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Rogue

Diablo 4 Rogue BuildDeath Trap

A-tier
Season 6
End Game
Build Summary

Death Trap is a skill that has gotten repeated buffs and is finally primed for success! If you want to play something new look no further. We will spam Death Trap to no end!

Endgame
Starter
Assigned Skills
Skill Tree
Paragon Board
Mercenary
Primary
5
1
Secondary
1
5
1
1
Specialization
Aspects & Uniques
Gear Stats
Harlequin CrestHelm
Shroud of False DeathChest Armor
Fists of FateGloves
Eyes in the DarkPants
Beastfall BootsBoots
Aspect of RetributionAmulet
Coldclip AspectRing 1
Edgemaster's AspectRing 2
Conceited AspectRanged Weapon
Aspect of Inner CalmDual-Wield Weapon 1
Aspect of ElementsDual-Wield Weapon 2

Resistances are capped with 2x Resistance to All Elements Greater Affixes and 2x Diamonds on Jewelry.

Armor are capped with 2x Masterworkings on your Harlequin Crest's Armor Affix and 1x Skull on Jewelry.

Active Runes
Armor
Armor
PocRune of Ritual
OhmRune of Invocation
Weapon
Weapon
ZanRune of Ritual
OhmRune of Invocation
Gems
EmeraldWeapon
EmeraldArmor
DiamondAmulet
DiamondRing 1
SkullRing 2
Strengths and Weaknesses

strengths

  • Incredible DPS
  • Very Tanky
  • Incredible AoE

weaknesses

  • Gear-Intensive
  • Requires Specific Breakpoints

Build Notes

Gameplay Loop
  1. Cast Shadow Imbuement.
  2. Cast Dark Shroud.
  3. Cast Concealment.
  4. Cast Death Trap.
  5. Cast Barrage.
  6. Repeat.
  7. Cast Shadow Step periodically to activate Close Quarter Combat.
How It Works

This build works by doing a combination of Cooldown Reduction, Ranks of Death Trap and energy expenditure

You must attempt to reach 150+ Maximum Energy and ~10 second Death Trap cooldown as this will make every single Barrage reset your Death Trap's cooldown. This happens because Beastfall Boots make the Barrage you cast after Death Trap consume all your Energy, if you have 150 Maximum Energy this will equate to two Preparation procs, reducing the cooldown of your Death Trap by 10 seconds.

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