This build works by getting the right combination of Cooldown Reduction, Ranks of
Death Trap and Energy Restoration, allowing you to endlessly spam
Death Trap.
Death Trap Rogue's power comes from
Scoundrel's Leathers making it a Core Skill and
Beastfall Boots allowing you to reset the Cooldown fully after every cast.
The way this works is that
Death Trap is considered an Ultimate and a Core Skill at the same time. This allows it to fulfill both
Beastfall Boots Requirements. In combination with
Preparation, and 150+ Maximum Energy, every Death Trap cast lowers your Death Trap's Cooldown by 10 seconds. When you manage to lower your Death Trap's Cooldown below 10 seconds you will then be able to cast it indefinitely, given you restore at least 150 Energy.
Refer to this Sheet to calculate it out for your specific gear. The sheet tells you how to fix shortcomings.
Leveling
You can't really level with this build efficiently. The Starter Variant can technically be played even before level 60, but this may feel more like a scuffed
Flurry build. I would recommend you level with the following Dance of Knives Leveling guide instead.
Runes
Cir
Vex lowers your DT Cooldown and increase the damage by providing you more ranks to it.
Cir
Ohm is slightly better if you have more than 14 ranks of Death Trap already.
Zan
Jah can be used to go even faster.
Yul
Jah in T100 Destroyer.
Zan
Xan is slightly less damage but a valid choice at lower attack speeds
Poc
Mot is a choice if you are lazy do not want to press
Dark Shroud manually.
Zan
Qax is the highest DPS possible, but requires you to always hit a target to restore energy through your Lucky Hit Chance to restore Energy tempers on your Weapons. It's not consistent, but if you dont mind the occassional DT CD due to it, its the highest dps.
Masterworking and Greater Affix Priority
Both Masterworking and Tempering have been completely reworked in Season 11, which are set to give players more control over their gearing progression.
If you want to learn more about Masterworking and Tempering, check out our Masterworking and Tempering Guide.
Cooldown Reduction and Energy
The Cooldown of
Death Trap is affected by Ranks to Death Trap and our Cooldown Reduction. Because of this
Vehement Brawler's Aspect reduces your Cooldown.
You can use THIS Sheet to calculate your Death Trap Cooldown by making a Copy.
You require a 10 second Death Trap Cooldown, 150+ Maximum Energy and means to Restore 150 Energy after each cast.
Energy Management
To sustain your energy you need to recover all your Energy after every
Death Trap cast.
Energy is replenished through
Beastfall Boots (+25),
Aftermath (+35) and a Casting an Ultimate Skill restores X Energy Temper on both of your rings. All these values are added together and multiplier by your Resource Generation stat, which usually sits at around 15% with 500 Strength. That means a factor of 1.15. With all of these active, you should have no trouble restoring 150 Energy.
- With a +32 (GA Temper on Ring 1) and
- a +41 (GA Temper + MW Capstone on Ring 2) Ultimate Restore Temper and
- 400+ Stength you are fine.
Elixirs and Incenses
It's important to run Elixirs and Incenses at all times. Not only because they increase your Experience gain but also because they provide very strong combat boosts.
For Elixirs you will use Elixir of Advantage II to reach the Attack Speed Breakpoint.
For Incenses you will use Spiral Morning for Dexterity, Song of the Mountain for Armor and Soothing Spices for All Resistances and more Armor.
Attack Speed Breakpoints
Because the game's server operates in frames (images), Skills can only be cast in a whole number of frames. This means, for example, that you can't cast a Skill in 10.2 frames. To extend this example further, that means that all Attack Speed values that lead to a cast time of 10.01 to 10.99 frames would mean you end up casting at 11 frames, effectively wasting all Attack Speed gains from 11 frames to 10.01.
To avoid wasting Attack Speed, you can calculate the Attack Speed Breakpoints for your skills using THIS SHEET.
You might be wondering how frames translate into actual Cast Speed. Because the server runs at 60 frames per second the way we translate frames into Cast Speed is with the formula: 60 / Frames = Casts per Second.
Frequently Asked Questions
Why are we using
Versatility if
Death Trap is a Core Skill now, thanks to
Scoundrel's Leathers?
Because Death Trap gets the Non-Basic/Core tag which means it still works.
I can not spam Death Trap infinitely, what am I doing wrong?
Make sure to:
- Have your Death Trap below 10 seconds Cooldown.
- This requires a lot of Cooldown Reduction, Death Trap Skill Ranks and good Tempering rolls and Masterworks. GA Ultimate Cooldown Reduction on
Beastfall Boots is also very useful here. - Have means to restore 150 Energy.
- Actually have 150 Energy in the first place
- Have
Preparation as Specialization equipped.