
Destiny 2 Hunter BuildPrismatic - Lucky Pants
PvEFires a beam of Kinetic light, dealing massive bonus damage to shields.
Improves sprint, slide, and airborne effectiveness while a Hand Cannon is equipped. For a short time after being drawn, Hand Cannons ready faster, are more accurate, and each hit against a combatant increases Hand Cannon damage.
strengths
Add control and boss damage
High uptime on Prismatic
weaknesses
Build Details
This build is viable in both easy and hard content.
The main idea of the build it to create insane amounts of prismatic energy using Warden's Law in conjunction with lucky pants. Since prismatic energy is based off of damage dealt, you can usually charge prismatic with two runs of lucky pants.
WARDEN'S LAW - Use what ever perk combo you prefer. I feel this is the best option for getting the damage stacks fast without sacrificing an exotic slot.
ABERRANT ACTION - Heal Clip and Incandescent can get you out of trouble
MICROCOSM - Fits well with damage rotation and build Prismatic Energy
MOD CHANGES: HELMET - can change heavy ammo finders for increased super energy on grenade/melee kills if you prefer
CHEST - Use whatever resist mods the activity requires
CLASS ITEM - Utility Kickstart is used to get Marksman Dodge / Ascension back quicker
SUPER - Pick whatever super you prefer, but Deadfall or Silence and Squall are the top picks.
Before I get into the gameplay loop I want to address the controversy of not using Stylish Executioner, for me its just a preference but if you prefer that, you can switch out ascension and drop Facet of Solitude. My main reason for using Gunpowder Gamble over Stylish is that you can not be seen by combatants if they are already dead.
TLDR: Control the battlefield and deal massive damage with abilities and weapons
The gameplay loop of the build is;
1A: Throw treaded spike into a group of enemies to reduce their damage output and prime gunpowder gamble.
1B: Grapple Grenade into a group of enemies to wipe them out. If some still remain use Ascension to jolt and finish them off.
2: Use Wardens law on either adds or harder mini-bosses to build prismatic and super energy.
3: Keep using Wardens Law and lucky pants in cohesion with Aberrant Action until you get prismatic and/or super energy.
4: Use Super and prismatic whenever needed to control adds or do damage to bosses. (you can get a good damage rotation if you use prismatic - super - microcosm - lucky pants, Microcosm and back to lucky pants)
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