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Diablo 4 Build

Incinerate - Vulcan

presentationSorcerer
Verified
Season 11
Boss Killer
Infernal Hordes
Off-Meta
End Game
Lurkin
Updated on Dec 12, 2025
Dec 12, 2025

Build Overview

Incinerate is a very strong burn build for those who like to take it slow and dislike spam builds. Incinerate has access to very strong skill specific aspects and burn builds in general have solid multipliers.

Picture yourself in an Infernal Horde. Standing in the dead center in a 4 man. Everyone is running around like chickens, and you just sit there spinning in a circle hosing everything down. Moisturized. Unbothered. Flourishing.

Incinerate 1-60 Leveling Guide

Strengths and Weaknesses

  • Sit in Center of Infernal Horde and Spin
  • High Damage Potential
  • Not Spammy
  • Cannot move while casting
  • Not a speed-farmer

Build Variants

Assigned Skills

Primary
5
5
Secondary
1
1
1
1
Enchantments

Enchantments

  • Enhanced Firewall enchant to grant a 25% damage multiplier
  • Glinting Fire Bolt enchant to grant another 25% damage multiplier

Some skills are bar space filler

  • You only cast Incinerate, Inferno, and Familiar
  • You never cast Fireball, Firewall, or Glinting Fire Bolt
    • However, on Bosses you can start by casting Glinting Fire Bolt to increase the damage they take

Equipment

HelmHeir of Perdition
Chest armorShroud of False Death
GlovesAspect of Conflagration
PantsTemerity
BootsAspect of the Orange Herald
AmuletFlamethrower's Aspect
Ring 1Aspect of Engulfing Flames
Ring 2Ring of Starless Skies
WeaponOrsivane
OffhandAspect of Overheating
  • The Orsivane mace is so strong that we give up our usual Aspect of Overheating 2H Staff for it and move that aspect over to a focus.
  • Offhand is missing LIFE ON HIT for Temerity barriers. Can also get put on rings

Skill Tree

Available0 (0)
Spent59 (12)

Fireball is given for free when you have Ranks to core with Ring of Starless Skies

Paragon Board

Points Spent0

No Glyphs Installed

Stats

  • Str:99
  • Int:99
  • Dex:99
  • Will:99
  • Divine Gifts

    Andariel
    CorruptedEssence of Anguish
    PurifiedEssence of Screams
    Azmodan
    CorruptedEssence of Hellfire
    PurifiedEssence of Sin
    Belial
    CorruptedEssence of Lies
    PurifiedEssence of Shadows
    Duriel
    CorruptedEssence of Squalor
    PurifiedEssence of Pain

    Mercenary

    Subo is important for maphacks and for his molotovs that increase damage over time (burn damage) by 25%
    Raheir gives you a damage reduction bubble when things get sticky

    How it Plays

    1. Sit there and hold Incinerate to hose down enemies
    2. Cast Inferno whenever it's back up for a damage boost and to group enemies
    3. Cast Familiar at least once every 8 seconds to get damage from Invoked Familiar

    That's it. That's the build. No other skill is ever casted. If you wanna max boss damage though you can cast Fire Bolt right when they spawn for Glinting Fire Bolt

    How it Works

    General Overview

    Incinerate is a channeled Pyromancy (Fire) Core Skill that deals damage over time in the form of burning damage. It has some very good aspects at it's disposal that help ramp up the damage, notably Flamethrower's Aspect, Aspect of Conflagration, Aspect of Overheating, and Aspect of Engulfing Flames. When casting you are rooted in place and it takes 2 seconds to ramp up to full damage.

    Damage over time cannot critically strike and Incinerate does not benefit from attack speed. It is sort of nice that you don't have to worry about attack speed or critical strike chance.

    Burning builds take a little while to get enemies cooking as the damage takes a few seconds to stack up and cooks. Luckily this is offset by some hefty innate multipliers from the Combustion key passive and paragon glyphs and legendary nodes.

    Incinerate is a little clunky, but it's mainly for the connoisseur. Classy MF's who like to sit in the center of an Infernal Horde and day dream while spinning.

    The new shiny unique mace Orsivane

    This season introduces the Orsivane mace which has become best in slot on about every build. For every defensive skill not on your skill bar you get 40% damage. This build is missing all 4 so it gets 160%. In addition you get the enchantment effects from each of the missing defensives. Of particular importance is Mystical Frost Nova which applies vulnerable, freezes for Hoarfrost, and grants 15% damage on top to boot.

    Free Enchantments from Orsivane

    Frost Nova enchant that procs off any Lucky hit for Mystical Frost Nova

    Ice Armor enchant casts the skill every time you press your potion and gives the bonuses from Shimmering Ice Armor. This is very helpful for Incinerate because if you break the channel you lose damage and have to ramp back up. Being able to potion while casting and receive an Ice Armor barrier is a valuable tool for a build that does not want to break channeling

    Teleport enchant gives you a Teleport evade every 3.5 seconds (cannot be reduced farther in any manner) that allows you to move while still counting as standing still for Soulfire. We run +3 evade charge boots to let us use it a bunch when we need it.

    Flame Shield enchant gives you some immunity frames when you take too much damage, which then goes on a 30 second cooldown.

    These Free Enchantments do NOT grant additional damage from the Enchantment Master

    Survivability (Find Temerity)

    • Max Life is the most important stat for overall survivability as it increases your effective health pool towards all damage and applies to our Barriers
    • Armor is the next most important stat as it increases your damage reduction from everything
    • Once you have Temerity, then you will just naturally make barriers by dealing damage with the LIFE ON HIT affix of your Focus.

    Leveling Guides

    Masterworking & Tempering Guides

    Sanctifications (Seasonal)

    Lair Boss Loot Tables (Uniques)

    Elixir/Incense

    • Elixir of Fortitude
    • Sage's Whisper
    • Reddamine Buzz
    • Soothing Spices

    Changelog

    12/5/25 - Build created for S11