per hex

5

32% DA; +5% DA per hex

Popular Samira team comps