This build works by getting the right combination of Cooldown Reduction, Ranks of
Death Trap and Energy Restoration, allowing you to endlessly spam
Death Trap.
Death Trap Rogue's power comes from
Beastfall Boots and
Preparation allowing you to reset the Cooldown fully after every cast.
In combination with
Preparation, and 225+ Maximum Energy, every Death Trap cast lowers your Death Trap's Cooldown by 15 seconds. When you manage to lower your Death Trap's Cooldown below 15 seconds you will then be able to cast it indefinitely, given you restore at least 225 Energy.
Leveling
You can not level with this build. I would recommend you level with the Dance of Knives Leveling guide.
Runes
Cir
Vex is best in Slot due to granting Skill Ranks.
ZAN
Gar is mandatory to get closer to 100% Critical Hit Chance.
Alternative Runewords:
Zan
Jah can be used to go even faster.
Poc
Mot is a choice if you are lazy do not want to press
Dark Shroud manually.
Masterworking and Greater Affix Priority
If you want to learn more about Masterworking and Tempering, check out our Masterworking and Tempering Guide.
Energy Management
To sustain your energy you need to recover all your Energy after every
Death Trap cast.
Aspect of Aftermath, combined with
Beastfall Boots allows you to do so.
Attack Speed Breakpoints
- The optimal Attack Speed Breakpoint is at 88% Attack Speed (10 Frames) with 1 Dagger & 1 Sword.
- Two Swords can not reach 10 Frames with regular Attack Speed and 2 Daggers are worse damage than 1 Dagger + 1 Sword at 10 Frames. 2 Daggers reach 10 Frames at 80% AS.
- So with
Aspect of Alchemical Advantage at maximum roll (+60%) and Ferocity (+20%), which gives +5% AS per stack and caps at 4 stacks and
Primer Dash gives you all 4 stacks at 15 Ranks, you want +8% Attack Speed from Gear and Paragon. We get +5% Attack Speed from Nodes on
No Witnesses, leaving 3% from Gear. - The easiest way is to temper Attack Speed on either Weapon, not wasting an affix elsewhere.
- Now you might also run 2 Daggers and get a temper that leads to more damage, but this option would still leave you with less overall damage than 1 Dagger & 1 Sword with the AS temper.
- The breakpoints for the T100 Destroyer variant are different.
- Attack Speed: 66% (11 Frames) with 1 Dagger & 1 Sword
- Requires two Attack Speed GA on Rings instead of Crit Chance
- Requires 1 Attack Speed GA Temper on a One-Handed Weapon.
- Allows you to drop
Aspect of Alchemical Advantage for
Aspect of Entrapment.
To avoid wasting Attack Speed, you can calculate the Attack Speed Breakpoints for your skills using THIS SHEET.
You might be wondering how frames translate into actual Cast Speed. Because the server runs at 60 frames per second the way we translate frames into Cast Speed is with the formula: 60 / Frames = Casts per Second.
Frequently Asked Questions
I can not spam Death Trap infinitely, what am I doing wrong?
Make sure to:
- Have your Death Trap below 15 seconds Cooldown.
- This requires a lot of Cooldown Reduction, Death Trap Skill Ranks and good Tempering rolls and Masterworks.
- Have means to restore 225 Energy.
- Actually have 225 Energy in the first place
- Have
Preparation as Specialization equipped. - Have Trap Arm Time Reduction on your Gloves and in the Paragaon Board
Deadly Ambush.