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Sorcerer

Diablo 4 Sorcerer BuildFireball - The Illuminator

B-tier
Season 2
Mid Game
End Game
Off-Meta
Fireball - The IlluminatorSorcerer build
Skills and Gear
Skill Tree
Paragon Board

Assigned skills

Primary
Secondary

Enchantments

Equipment

HelmAspect of Disobedience
Chest ArmorRaiment of the Infinite
GlovesGloves of the Illuminator
PantsFrostblitz Aspect
BootsGhostwalker Aspect
AmuletElementalist's Aspect
Ring 1Conceited Aspect
Ring 2Prodigy's Aspect
WeaponStaff of Endless Rage
OffhandEmpty

Gems

WeaponEmerald
ArmorRuby
JewelryDiamond

Vampiric Powers
divinity9
ferocity7
eternity2

Metamorphosis
divinity2
eternity2
ferocity2
Prey on the Weak
ferocity2
Anticipation
divinity1
Accursed Touch
divinity6
Ravenous
ferocity3

Skills

Basic

Fire Bolt
1
Frost Bolt
1

Core

Fireball
5
Enhanced Fireball
Destructive Fireball
Devastation
1
Elemental Dominance
3

Defensive

Flame Shield
1
Frost Nova
5
Enhanced Frost Nova
Mystical Frost Nova
Teleport
4
Enhanced Teleport
Shimmering Teleport
Elemental Attunement
1
Glass Cannon
3

Conjuration

Align the Elements
1
Mana Shield
3
Protection
3
Precision Magic
3

Mastery

Inner Flames
3
Crippling Flames
3
Devouring Blaze
3

Ultimate

Inferno
1
Prime Inferno
Supreme Inferno
Permafrost
1
Hoarfrost
3

Passive

Esu's Ferocity
1
2
Fire Bolt
3
Frost Bolt
4
Fireball
5
Fireball
6
Fireball
7
Fireball
8
Fireball
9
Enhanced Fireball
10
Destructive Fireball
11
Devastation
12
Elemental Dominance
13
Elemental Dominance
14
Elemental Dominance
15
Flame Shield
16
Teleport
17
Enhanced Teleport
18
Frost Nova
19
Enhanced Frost Nova
20
Mystical Frost Nova
21
Glass Cannon
22
Glass Cannon
23
Glass Cannon
24
Elemental Attunement
25
Frost Nova
26
Frost Nova
27
Frost Nova
28
Frost Nova
29
Precision Magic
30
Precision Magic
31
Precision Magic
32
Align the Elements
33
Mana Shield
34
Mana Shield
35
Mana Shield
36
Protection
37
Protection
38
Protection
39
Inner Flames
40
Devouring Blaze
41
Devouring Blaze
42
Devouring Blaze
43
Inner Flames
44
Inner Flames
45
Crippling Flames
46
Crippling Flames
47
Crippling Flames
48
Inferno
49
Prime Inferno
50
Supreme Inferno
51
Permafrost
52
Hoarfrost
53
Hoarfrost
54
Hoarfrost
55
Esu's Ferocity
56
Teleport
57
Teleport
58
Shimmering Teleport
59
Teleport

Build Details

How It Works
Summary

This build focuses on using Fireball with its passive Destructive Fireball to increase our critical strike damage, we max our critical strike chance with Aspects like Elementalist further improving the destructive power of our Fireballs. To make the Fireballs bounce as they were intended we utilise the Unique, Gloves of the Illuminator, which turns our Fireballs into little balls of destruction.

Fireball was originally an odd skill, due to all the Uniques for it decreasing damage heavily and the skill mechanically not functioning as well as it could but with the recent updates to the skill and to its unique, Gloves of the Illuminator this build has popped into a good spot.

I’ve built Fireball toward Destructive Fireball to really hone in on our critical strike damage, as we can get reasonable crit chance with the Elementalist Aspect, allowing us to skip Fireballs natural Paragon Legendary, Searing Heat saving points for other areas.

We’ll be using the Enchant Firebolt to really take advantage of some of the passives in the skill tree and the Paragon board, while using Fireball to give us some of that extra pack damage, working really in conjunction with the Heart, Barber.

Fireball has a few mana issues, and we attempt to solve this in a number of ways, firstly we're using Prodigy, having a good roll really helps here, but other areas to improve on are Resource Generation and Mana Reduction on gear huge. Later on, we also grab the Legendary Node, Static Surge which should also help improve our mana issues.

A well-rolled Aspect of the Umbral works tremendously well here if we have the Aspect and we use the Enchantment "Frost Bolt", we immediately will have 0 mana issues.

In-Depth Explanation

Core

As I mentioned before, we gain increased Critical Strike Damage from Destructive Fireball, an increase of 20% that is further increased to 30% if we hit 3 or more foes, which isn’t a hard task to accomplish, combined with our Aspect of Three Curses that further increases our Fireballs Critical Strike Damage by 20-40%, that is also doubled if the enemy is healthy gives us a naturally high Critical Strike Damage bonus.

Gameplay Loop
  1. We'll always want to Teleport in and Frost Nova, this starts off our combo and gets out our application of vulnerability.
  2. We'll use Inferno on packs with Elites, otherwise, we'll be spamming Fireball on everything where possible.
  3. Rotate defensives, Teleport initiates, using Ice Armor as we take damage, Flame Shield to break out of CC.
  4. Remember that Inferno gives us infinite mana for its duration, use that to your advantage to spam against Elites without resource issues.