menu
MobalyticsUse your favourite features in-game with our Desktop App
Diablo 4 Build

Meteor - Perpetual Meteor

presentationSorcerer
Season 2
Updated on Oct 16, 2023
Oct 16, 2023

Build Overview

This build focuses on chaotic Meteor spamming for high damage and fun gameplay. Utilize Inferno to group enemies and benefit from the Supreme Inferno passive for mana-free Pyromancy skills during Inferno. Meteor is the primary damage source, with the Wizard's Meteor passive providing immobilization. Use all four defensive abilities for survival, with Flame Shield granting immunity. Save the powerful Ultimate for elite encounters. Overall, the build combines Meteor spam, defensive abilities, and strategic Ultimate usage for effective and enjoyable gameplay.

Assigned Skills

Primary
5
1
Secondary
1
1
5
5
Enchantments

Aspect & Uniques

HelmAspect of Disobedience
Chest armorRaiment of the Infinite
GlovesAspect of Armageddon
PantsFrostblitz Aspect
BootsEsu's Heirloom
AmuletAspect of Control
Ring 1Prodigy's Aspect
Ring 2Incendiary Aspect
WeaponElementalist's Aspect
OffhandAspect of Shattered Stars

Skill Tree

Available13
Spent58

Paragon Board

How it Plays

  1. Attempt to ‘skip’ past Trash mobs, our goal is to group things into a pack.
  2. Utilise defensive and our mobility skill Teleport to accomplish this.
  3. Once we have our pack, preferably we want 1-3 Elites within the pack, we slam Inferno, which pulls everything in & essentially puts our Meteors resource requirement to Zero.
  4. Spam Meteors, which will passively create more Meteors.

How it Works

This is basically a chaotic Meteor spamming build, I’ve done my best to ensure that it fits and performs decently well, and although it has tough competition it does perform alright with the added bonus of being fun as hell watching Meteors smash against packs.

We’ll mostly start by grouping a pack with our Inferno, which will already be laying down the pain with our Aspect Armageddon, because of the passive of Inferno, Supreme Inferno we have no mana requirements on all Pyromancy skills for the duration of Inferno, this gives us the power to rain down those Meteors.

Unfortunately due to the changes to Aspect of Control in patch 1.1.0, we can no longer stack multiple sources of CC onto one target for a huge burst. The change hits Meteor pretty hard.

Mastery - Meteor

We’ll be using Meteor as our main source of damage, it’s passive Wizard’s Meteor gives us a good source of Immobilize for our Aspect of Control, we have to also remember that spamming this with the Legendary Node Searing Heat from our paragon board will give us a 5% crit chance, every cast stacking up to 15%, this is a rather nice boost.

Defensive

  • Teleport should be primarily used in my opinion to engage but can be used to retreat until you get used to the play style, this is also how you would commonly play when you don’t have the Raiments of the Infinite.
  • Ice Armour should be used when initiating, we don’t take any passives, but it’s an incredibly strong defence on its own.
  • Frost Nova is our source of Freeze and our only source of applying “Vulnerable” to enemies, it’s basically essential and important for increasing our damage.
  • Flame Shield, It’s important to note that Flame Shield isn’t just making us “Unstoppable”, it makes us “Immune”, this is an ability we use to move out of one-shot mechanics, it’s incredibly powerful.

Ultimate

As mentioned previously our ultimate is massive, giving us zero mana costs and applying a lot of damage and CC on its own, it’s best to play around with it when it concerns Elites, don’t waste it on killing trash mobs but at the same time, don’t save it constantly either, let those Meteors fly.

Early-Game Mana Management

Something I’ve been asked a few times is how to deal with the heavy resource costs early game, there are 2 Aspects I think are worth looking at, both are obtainable from dungeons, the first one is “Prodigy’s Aspect”, and the 2nd is “Incendiary Aspect”.

The first is self-explanatory, giving us mana when we use a Cooldown- this is worth it for us as everything besides our core has a cooldown, thus they all become generators. The 2nd is more of a passive generator, taking advantage of the burning damage we deal with Meteors and Inferno.

Keystones

Our main keystone is Esu’s Ferocity, Because of this it’s not a bad idea to replace an Aspect and fit in the Aspect for Esu’s Ferocity, “Ancient Flame”- we’d get huge damage during Inferno due to the massive attack speed increase, the problem with this is that Esu’s Ferocity is conditional on killing something, thus it’s an “If winning - Win more” kind of Keystone, so the Aspect Ancient Flame I didn’t believe to be completely necessary, that and we’d only be able to upkeep the mana requirement with that kind of attack speed strictly when Inferno is up.

Enchantments

  • Meteor
  • Frost Bolt

We want to be spamming Meteors and more Meteors just thematically fits. Frost Bolt is here to apply chill & help with applying stagger on bosses, we can put points into Firewall and take Firewall instead for more chaos, but I prefer the Frost Bolt here, choice is yours though- it’s generally considered a free slot

Table of Contents

Featured Builds

Death Trap - T100 Destroyer
Updated on Dec 25, 2025
Crackling Energy - Crackuna Rank 1
Updated on Dec 25, 2025
Brandish
Updated on Dec 25, 2025
Blessed Shield - Captain America
Updated on Dec 25, 2025
Zeal
Updated on Dec 25, 2025

Become a Creator

Want to earn rewards by sharing your builds with your community?