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News Guide

Mobalytics Review Policy and Scoring System

Reviews
Updated on Aug 6, 2025
Aug 6, 2025

Explaining Our Review Branch

Our goal at Mobalytics is to be the all-in-one companion for every gamer. For most of our journey, this has meant helping players hone their skills and level up with guidance from Builds, Tier Lists, Stats, and more.

As our platform has expanded from just League of Legends to over a dozen supported games, our team has played and fell in love with a ton of other games that we didn’t create tools for. Behind the scenes, we’ve spent countless hours immersed in MMOs, fighting games, roguelikes, citybuilders, TCGs - you name it. 

We’re constantly debating the best games being released, analyzing trends in the industry, and giving recommendations to each other, so we decided to share our thoughts in the form of our News section. Our aim here is to give our honest reviews and recommendations to help our community decide which games are worth their money and, most importantly, their time.

Want your game reviewed?

Please email [email protected] with “Game Review Request” in the title. We’ll consider every game we have time for, whether big or small!

The Mobalytics Review Scoring System

Mobalytics uses a 1-10 for all of our game reviews. Here are our definitions for each score:

Score

Definition

10 - All-timer



A 10 is reserved for truly historic games that future generations will revisit and learn from due to their brilliance and innovation. Likely a near-consensus GOTY for its year - there may be years when we don’t use this rating at all.

9 - Incredible



9 represents standout games that are in the GOTY conversation and are best-in-class for their genre.

8 - Great



8 will be scored for great games that are generally across the board but lack the special sauce to be a true GOTY candidate.

7 - Good



7 is for good games that are worth checking out, but won’t keep everyone’s attention. You won’t regret buying it on release, but many will wait for a sale.

6 - Niche



6 is given to games that will be enjoyed by a particular audience but won’t have wide appeal.

5 - Needs work



5 is for games that have some upside but ultimately don’t hit the landing - can be potentially redeemed by fixes.

4 to 1 - Bad



4 to 1…to be honest, you likely won’t see us grant these scores much because we can usually tell a bad game before we touch it. Something must have gone horribly wrong.


Our Criteria

Since the state of the industry is always shifting and each release can influence those that come after it, our criteria will naturally shift over time. After all, what made a game a 10 in 2004 will have different nuances than what a 10 would be in 2024.

We also aim to score every title within its proper context.

A single-player game with a once-in-a-lifetime story like Bioshock won’t be penalized for lacking endless replayability.

Spiritual successors such as Stardew Valley will be judged by both the nostalgia they evoke and the new ideas they bring to the table.

Conversely, if a high-budget multiplayer game lacks crossplay when it feels like it should, or a survival game lacks well-established QOL features, we’re going to scratch our heads.

That being said, here are some of the many things we consider in 2025:

Vision

Every year, there are new titles that transform the way we think about games and inspire new possibilities.

Their method might be an unexplored blend of genres, a fresh take on a gameplay loop that everyone had “figured out”, or an innovative breakthrough in how a story can be told.

As abstract as these can be to describe, you know it when you play it - ultimately, how well does a game bring you into its creative intent and bring that vision to life?

Gameplay

The best games make you forget there’s a controller in your hands and immerse you with their fluid mechanics, satisfying feedback, and a gameplay loop that just feels right.

Whether you’re swinging the greatsword as a lone warrior or commanding an army from above as a god, the gameplay should fulfill and elevate that fantasy.

Games may lose points here for clunky control schemes, lack of impact at key moments (like hitting a headshot), or simply failing to make you feel in sync with your character.

Aesthetic

This category is the one that gives you goosebumps! Sometimes from awe, sometimes from fear.

It’s the distorted guitars that build while you approach a final boss. The ethereal stillness as you explore an ancient forest. Even the colors and shapes of a thoughtful menu’s UI.

It doesn’t matter if a game is 8-bit or pushing the limit of the latest graphics card - the best games have moods, sound, and style to deliver experiences no other medium can provide.

Technical

Unfortunately, even a GOTY candidate can lose its luster due to simply being unplayable.

War games designed for hundreds of units shouldn’t start lagging as armies collide. A fighting game should have a solid netcode to let its players execute combos consistently.

These frustrating moments take you out of an experience, especially if you’re playing with a developer’s recommended limits.