Diablo 4 Sorcerer BuildSorc Leveling - Fire Builds
Burning builds are extremely potent for leveling. They get an immense amount of power from the combustion key passive early which grants 60% burning damage. They have a slew of mana regen nodes/passives such as wizard's firewall or fiery surge. In addition they can grab Damage reduction to burning enemies in abundance, due to these nodes location near the Burning Instinct Legendary node in the paragon.
They hit above their weight class, and are very easy to play. One of their biggest strengths early is actually that burning damage cannot crit, so they do not suffer from having low crit chance with bad gear.
You mainly want to put your most important aspect on the amulet, as you can get by without replacing it often.
Very fast paced, spam cast hydra and let familiar/hydra do work while you move
Level 15 Enchantment • Fireball - For clearing packs of mobs faster • Alternate - Frozen Orb Enchant over this with greater frozen orb to apply Vulnerable
Level 30 Enchantment • Familiiar - For creating familiars while spam casting hydra
Flex Skill Bar • Firewall is really taken to get more burning damage on packs/single target as the enhanced node grants 25% burning damage • You can run anything in this slot, Inferno, Frost Nova, Ice Blades
Aspects • Conflagration is enabled by the use of Incinerate enchant - you will receive the global buffs to burning damage for your casts, and it will also apply to scale the amount of burning you have for the Combustion key passive
Mana Regen • You can use Elemental Acuity over Accursed Touch until you get online
Uniques to Look for • Esu's Boots for move speed • Tal Rasha for damage • Frostburn Gloves have great additive fire damage • Soulbrand is a comfy chest
Important Stats Leveling • Mana per second • Armor/Max Life • Intelligence • Movement Speed • Warmth Tempers are very strong (healing) • Fire Damage or Flat Damage are fine
strengths
- Burning Builds are extremely strong early game
- Combustion Key passive Hard carries your damage early
weaknesses
- Hydra Familiar - Enemies often die behind you
- Incinerate - You have to stand in place
- Firewall - Damage has a ramp up time
Build Notes
• Just bruise your way through the content and campaign • Don't do a Tier level where enemies take a while to die, you want to breeze through it
Hydra Familiar • Just cast hydra a ton to proc familiar enchant and keep moving
Incinerate • Just blast enemies, Flamethrower aspect on a staff is giga strong and enemies die fast
Firewall • Do not overcast on enemies, they will die • You can keep moving, your pet will pick up mats and you can grab loot
Overall • Leveling is very fast and you replace stuff often. Do not spend too many resources tempering/imprinting, give it one imprint and keep moving • I cannot stress this enough, but I have aspects in optimal spots, but don't be afraid to slot your 3 most important aspects on Amulet and both rings and rarely replace them •Jewelry can be replaced less often than other pieces
Burning builds are the strongest leveling builds in the game. The combustion key passive is utterly broken early providing 60%+ burning damage. To top it all off, burning builds have really strong mana regen and lower costs.
You can really run any flavor, they are all fine. It just depends what aspects you get.
1) Incinerate - needs flamethrower. Throw it on a staff or an amulet. Amulet lets you forget about replacing it all the time
2) Pure firewall, just a bruiser
3) Hydra Familair, fastest hitting of the bunch. Lets you keep moving while hydras and familiars kill stuff behind you
In-Depth Explanation
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