We use Mythics to obtain a ton of stats we would otherwise need to grab through greater affixes. They are cheaper to aquire, perform very well right out of the package and provide you with something to grind towards on a SSF account without the need to hope for 3GA items. Its just insanely powerful, extremely fun to play and super fast.
What makes this build op
- Rod of Kepeleke + Midnight Sun + Banished Lords = 100% Crit + Overpower
- Resolve stacking + Interdiction + Redirected Force = Insane more dmg multi + 100% block
- Vicious Shield + Crushing Hands Barrier (30%) + Earthen Bulwark Rune (45%) + Barrier generation (33%) will provide you with 75% times 1.34x = 100.5% max life barrier which is very easily reached. This will allow you to slot in more dex which is more dmg.
- Resolve stacking also makes you ultra tanky and provides you with 2 stacking more dmg multipliers in form of the Collosal Glyph and the Crushing Hand Upgrade in the skilltree.
Barrier Generation
Crushing Hands Barrier (30%) + Earthen Bulwark Rune (45%) + Barrier generation (33%) will provide you with 75% times 1.34x = 100.5% max life barrier which is very easily reached. This will allow you to slot in more dex which is more dmg.
Harlequin vs regular helmet
You lose out on CDR, which makes the build smooth to play, you lose DR and you lose 4 ranks to all skills which makes the build even smoother to play.
But you get Resilient passives with a legendary helmet as well as a legendary aspect. The helmet has some steep GA requirements, including a 2GA to be considered worth it.
Starless vs Regular Ring
Starless provides you with more attackspeed and core skill ranks as well as 50% more dmg, which MULTIDIPS the Jaguar Primary hall, resulting in extreme dmg bursts. AND you get 12.5% all resistance. This means you need to offset the All resistances with your boots which requires a GA all res pair. You won´t be able to cap your resistances otherwise.
If you can provide this you will want a GA attackspeed, GA life, GA dex ring with the moonrise aspect with atleast an 80% roll.
Armor
Use incense to cap your armor.
Resistances
You need Grand Gems in your jewelry as well as a ton of resistances in the skilltree and paragon to cap everything. A bit off is however fine given we have insane defences.
Dex gems
use Dex gems if you have 34% barrier generation.
We need 246 Vigor to always overpower
We need 246 Vigor to always overpower.
Vulnerable application
This was preciously done through a lucky hit affix on a ring or glove piece, but we can circumvent this by using soar, allowing you to always and immediately apply vulnerable to all enemies while also pulling them towards you.
The added consistency and mobility is a great boon to the build and should not be dismissed. The build could improve its dmg by a few % through the Binding Morass aspect, but this would come at the cost of around 200 dex and less mobility as well as not immediate vulnerable application.