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Champion cost 3
Space Groove
Space Groove
Sniper
Sniper

Samira

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Ability

Jump and Jive

Jump and Jive

Passive: Whenever an enemy is knocked up, shoot them, dealing 65/95/155 physical damage and entering for 3 seconds. Active: Unleash a volley of bullets at the target, dealing 360/540/860 physical damage and knocking up for 1.25 seconds.

Samira Stats

Health

650 / 1170 / 2106

Damage

50 / 75 / 112

DPS

37 / 56 / 84

MR

25

Armor

25

Speed

0.75

Mana

0 / 60

Range

Samira Synergies

Space GrooveSpace Groove

The Groove: %, %

1

Groovians can enter **The Groove**. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team.

3

All Groovians start combat in **The Groove** for seconds.

5

Each second spent in **The Groove** grants 5% stacking Attack Damage and Ability Power.

7

Increase these effects by 5%!

10

**Get your Groove on!**

SniperSniper

Snipers gain Damage Amp, increased against targets farther away.

2

18% ; +2% per hex

3

24% ; +3% per hex

4

28% ; +4% per hex

Popular Samira team comps

Two Tanky Takeoverdetails icon
17.1
Level 7 Slow Roll
Medium
a