Incinerate is a very strong burn build for those who like to take it slow and dislike spam builds. Incinerate has access to very strong skill specific aspects and burn builds in general have solid multipliers.
Picture yourself in an Infernal Horde. Standing in the dead center in a 4 man. Everyone is running around like chickens, and you just sit there spinning in a circle hosing everything down. Moisturized. Unbothered. Flourishing.
Incinerate 1-60 Leveling Guide
Incinerate - Vulcan
Build Overview
Strengths and Weaknesses
- Sit in Center of Infernal Horde and Spin
- High Damage Potential
- Not Spammy
- Cannot move while casting
- Not a speed-farmer
Build Variants
Assigned Skills








Enchantments
Enhanced Firewall enchant to grant a 25% damage multiplier
Glinting Fire Bolt enchant to grant another 25% damage multiplier
Some skills are bar space filler
- You only cast
Incinerate,
Inferno, and
Familiar - You never cast
Fireball,
Firewall, or
Glinting Fire Bolt - However, on Bosses you can start by casting
Glinting Fire Bolt to increase the damage they take
- However, on Bosses you can start by casting
Equipment





















- The
Orsivane mace is so strong that we give up our usual
Aspect of Overheating 2H Staff for it and move that aspect over to a focus. - Offhand is missing LIFE ON HIT for
Temerity barriers. Can also get put on rings
Skill Tree
0 (0)
Fireball is given for free when you have Ranks to core with
Ring of Starless Skies
Paragon Board
No Glyphs Installed
Stats
Divine Gifts








Mercenary
Subo is important for maphacks and for his molotovs that increase damage over time (burn damage) by 25%
Raheir gives you a damage reduction bubble when things get sticky
How it Plays
- Sit there and hold
Incinerate to hose down enemies - Cast
Inferno whenever it's back up for a damage boost and to group enemies - Cast
Familiar at least once every 8 seconds to get damage from
Invoked Familiar
That's it. That's the build. No other skill is ever casted. If you wanna max boss damage though you can cast
Fire Bolt right when they spawn for
Glinting Fire Bolt
How it Works
General Overview
Incinerate is a channeled Pyromancy (Fire) Core Skill that deals damage over time in the form of burning damage. It has some very good aspects at it's disposal that help ramp up the damage, notably
Flamethrower's Aspect,
Aspect of Conflagration,
Aspect of Overheating, and
Aspect of Engulfing Flames. When casting you are rooted in place and it takes 2 seconds to ramp up to full damage.
Damage over time cannot critically strike and
Incinerate does not benefit from attack speed. It is sort of nice that you don't have to worry about attack speed or critical strike chance.
Burning builds take a little while to get enemies cooking as the damage takes a few seconds to stack up and cooks. Luckily this is offset by some hefty innate multipliers from the
Combustion key passive and paragon glyphs and legendary nodes.
Incinerate is a little clunky, but it's mainly for the connoisseur. Classy MF's who like to sit in the center of an Infernal Horde and day dream while spinning.
The new shiny unique mace Orsivane
This season introduces the
Orsivane mace which has become best in slot on about every build. For every defensive skill not on your skill bar you get 40% damage. This build is missing all 4 so it gets 160%. In addition you get the enchantment effects from each of the missing defensives. Of particular importance is
Mystical Frost Nova which applies vulnerable, freezes for
Hoarfrost, and grants 15% damage on top to boot.
Free Enchantments from Orsivane
•
Frost Nova enchant that procs off any Lucky hit for
Mystical Frost Nova
•
Ice Armor enchant casts the skill every time you press your potion and gives the bonuses from
Shimmering Ice Armor. This is very helpful for
Incinerate because if you break the channel you lose damage and have to ramp back up. Being able to potion while casting and receive an
Ice Armor barrier is a valuable tool for a build that does not want to break channeling
•
Teleport enchant gives you a
Teleport evade every 3.5 seconds (cannot be reduced farther in any manner) that allows you to move while still counting as standing still for
Soulfire. We run +3 evade charge boots to let us use it a bunch when we need it.
•
Flame Shield enchant gives you some immunity frames when you take too much damage, which then goes on a 30 second cooldown.
These Free Enchantments do NOT grant additional damage from the Enchantment Master
Survivability (Find Temerity)
- Max Life is the most important stat for overall survivability as it increases your effective health pool towards all damage and applies to our Barriers
- Armor is the next most important stat as it increases your damage reduction from everything
- Once you have
Temerity, then you will just naturally make barriers by dealing damage with the LIFE ON HIT affix of your Focus.
Leveling Guides
- If you are not level 60 yet, check out our Sorcerer Leveling Guides
- How to level quickly
Masterworking & Tempering Guides
Sanctifications (Seasonal)
Lair Boss Loot Tables (Uniques)
- How to farm Unique items like
Temerity or
Orsivane
Elixir/Incense
Elixir of Fortitude
Sage's Whisper
Reddamine Buzz
Soothing Spices
Changelog
12/5/25 - Build created for S11
Table of Contents
Featured Builds
Become a Creator
Want to earn rewards by sharing your builds with your community?


