This build focuses around the Axial Conduit unique in combination with Andariels and the Star Light aspect to fuel it with mana. Its extremely fast and deals ncredible dmg but is squishy and prone to oneshots because it requires you to keep you healthpool small.
Toxic Maschine Gun Sorcerer - Perfected Chain Lightning Build!
Build Overview
Strengths and Weaknesses
- EXTREMLY fast
- Great AOE
- Very good single target dmg
- Very fun to play
- Low Visual clutter
- Low health (15-20k)
- Requires Andariel to be playable
Build Variants
Assigned Skills








Aspect & Uniques














For the Gems use 2 Topaz, 3 Rub to get to around 17k Life. T8 requires around 20k before you are mostly save from oneshots.
If you do not have a GA Conduit, you will need to masterwork the Chance to double cast CL 1x to cap it with the staff.
Skill Tree
13Paragon Board
How it Plays
Gameplay strategy during leveling
- Cast Chain Lightning.
- Cast Ice Barrier but keep yourself away from enemies! It only resetts its cooldown while active! (50 mana spend for 1 sec)
- Cast Ice Blades & Lightning Spear for vulnerable application and a dmg multiplier.
- Cast Teleport or Evade Teleport to move around and apply a % DR buff.
- Move around to gather Crackling Energy for a multiplier
- Cast Unstable Current on cooldown.
What Weapon should I use?
A 2h weapon with %lucky hit to restore primary resource. BUT not as a greater affix. Its not needed.
How it Works
We are going to fire a ton of projectiles with a ludicrous amount of lucky hit to proc a ton of **Andariels Poison Novas **. Incredible speed, devastating dmg, amazing AOE and electrocutingly nice visuals come together into an amazing chain lightning build. Sorcerer builds
however usually have a drawback, visual cluter. This time, not so much. Its still a lot but you can actually see the ground and dodge mechanics.
Which is amazing given we are rocking very little hp with a ton of DR and barrier **. We just need to dodge. But why so little health? Because we are going to combine **Andariels Visage with the starlight aspect to generate infinite mana. Chain lightning requires of you to become a nuclear mana plant, generating upwards of 300 mana per second. Yeah, thats a lot. Like A LOT. We won´t be able to do this without other additions like a lucky hit chance to generate more mana and some more mana regen, and on top of that a starless skies for 50% resource cost reduction. The cost reduction can also be achieved through your weapon and ring, so its not mandatory but andariels is a bit harder to get rid of. Still its possible to go non mythic.
We are also only going to rock very little cdr, because of the orange aspect and our insane lucky hit chance of over 100%. This will allow us to lower the cooldown of unstable currents from 50+ seconds to around 10. Yes, we have so much lucky hit chance that we are procing everything instantly. Mana, andariels, freezes to benefit from multipliers, CC and mana generation. We practically take out the rng like its trash.
Unique Alternatives
Tyraels Might can be substituted with the Soulbrand chest at basically 0 cost. You will be slightly squishier.
The starless skies ring is a lot tougher to omit. We need cost reduction on our weapon instead of int. We also need cost reduction instead of vulnerable dmg on our ring. The ring will also use the Shredding Blades Aspect which provides us with 30% more dmg instead of the 50% of starless.
Andariels is a core unique for this build can can´t be exchanged without SIGNIFICANT alterations to the build. Since we can´t use the life on hit to proc starlight we won´t be able to sustain the mana needed for this build. We will also lose multiple millions of dps. Hundreds even due to less attackspeed, no poison for tal rashas and no poison novas.
Ice Blades vs Teleport Enchant.
Teleport is used for mobility and in content you vastly outscale. You will want the extra mobility. However, once faced with content that makes enemies survive your dmg for more than a few seconds you will want to swap in Ice Blades instead. Take out 2 points in lucky hit chance and put them into the extra CDR for iceblades. This will allow you to increase you dmg output by roughly 50-80% depending on how many ranks in Conjuration mastery you have.
In infernal hordes its very each to do this swap right before the last boss. Take out teleport enchant, swap in iceblades and destroy them even harder.
For pit 140+ pushes i would also advise you to use Ice Blades instead. Lower pits are cleared extremely fast anyway, but the bulk of time in higher pits will be spend fighting instead of walking.
Same for tormented bosses.
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