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Hunter

Destiny 2 Hunter BuildBakris Sum

ArcArc
PvEPvE
Updated on Jul 13, 2025
subclass
super
Gathering Storm
abilities
Gambler's Dodge
Triple Jump
Disorienting Blow
Lightning Grenade
aspects
Flow State
Tempest Strike
fragments
Spark of Amplitude
Spark of Discharge
Spark of Resistance
Spark of Shock
gear and mods
weapons
kinetic slotEmpty
Ergo Sum
Ergo SumExotic Sword

Final blows with this weapon grant stacks of Gathering Light, improving guard stats and lunge range. Stowing this weapon consumes all stacks, granting melee, grenade, and class ability energy.

Armor

While you have a Stasis or Arc Super equipped, your Dodge becomes a longer range, faster moving shift that partially cloaks you during use. After shifting, your Stasis and Arc weapons gain a stacking damage bonus for a short time. Final blows with this bonus active refund class ability energy.

HandsEmpty
Impact Induction
Bolstering Detonation
Focusing Strike
ChestEmpty
LegsEmpty
Arc Weapon Surge
Recuperation
Innervation
Class ItemEmpty
Bomber
Reaper
Special Finisher
artifact perks

Build Details

How It Works

We all know how busted arc conductor wave frame Ergo Sum is, but what if we could juice it even more? With the changes coming to mask of bakris we can now use it on the arc subclass which will really let us abuse Ergo Sum even more. You should be able to chain dodges back to back (which means more damage) as long as there are enough enemies to run past with arc conductor proc'd. There are about a million ways to have amplified up at all times, whether it be from arc multi kills, disorienting blow, or killing jolted targets. A stasis pulse/scout rifle would be good with the artifact mod so you can counter barriers. Jolt and blinding give us in build counters to the other two champ types. For stats try to juice up class and weapons as much as possible and then have melee and grenade at 70ish to make sure you can don't lose out on ionic trace value. With class ability changes you should have strong survivability thanks to the shield you'll get when using your class ability alongside amplified, and frost armor (which you can get from one of the artifact mods). If you ever run out of ergo sum ammo that's fine because you should still be able to spam tempest strike and your primary to do solid damage. I have a jolting feedback heavy weapon for more jolt procs, but as long as it is arc or stasis you should be good. The artifact mod and our fragments allow us to create a lot of ionic traces which means we should have insane uptime on every non-super ability, not just dodge.

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