
Destiny 2 Warlock BuildSpicy Ramen v1.2
PvEFires a stream of sentient, toxic projectiles that track the targeted enemy.
Damaging a target with melee poisons them, dealing increasing damage over time. Defeating a poisoned target spreads the condition.
Provides a moderate benefit to the airborne effectiveness stat of all Weapons of Sorrow.
Build Details
Spicy Ramen v1.2
This is a small rework to take advantage of Revenant Artifact updates.
First mix your damage over time (DoT)
- 1 handful of unraveling noodles
- 1 scorch egg
- 1 DoT primary
Stir it with Necrotic Grip. Melt it down with some weaken. And then heat it up with some radiant.
———- Overall Osteo Striga and Necrotic Grip hits hard. And this build goes all in on damage over time, buffs, and debuffs, giving you add clear and boss damage.
It sets up a simple but effective approach where you just decide how many ingredients to throw at a foe. Basic red bar = Osteo Striga; basic yellow bar = Osteo and melee; tougher or larger group and we start adding scorch and weaken.
Abilities You really need the strand melee for the DoT it has, the void grenade for weaken, and while you could go with a rift instead for Hellion, Phoenix Dive recharges a lot faster.
The super is best as either Song of Flame or Needlestorm. The main decision is one shot or longer super. Needlestorm does benefit dark/light balance, transcendence loop a bit, but it isn't bad either way since we're getting so much from Osteo/Grace. Notably though, Song of Flame's melee actually procs Necrotic's poison.
Weapons Note for Osteo Striga, I recommend tactical mag on this. While you of course want to hit crits, there are of course some foes or scenarios that that is hard to do. Osteo take 7 crits or 14 body shots to apply poison. 14x2 = 28, which is what it goes to at base with tactical mag.
I did not include a specific heavy weapon for your special or heavy because it really is preference. For your special, youll want an incandescent perk, because that will stack with the Hellion aspect. Martyr's Retribution is the easiest to get and I prefer it to Wildstyle, which is the only other breach gl that has incandescent.
If going against Unstoppables though, swap out to an incandescent shotty. There are a good many of these, I prefer Ikelos or Sojourner's Tale.
For a heavy, additional incandescence is okay, e.g. Marsilion-C, or Speleologist, or just big solar damage, like Apex Predator.
Defense With orb pickup, we get a quick heal and woven mail or restoration. We get devour on all our abilities since our rift is also an attack (Hellion). Solitude is also debuffing enemy damage. In tough content, a heavy DoT build of course is great because you can hit things quick and pop behind cover while they die.
Surges Versus Ability Up Time Going instead with kinetic surges may seem to make sense on paper for this build, but I have timed myself with surges versus this set up in Lost Sectors, and the greater ability uptime always wins. Maybe that does make sense since simply because the 25% radiant buff, 15% weaken buff, and Hellion damage are so much higher when added up even though surges are more ‘always on.’ But more directly, it seems to be the issue of consistently having Hellion or a grenade when needed.
Artifact Perks Again, this was a redo to take advantage of the artifact. In particular the loss of anti-champ handcannon (this used to use Thorn). WE also get an extra source of weaken with our breach gl with this.
For maximum carnage, you have to get out of what is probably your usual habit of shooting until you get a final blow. Osteo has a bit of a delay even on the basic shots and then has a strong poison DoT.
For red bars, get used to how many shots you need to kill and don't overkill. Of course, shoot the red bar in the middle of any group, drop a Martyr's and just let the poison and scorch do the neighbors in.
Then switch to tougher targets and Osteo them until you see the poison burst. And alternate with your autoloading Martyrs.
Overall, it isn't much of a loop, more just a question of how many abilities you throw based on how tough the target is.
And as needed, use your finisher to gets a heal and Hellion back.
All in all, youll see we have so much background damage, even without building much specifically for super generation, we get it quickly just because there is so much total damage. Likewise, transcendence builds quickly.
Super or Transcendence are then the simple change for boss damage phases. Add in your super, or for transcendence, alternate weakening, radiant, and Osteo. And of course, your other weapons depending on what those are.
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