Diablo 4 Sorcerer BuildBlizzard - Gauntlet (remove)
Variant of the ancient flame blizzard build. word on the street is blizzard is top dog for week 1 mainly because of the 2 artillery shrines, the lingering spikes also take care of elite packs better then arc lash. it is slower, but scores don't lie. People are hitting 1300+ with this. It is LEGIT
Affixes got nuked as site is updating for Season 4 Gloves are int all stats crit chance attack speed boots are ranks TP, Shrine duration, then 2 of Int, MCR, move speed wand/dagger is int/all stats/ 2 of crit/vuln/close offhand is crit/cooldown/MCR/resource gen amulet is Shrine duration, 3 defensives, cooldown, MCR
Your pet will probably never catch up to you. However we can use him mainly to give us mana back with resource support and provide ranks to teleport with evernight. Breaking helps with the initial boss kill.
Build Notes
press all ur buttons. go zoom. get shrines. profit. steal someone's route from the top 10. make videos about it.
Inspiration came from arccueid (and being aware that it is legit). I made my own board, but the gear is similar because that's just how little room this game has for creativity at times. I tried fireball/teleport enchant initially when I was first testing the setup on a ton of different skills. I think the main reason it is viable here this week is the artillery shrines working well with blizzard, and most notably is the horrendous and annoying delay of the elite packs spawning.
The main differences in the builds are I take nova to nuke enemies faster and apply vuln, and different boards.
Some quotes about the build from Arccueid
"it's not faster, it's just also able to run 5 rounds of map, but kill more horde than arc lash because blizzard damage will last for a period "arc lash is running out of mobs and not good at killing those horde because of stupid delay " "Also artillery shrine can reduce evade cooldown and deal much more damage with blizzard, and we have two artillery shrine this week"
In-Depth Explanation
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