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Necromancer

Diablo 4 Necromancer BuildOld Overpower Bloodlance

Season 2
Old Overpower BloodlanceNecromancer build
Skills and Gear
Skill Tree
Paragon Board

Assigned skills

Primary
Secondary

Book of the dead

Skeletal Warriors
Skeletal Mages
Skeletal Golems

Equipment

HelmHarlequin Crest
Chest ArmorAspect of Disobedience
GlovesAspect of Hungry Blood
PantsBlood Moon Breeches
BootsExploiter's Aspect
AmuletBanished Lord's Talisman
Ring 1Tidal Aspect
Ring 2Aspect of Potent Blood
WeaponGore Quills Aspect
OffhandAspect of Rathma's Chosen

Gems

WeaponRuby
ArmorRuby
JewelryDiamond

Vampiric Powers
divinity4
ferocity4
eternity9

Prey on the Weak
ferocity2
Sanguine Brace
divinity1
eternity1
Metamorphosis
divinity2
eternity2
ferocity2
Blood Boil
eternity6
Anticipation
divinity1

Skills

Basic

Hemorrhage
1
Enhanced Hemorrhage
Initiate's Hemorrhage

Core

Blood Lance
5
Enhanced Blood Lance
Supernatural Blood Lance
Unliving Energy
1
Imperfectly Balanced
3

Macabre

Blood Mist
1
Enhanced Blood Mist
Ghastly Blood Mist

Corruption

Decrepify
1
Enhanced Decrepify
Abhorrent Decrepify
Amplify Damage
3
Death's Embrace
3
Death's Reach
3

Summoning

Corpse Tendrils
1
Enhanced Corpse Tendrils
Blighted Corpse Tendrils
Gruesome Mending
1
Coalesced Blood
3
Drain Vitality
3
Transfusion
3
Tides of Blood
3

Ultimate

Blood Wave
1
Prime Blood Wave
Supreme Blood Wave
Stand Alone
3
Memento Mori
3
Inspiring Leader
3

Passive

Rathma's Vigor
1
2
Hemorrhage
3
Enhanced Hemorrhage
4
Initiate's Hemorrhage
5
Blood Lance
6
Enhanced Blood Lance
7
Supernatural Blood Lance
8
Blood Mist
9
Enhanced Blood Mist
10
Ghastly Blood Mist
11
Decrepify
12
Enhanced Decrepify
13
Abhorrent Decrepify
14
Death's Embrace
15
Death's Embrace
16
Death's Embrace
17
Gruesome Mending
18
Coalesced Blood
19
Drain Vitality
20
Drain Vitality
21
Drain Vitality
22
Tides of Blood
23
Tides of Blood
24
Tides of Blood
25
Rathma's Vigor
26
Stand Alone
27
Stand Alone
28
Stand Alone
29
Memento Mori
30
Memento Mori
31
Memento Mori
32
Amplify Damage
33
Amplify Damage
34
Amplify Damage
35
Unliving Energy
36
Imperfectly Balanced
37
Coalesced Blood
38
Coalesced Blood
39
Imperfectly Balanced
40
Imperfectly Balanced
41
Blood Wave
42
Prime Blood Wave
43
Supreme Blood Wave
44
Transfusion
45
Transfusion
46
Transfusion
47
Blood Lance
48
Blood Lance
49
Blood Lance
50
Blood Lance
51
Corpse Tendrils
52
Enhanced Corpse Tendrils
53
Inspiring Leader
54
Inspiring Leader
55
Inspiring Leader
56
Death's Reach
57
Death's Reach
58
Death's Reach
59
Blighted Corpse Tendrils

Build Details

How It Works
Summary

This build stacks loads of Fortify and Maximum life to pump Overpower damage from a huge distance.

This build controls enemies while dishing out loads of damage. Corpse Tendrils and Blood Wave gives you the ability to move and Crowd Control enemies, allowing you to dish out damage with ease.

It also has loads of self healing in the form of Blood Orbs, which we are able to spawn loads of and suck them in using our Blood Lance. These orbs will keep us at full life and fortify, as well as constantly supply us with resources and cooldown reduction for our Blood Wave.

In-Depth Explanation

Blood Orbs

Between Aspect of Potent Blood, Gore Quills Aspect, Blood-Drinker Glyph, and synergies with Overpower, Blood Orbs end up playing a vital roll. They keep us Healthy and Fortified, give us incredible amounts of resource generation, and even reduce the Cooldown on our Ultimate. The whole reason we are running the Gore Quills Aspect is so each cast of our Blood Lance will suck in nearby orbs.

Gameplay Loop
  1. Keep Decrepify up on enemies
  2. Use Blood Wave to spawn a bunch of Blood Orbs
  3. Use Blood Lance to deal damage
  4. As soon as you get a corpse use Corpse Tendrils
  5. Use Blood Wave and Corpse Tendrils on cooldown. When you get in trouble use Blood Mist to reposition
Video Guide