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Diablo 4 Build

Pure Golem

presentationNecromancer
Verified
Ruse_cruize
Season 11
Boss Killer
Dungeon Push
Infernal Hordes
Pit Pusher
Speed Farm
End Game
Updated on Dec 11, 2025
Dec 11, 2025

Build Overview

This build scales Golem to be able to deal insane amounts of damage. It's able to summon 3 Golems thanks to Gravebloom. Its the first build that sacrifices Skeletal Mages and Skeletal Warriors while dealing damage with the Golem!

Strengths and Weaknesses

  • Comes Online Quickly
  • Great for Leveling
  • Scales Amazing into the End Game
  • Minions are POG
  • A bit slow in speed farming situations

Build Variants

Assigned Skills

Primary
1
1
Secondary
5
5
1
1
Book of the Dead
Skeletal Warriors
Skeletal Mages
Skeletal Golems

Aspect & Uniques

HelmHeir of Perdition
Chest armorShroud of False Death
GlovesFists of Fate
PantsBlood Moon Breeches
BootsHulking Aspect
AmuletAspect of Fel Gluttony
Ring 1Sacrificial Aspect
Ring 2Aspect of Grasping Veins
WeaponGravebloom
OffhandAspect of Reanimation

This aspect setup is focused on buffing the Golem to deal massive amounts of damage.

Skill Tree

Available0 (0)
Spent59 (12)

Paragon Board

Points Spent0

No Glyphs Installed

Stats

  • Str:99
  • Int:99
  • Dex:99
  • Will:99
  • This setup targets all of the best options. Once you have everything, just spend your remaining points grabbing any rare nodes that sound good.

    Mercenary

    How it Plays

    1. Keep up Soulrift
    2. Cast Corpse Tendrils to group up enemies and gain damage
    3. Spam the Golem Active

    How it Works

    This build relies on buff up your Golems Blood to a massive degree so that the active will be one-shotting everything. This setup takes full advantage of the new Gravebloom unique getting 2 extra Golems, then utilizes Aspect of Fel Gluttony to add a huge damage to nuke to every Golem active. This setup is incredible for Pit Pushing and Tower Pushing, but is not great for speed farming. When clearing things like Helltides or Hordes, you want the Ring of Mendeln to add a bit of area of effect to the Golem attacks, and also swap to Golems Iron because they attack faster than the Golems Blood.

    Leveling

    Follow this build for your 1-60, and swap to the pure Golem setup once you get Gravebloom.

    Soul Rift

    Traditionally minions builds have played Army of the Dead to get access to the Unyielding Commander's Aspect. However, there are big issues with uptime on Army of the Dead due to its longer cooldown and the lack of Increased Duration temperings for Army of the Dead. Soulrift ends up having much more consistent damage while also giving a massive amount of survivability.

    With Season 7 they have also added the ability for minions to proc lucky hit, meaning they are able to proc Abhorrent Decrepify for increased cooldown reduction. This allows us to easily get great uptime on Soulrift.

    Why Only Buff Golem?

    Hybrid minion builds are virtually always worse than minion builds that focus entirely on buffing one minion. This is because only focusing on scaling one minion allows you to scale it much higher than if you play a hybrid build. That being said, for speed farming hybrid builds are actually okay because mobs have a lot less health in lower content, and the extra damage you gain from focusing on scaling one minion isn't needed.

    Uniques

    Heir of Perdition: Massive 60% damage increase as well as crit chance, lucky hit chance, and movement speed.

    Blood Moon Breeches: The crit chance, Golem Mastery, and Hellbent Commander make this irreplaceable.

    Gravebloom: Core unique that adds loads of damage while also giving additional Golems for better AOE damage.

    Fists of Fate: With a perfect roll gives 50% bonus damage while also having strong stats.

    Ring of Mendeln: Extra area of effect for speed farming, though not worth running in pit pushes.

    Elixirs and Incenses

    With the abundance of herbs now in the game it is now very easy to grab some consumables to either shore up big weakness with your character or to massively increase your strengths. I highly recommend you regularly keep Elixirs and Incenses running. Below I laid out the best consumables to use for every situation.

    Elixirs

    If you need more of any specific resistance or armor, use those elixirs first. Once your armor capped and resistance capped, look to use the Elixir of Advantage for the extra attack speed. If you're having trouble staying alive and your armor capped and resistance capped, you can use the Elixir of Fortitude to gain a 20% hp multiplier.

    Incenses

    For incense you have a couple of options, depending on what your character needs.

    Core Stat

    • Sage's Whisper: Generally the best option as it gives the most amount of damage.
    • Spiral Morning: Not a bad alternative, as the all stat gives some armor and also helps hit breakpoints in paragon tree. Only use if there's specific paragon nodes you're trying to reach.

    Resistance

    • Soothing Spices: Best all around option as it gives +10% all resistances and +2% max resistance to everything. Only use another option if needed to hit resistance caps.

    Defensive

    • Song of the Mountain: Great early game option for the +300 Armor
    • Reddamine Buzz: Gives +750hp, best option if you are already armor capped.

    Changelog

    11th of December 2025

    • Updated for Season 11 - Patch 2.5.0

    12/8: Updated For Season 11

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