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Warlock

Destiny 2 Warlock BuildBlinding Alchemy (w/ Tonic)

ArcArc
PvEPvE
subclass
super
Chaos Reach
abilities
Healing Rift
Strafe Glide
Chain Lightning
Storm Grenade
aspects
Arc Soul
Electrostatic Mind
fragments
Spark of Amplitude
Spark of Beacons
Spark of Haste
Spark of Resistance
gear and mods
weapons
Thunderlord
ThunderlordExotic Machine Gun

Final blows with this weapon generate stunning lighting strikes from above. Lightning strikes grant a stack of Bolt Charge. Strong against [Disruption] Overload Champions.

Armor
HeadEmpty
Harmonic Siphon
Heavy Ammo Finder
Special Ammo Finder
HandsEmpty
Bolstering Detonation
Focusing Strike
Harmonic Loader

While standing in any rift, damaging a target will mark it. You deal extra damage to marked targets, and gain additional bonus damage with weapons that have a damage type matching your equipped Super. Weapon final blows while standing in any rift pause the rift's countdown, extending its duration.

LegsEmpty
Arc Weapon Surge
Elemental Charge
Recuperation
Class ItemEmpty
Proximity Ward
Special Finisher
Time Dilation
artifact perks
Anti-Barrier Shotgun
Unstoppable Pulse Rifle
Overload Breechloaded Grenade Launcher
Retinal Burn
Trace Evidence
Concussive Reload
Power from Pain
Wind Chill
Strengths and Weaknesses

strengths

  • Blinds basically everything
  • Incredible add clear
  • Lots of group synergy
  • Very easy to get going
  • Creates tons of Orbs

weaknesses

  • Boss damage depends on major cooldowns
  • Requires ammo economy awareness

Build Details

How It Works

A build I've been working on that focuses on the Blind mechanic and efficient use of the new Tonics. Really swell at add control and scales into late game due to Blind being overpowered.

Summary: Essentially the synergies between the new Tonic called "Refined Tonic of Amplified Arc" and the new Artifact Mods make Thunderlords and the various Volt legendaries pretty overpowered. Each Jolt or Lightening effect will blind your target, and everything around them.

It's basically a build that combined many little synergies and interactions into a cohesive whole that just clicks when playing it. Fun and satisfying.

Considerations: 1. Essentially everything you do will Blind enemies 2. Sanguine Alchemy nearly ensures 100% uptime for Healy Rift' 3. Corrasion shines as a primary with both Eddy and Volt 4. Thunderlords causes AoE blinds with every bolt 5. Effective against all Champion types (If using Shotty) 6. Orb generation is pretty nuts 7. Use the Refined Tonic of Amplified Arc!

Sanguine Alchemy The buff is really something. Makes the Healy Rift essentially limitless and adds a great damage buff. This is your primary source of survival (with Orbs and Devour as backups) and should be available anytime you need it.

Kinetic Slot:

  • Lost Signal is there to take advantage of the powerful Grenade and Stasis synergies provided with the new artifact. Great DPS weapon to fill in gaps and recover your Rift if on cooldown. Use it to enable Devour for additional survival in large fights.
  • (Optional) Instead go with Perfect Paradox (Shotgun) to help take out stronger foes and deal with Barrier champions.

Corrasion? Of course covering for Unstoppables, this weapon is a little monster in the build. Eddy+Volt is an incredible combo on it's own. With 100% uptime for Eddy making throwing Volt shots to create Jolt all over the battlefield. Each, of course, blinding the dickens out of enemies. Honestly try it out.

Where's the Indebted Kindness? You don't see it there? Keep it on you. It's not great for double special anymore due to the ammo changes, but I find myself switching to it when a Pulse Rifle just doesn't make sense. Make sure it has Volt!

Closing It's my first attempt at a true homebrew build and think I stumbled upon something special. Hope you like.

Gameplay Loop

PRE: USE YOUR TONIC OF AMPLIFIED ARC

  1. Cast Healy Rift and stand in it
  2. Shoot things with Thunderlords
  3. Profit
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