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Hunter

Destiny 2 Hunter BuildPrismatic - Lucky Pants

PrismaticPrismatic
PvEPvE
By qs0l
Updated on Jul 29, 2024
19Favorites
subclass
super
Shadowshot: Deadfall
abilities
Marksman's Dodge
Triple Jump
Threaded Spike
Grapple
aspects
Ascension
Gunpowder Gamble
fragments
Facet of Blessing
Facet of Protection
Facet of Dawn
Facet of Grace
Facet of Hope
Facet of Solitude
gear and mods
weapons
Microcosm
MicrocosmExotic Trace Rifle

Fires a beam of Kinetic light, dealing massive bonus damage to shields.

Armor
HeadEmpty
Heavy Ammo Finder
Heavy Ammo Scout
Kinetic Siphon
HandsEmpty
Fastball
Firepower
Heavy Handed
ChestEmpty
Arc Resistance
Charged Up
Void Resistance

Improves sprint, slide, and airborne effectiveness while a Hand Cannon is equipped. For a short time after being drawn, Hand Cannons ready faster, are more accurate, and each hit against a combatant increases Hand Cannon damage.

Class ItemEmpty
Reaper
Utility Kickstart
artifact perks
Unstoppable Sidearm
Overload Hand Cannon
Overcharged Armory
Elemental Siphon
Radiant Orbs
Solar Fulmination
Shieldcrush
Strengths and Weaknesses

strengths

  • Add control and boss damage
  • High uptime on Prismatic

weaknesses

Build Details

How It Works

This build is viable in both easy and hard content.

The main idea of the build it to create insane amounts of prismatic energy using Warden's Law in conjunction with lucky pants. Since prismatic energy is based off of damage dealt, you can usually charge prismatic with two runs of lucky pants.

WARDEN'S LAW - Use what ever perk combo you prefer. I feel this is the best option for getting the damage stacks fast without sacrificing an exotic slot.

ABERRANT ACTION - Heal Clip and Incandescent can get you out of trouble

MICROCOSM - Fits well with damage rotation and build Prismatic Energy

MOD CHANGES: HELMET - can change heavy ammo finders for increased super energy on grenade/melee kills if you prefer

CHEST - Use whatever resist mods the activity requires

CLASS ITEM - Utility Kickstart is used to get Marksman Dodge / Ascension back quicker

SUPER - Pick whatever super you prefer, but Deadfall or Silence and Squall are the top picks.

Gameplay Loop

Before I get into the gameplay loop I want to address the controversy of not using Stylish Executioner, for me its just a preference but if you prefer that, you can switch out ascension and drop Facet of Solitude. My main reason for using Gunpowder Gamble over Stylish is that you can not be seen by combatants if they are already dead.

TLDR: Control the battlefield and deal massive damage with abilities and weapons

The gameplay loop of the build is;

1A: Throw treaded spike into a group of enemies to reduce their damage output and prime gunpowder gamble.

1B: Grapple Grenade into a group of enemies to wipe them out. If some still remain use Ascension to jolt and finish them off.

2: Use Wardens law on either adds or harder mini-bosses to build prismatic and super energy.

3: Keep using Wardens Law and lucky pants in cohesion with Aberrant Action until you get prismatic and/or super energy.

4: Use Super and prismatic whenever needed to control adds or do damage to bosses. (you can get a good damage rotation if you use prismatic - super - microcosm - lucky pants, Microcosm and back to lucky pants)

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