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Sorcerer

Diablo 4 Sorcerer BuildMeteor - Perpetual Meteor

Season 2
Item Reliant
Off-Meta
Updated on Oct 16, 2023
47Favorites
Build Summary

This build focuses on chaotic Meteor spamming for high damage and fun gameplay. Utilize Inferno to group enemies and benefit from the Supreme Inferno passive for mana-free Pyromancy skills during Inferno. Meteor is the primary damage source, with the Wizard's Meteor passive providing immobilization. Use all four defensive abilities for survival, with Flame Shield granting immunity. Save the powerful Ultimate for elite encounters. Overall, the build combines Meteor spam, defensive abilities, and strategic Ultimate usage for effective and enjoyable gameplay.

Assigned Skills
Skill Tree
Paragon Board
Primary
5
1
Secondary
1
1
5
5
Enchantments
Aspects & Uniques
Gear Stats
Aspect of DisobedienceHelm
Raiment of the InfiniteChest Armor
Aspect of ArmageddonGloves
Frostblitz AspectPants
Esu's HeirloomBoots
Aspect of ControlAmulet
Prodigy's AspectRing 1
Incendiary AspectRing 2
Elementalist's AspectWeapon
Aspect of Shattered StarsOffhand
Gems
EmeraldWeapon
RubyArmor
DiamondAmulet
Ring 1Empty
Ring 2Empty
Vampiric Powers
divinity6
ferocity8
eternity3
Metamorphosis
divinity2
eternity2
ferocity2
Ravenous
ferocity3
Anticipation
divinity1
Call Familiar
divinity3
ferocity3
Feed the Coven
eternity1

Build Notes

Gameplay Loop
  1. Attempt to ‘skip’ past Trash mobs, our goal is to group things into a pack.
  2. Utilise defensive and our mobility skill Teleport to accomplish this.
  3. Once we have our pack, preferably we want 1-3 Elites within the pack, we slam Inferno, which pulls everything in & essentially puts our Meteors resource requirement to Zero.
  4. Spam Meteors, which will passively create more Meteors.
How It Works

This is basically a chaotic Meteor spamming build, I’ve done my best to ensure that it fits and performs decently well, and although it has tough competition it does perform alright with the added bonus of being fun as hell watching Meteors smash against packs.

We’ll mostly start by grouping a pack with our Inferno, which will already be laying down the pain with our Aspect Armageddon, because of the passive of Inferno, Supreme Inferno we have no mana requirements on all Pyromancy skills for the duration of Inferno, this gives us the power to rain down those Meteors.

Unfortunately due to the changes to Aspect of Control in patch 1.1.0, we can no longer stack multiple sources of CC onto one target for a huge burst. The change hits Meteor pretty hard.

In-Depth Explanation

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