
Destiny 2 Warlock BuildHealing Friend
PvEFinal blows with this weapon cure you and increase reload speed; reloading after final blows cures nearby allies.
Healing grenades spawn a Restorative Turret. Healing allies occasionally spawns an Orb of Power.
Build Details
I know its a lot to read, but you can just skip it, if you are not interested Let's breake this build down.
Subclass
- Ultimate Song of Flame (Damage resist and better ability recharge for you and your team + can cause ignition to stun unstoppable champion) - Grenade Healing Grenade (To activate Speaker's Sight) - Melee Chained Lightning (Stuns overload champion + good AOE damage) - Class ability Phoenix Dive (Fast and easy heal)
Aspects
- Feed The Void (Devour on ability kills, that gives you healing and grenade energy recharge on kills) - Hellion (Scorch enemies, cause ignition, easy Feed the Void activation)
Fragments
Facet of Awakening (Creating Firesprites, Stasis shards and Ionic trace) Facet of Hope (Faster class ability = more hellion) Facet of Balance (More melee energy) Facet of Dawn (Radiant for you and your team) Facet of Solitude (Sever your enemies for tangles)
Weapons
- Lost Signal (Used for area denial + primary darkness energy source) - Red Death Reformed (Primary Weapon + primary light energy source) - Apex Predator (Heavy DMG | Easy "Bait and Switch" activation) Note: Catalyst for Red Death is reccomended but not necessary
Armor Mods
- Head 1. Dynamo (You will be using "Phoenix Dive" very often and you will get ult energy) 2. Harmonic Siphon (Orb generation) 3. Powerful Friends (You will be generating lots of orbs so you might as well take it) Note: If you have enough energy change "Powerful Friends" to "Stasis Siphon" - Hands 1. Focusing Strike (Class ability energy through using melee) 2. Heavy Handed (More orbs through melee kills) Note: Those mods are even better when using transcendence or Song of Flame - Chest Note: Take resistance matching activity damage threat. - Legs 1. Insulation (Class ability recharge when picking up orbs) 2. Invigoration (Melee recharge when picking up orbs) 3. Absolution (All ability recharge when picking up orbs) - Class item 1. Powerful Attraction (When you use class ablity you pick up orbs of power) 2. Outreach (When using class ability, melee cooldown is reduced) 3. Distribution (When using class ability, all ability cooldowns are reduced)
Artifact Perks
- Anti-Barrier Pulse Rifle (You are using Red Death, that's why) - Counter Energy (Generaly good for strikes or raids) - Logic Reductor (You are using Lost Signal, that's why) - Prismatic Transfer (Generaly good when your team isnt using Solar Ult) - Radiant Orbs (You are making a lot of orbs, so its free radiant) -Elemental Siphon (Firesprite generation) - Transference (Generaly good) - Solar Fulmination (Better Ignitions)
Gameplay Loop 1. Start by killing enemy with powerd melee, hellion from class ability or tangle created by Facet of Solitude. 2. Throw your healing grenade. 3. Kill enemies with your weapons.
- Get your grenade back thanks to devour.
Chapions Barrier - Anti-Barrier Pulse Rifle / Radiant Unstoppable - Hellion / Song of Flame Overload - Chain Lightning
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