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Titan

Destiny 2 Titan BuildAnti Champion Prismatic

PrismaticPrismatic
PvEPvE
Updated on Jul 19, 2024
11Favorites
subclass
super
Twilight Arsenal
abilities
Rally Barricade
Strafe Lift
Hammer Strike
Shackle Grenade
aspects
Diamond Lance
Knockout
fragments
Facet of Protection
Facet of Courage
Facet of Solitude
Facet of Awakening
Facet of Dawn
gear and mods
weapons
kinetic slotEmpty
power slotEmpty
Armor
HeadEmpty
Heavy Ammo Finder
Solar Siphon
HandsEmpty
Focusing Strike
Heavy Handed
Impact Induction
ChestEmpty
Concussive Dampener
Harmonic Resistance
Melee Damage Resistance

All shoulder charge abilities (Seismic Strike, Hammer Strike, or Shield Bash) deal bonus damage when activated in the air. Damaging mini-bosses, Tormentors, or Champions with your shoulder charge refunds your melee. Provides a small benefit to the airborne effectiveness stat of all weapons.

Class ItemEmpty
Bomber
Healthy Finisher
Proximity Ward
artifact perks
Counter Energy
Galvanic Armor
Radiant Orbs
Shieldcrush
Transference

Build Details

How It Works
  • Most people know about the void Peregrine Greaves build that can 1 shot champions up through GM level content. While I do like this build, I don’t love the survivability that you get from it, so I aimed to recreate this build but on prismatic.

  • And while this build doesn’t 1 shot in GM level content, it gets really close so all you have to do is deal a bit of damage before sprinting in with your shoulder charge. With Peregrine Greaves any shoulder charge ability will deal 225% more damage but on minibosses like champions, they will deal a whopping 1000% more damage. Sadly with prismatic we don’t have shield bash which does the most base damage, but we do have Hammer Strike which is still pretty strong.

  • So we take knockout to buff the damage we can do with our powered melee by 50%, then bring Facet of Courage to deal an additional 10% to a target with a stasis debuff. We can now use our shackle grenade to suspend, diamond lances to freeze, or you can get rapid precision hits to sever which will all activate this buff.

Video Guide
Gameplay Loop
  • So the Gameplay loop goes like this, Start to weaken the champion to about 80% health, critically wound an enemy to activate knockout, then suspend, freeze, or sever the champ to activate that darkness debuff. Finally run for at least 2 seconds, then jump in the air and hammer strike to obliterate that champion.

  • In the off chance you didn’t deal enough preliminary damage, quickly hit the finisher to finish them off. This is also why I run Proximity ward and healthy finisher to keep you alive while you finish them off.

  • In Master level and easier content, you will simply 1 shot the champion so no need to worry.

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