
Destiny 2 Hunter BuildUltimate Master Solo Ops
PvERockets embed themselves in struck targets and periodically eject incendiary fuel that inflicts Scorch. The longer this weapon goes without firing, the more fuel the next rocket contains. Strong against [Stagger] Unstoppable Champions.
Precision final blows reduce the cooldown of your Super. Modifies Golden Gun to fire a single, high-damage shot. Targets defeated by that shot give you Super energy and explode.
strengths
Deals with all 3 champ types
Designed for Master Solo Ops
weaknesses
No specific combos
Repetitive playstyle - could just be 24/7 solo ops lol
Build Details
This build is designed specifically for Master solo ops and to complete them as quickly and efficiently as possible whilst keeping the user alive.
To breakdown each part: Subclass
- Prismatic: Really great to pair a variety of abilities and combos to do damage, complete additional objectives and keep user alive
- Threaded spike: Can be changed for comb blow if you want for extra sustain, but I like it for severing as well as ability kill objectives.
- Grapple: Great movement for getting around large spaces like the beginning of K1 and Skywatch.
- Aspects - Ascension and Threaded Spectre: Basically emergency eject button. Helps clear groups of small ads especially in the corridors and dealing with those annoying mini bosses.
- Fragments: These have been chosen to be more solar-oriented, enhancing your Yeartide, as well as keeping you alive and providing more ability energy.
Guns
- Mint Retrograde: Great burst weapon for bosses, dealing with barrier champs and environment (e.g. creation crystals).
- Yeartide Apex: Awesome gun which provides great built-in survivability with kill clip. Use as your main weapon and to deal with overload champs.
- Dragon's Breath: Added to deal with Unstoppable champs and extra damage for end-bosses.
Armor
- Celestial Nighthawk: I run this to basically oneshot end bosses.
- Other armor, I tend to switch between 4 Lustrous and techsec, though use your preference.
Artifact Perks
- Added to deal with all three champ types as well as enhacing your existing abilities/damage types
This build is designed specifically for Master solo ops and to complete them as quickly and efficiently as possible whilst keeping the user alive.
To breakdown each part: Subclass
- Prismatic: Really great to pair a variety of abilities and combos to do damage, complete additional objectives and keep user alive
- Threaded spike: Can be changed for comb blow if you want for extra sustain, but I like it for severing as well as ability kill objectives.
- Grapple: Great movement for getting around large spaces like the beginning of K1 and Skywatch.
- Aspects - Ascension and Threaded Spectre: Basically emergency eject button. Helps clear groups of small ads especially in the corridors and dealing with those annoying mini bosses.
- Fragments: These have been chosen to be more solar-oriented, enhancing your Yeartide, as well as keeping you alive and providing more ability energy.
Guns
- Mint Retrograde: Great burst weapon for bosses, dealing with barrier champs and environment (e.g. creation crystals).
- Yeartide Apex: Awesome gun which provides great built-in survivability with kill clip. Use as your main weapon and to deal with overload champs.
- Dragon's Breath: Added to deal with Unstoppable champs and extra damage for end-bosses.
Armor
- Celestial Nighthawk: I run this to basically oneshot end bosses.
- Other armor, I tend to switch between 4 Lustrous and techsec, though use your preference.
Artifact Perks
- Added to deal with all three champ types as well as enhacing your existing abilities/damage types
Want to earn rewards by sharing your builds with your community?