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Spiritborn

Diablo 4 Spiritborn BuildQuill Volley 200 Trillion Damage Endgame - NickTew

Season 6
Pit Pusher
Dungeon Push
End Game
Updated on Oct 30, 2024
7.1 KFavorites
Build Summary

This is an endgame version of the best build in the game, the Quill Volley Spiritborn build. This build pairs the Banished Lords Talisman with the Rod of Kepeleke to guarantee overpowers every single attack, in tandem with scaling our max HP and other damage modifiers to do trillions of damage per hit. This build requires 240 maximum resource in order to function well. Watch the video for a detailed guide on multiple of the mechanics.

Early end game build: https://mobalytics.gg/diablo-4/profile/98800fe4-5cfe-47e5-a0ee-40611679b379/builds/e2b131b6-3642-4374-a286-52474bd38a4c

Pit 150: https://mobalytics.gg/diablo-4/profile/98800fe4-5cfe-47e5-a0ee-40611679b379/builds/48ddbf18-9a8c-4a7f-b04f-01f2ebc05962

Early version (low paragon)
Late Game Tanky (lvl 230+)
Late Game Shroud (lvl 230+)
Speedfarm
Glass Cannon Endgame
Assigned Skills
Skill Tree
Paragon Board
Mercenary
Primary
3
5
Secondary
1
4
1
1
Primary Spirit
Secondary Spirit

Watch the video for a detailed guide or check the FAQ

Dont play this if you have less than 240 vigor

Aspects & Uniques
Gear Stats
Harmony of EbewakaHelm
Aspect of Forest PowerChest Armor
Aspect of Redirected ForceGloves
Aspect of InterdictionPants
Duelist's AspectBoots
Banished Lord's TalismanAmulet
Aspect of the MoonriseRing 1
Ring of the Midnight SunRing 2
Rod of KepelekeWeapon

Reaching armor cap / max res is cumbersome with this setup although not needed Can swap Aspect of Apprehension to Aspect of Forest Power if you want more armor Feel free to use Yen's Blessing to cap resistances at the loss of DPS Can swap Dexterity on any piece to all res / more armor and vice versa Raheir Merc = 15% armor Soothing Spices incense = +10% all res Other incense = +150 armor Can grab more res in paragon board if needed

Prioritize reaching 122.3% barrier generation

MW & Affix Cheat Sheet: Helm : All stats > Move Speed Chest: Max Resolve Stacks > HP Gloves: Max HP > Quill Pants: Resilient > Max HP Boots: HP > Dex Rod: Chance % > Amulet: HP > Core Skill Ring 1: HP > Resource Cost Ring 2: Dex

Active Runes
Armor
Armor
PocRune of Ritual
QueRune of Invocation
Weapon
Weapon
XolRune of Ritual
XalRune of Invocation
Gems
WeaponEmpty
AmethystArmor
SkullAmulet
DiamondRing 1
DiamondRing 2
Strengths and Weaknesses

strengths

  • Big Dam
  • Huge Mobility
  • Insanely Tanky

weaknesses

Build Notes

Gameplay Loop

You have so much CDR that the gameplay loop usually ends up with you just spamming all of your skills on CD. You want to use them as soon as they are available as pretty much every skill gives you a conditional damage increase - but here's an order you can follow

1) Engage with Ravager - always keep it up for the 30% vigor generation 2) Jump in to the mobs with The Hunter 3) Pop Armored Hide for the 100% block 4) Use Scourge on CD 5) Use Vortex immediately after Scourge to suck all the mobs together

How It Works

This build scales our damage out of control by taking advantage of Rod of Kepeleke In tandem with Banished Lords Talisman to immediately expend all of our Vigor everytime we use Quill Volley granting massively increased damage hits that are always crits and always overpower. This is achieved by having 240 Vigor baseline & 100% resource generation paired with Ring of the Midnight Sun

Scaling our HP further increases our damage with the Viscous Shield Paragon node being bugged beyond belief. Every 12 points of HP increases our damage by roughly 1% if we have a 100% barrier. We get 100% barrier by using the Que rune paired with 122.3% barrier generation.

Otherwise our damage ramps up through the Aspect of Redirected Force paired with Aspect of Interdiction and getting maximum resolve tempers on gear. The crit damage from Redirected Force continues to scale above 100% block, and maximum resolve stack temper is currently bugged on gear where if you hit the masterwork crits on them they are increased by 50% rather than the typical 25%, allowing you to get up to +13 resolve stacks on a singular item. k

Put all of this together paired with some generic damage aspects, we have a build doing in the hundreds of trillions with over 30,000 maximum HP

In-Depth Explanation

Video Guide
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