Diablo 4 Sorcerer BuildExodia Frost Witch S4 1-100 Leveling + Endgame Full Progression (Blizzard, Frozen Orb, Ice Shard)
The Frost Witch Full Progression Build Guide aims at providing you with a perfectly smooth experience while cruising to level 100. Most of the levelling phase utilizes the powerful Frozen Orb spell to wreck your way through encounters, with the mid and endgame focusing around Blizzard triggering your Enchantments for Frozen Orb and Firebolt as well as multiple legendary aspects like the Glacial Aspect to summon Ice Spikes.
During leveling we do not need to use flameshield, which leaves us with a basic attack to have a filler once we run out of mana. Switch to the 70-100 endgame version once you obtain a tibaults will or enough mana regen to just not care about basic skill anymore. For our main source of damage we are looking at frozen orb early, with a switch to blizzard with the right aspects.
Build Notes
Gameplay strategy during leveling
- (Exclusively) cast Frozen Orb until you get your Blizzard Aspects going. You will use Frost Bolt as a filler when OOM.
- Cast Frost Nova to trigger Vulnerable and freeze enemies.
- Teleport for unstoppable and for mobility.
- Cast Blizzard once you get your aspects up and running to trigger Frozen Orb on enemies in group settings as well as conjure Ice Spikes, which are your primary source of damage.
- Deep Freeze as a defensive tool or to AoE whole screens.
Gameplay strategy with Blizzard
- Spam Blizzard.
- Use cooldowns to recover mana and keep up your barriers. Tibaults Will changes this to use teleport -> Flameshield -> Teleport -> Deepfreeze -> Repeat. Once you have enough cost reduction and mana per sec you will infinitely sustain.
- Use Ice Blades to proc Vulnerable and Burning on bosses to increase DPS.
- Use Deepfreeze to reset cooldown!
What Weapon should I use?
2h Weapon early, 1h+offhand for exodia. Both are valid during lvling.
Video Guides I always update the written guides first before moving to youtube video guides. Make sure to check out the channel! https://www.youtube.com/@Mordarim
Once you get access to the 2nd Enchantment slot at 30, you want to slot in Frozen Orb as well as Firebolt. Casting any spell has a high 30% chance to trigger Frozen Orbs, which apply vulnerable to targets, which also applying burns for DoT fire dmg, which enables Devouring Blaze. Freezing and chilling enemies will further provide us with CC, preventing enemies from moving and buffing our dmg even further. The frozen status can be applied through chill, which is done through Blizzard, Frost Nova, or Frozen Orb. Targets affected by Frozen are at the same time also affected by the chill status, allowing for multipliers that work for chill also to work on frozen targets.
Aspects such as Glacial Aspect or Aspect of the Frozen Tundra can further drop during the levelling process, boosting the power of this build immensely through Ice Spikes that spawn inside the spell. Those count as separate entities.
During WT3 and WT4 you will be able to find a ton of incredible unique items such as Tal Rasha's Iridescent Loop, X'Fal's Corroded Signet, Esu's Heirloom, and Tibault's Will. All of which will either boost your offensive capabilities or increase your survivability. However, it is very hard to fit all of them and the tempering system outshines most of them except utlility based ones like Tibaults Will. S4 will also see a large increase to droprates of uber uniques due to their lower threshhold to drop, enabling you to obtain the Ring of Starless Skies much earlier, which is absolutely worth it and should be exchanged for the Shredding Aspect.
In-Depth Explanation
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