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Hunter

Destiny 2 Hunter BuildUltimate Master Solo Ops

PrismaticPrismatic
PvEPvE
Updated on Sep 1, 2025
15Favorites
subclass
super
Golden Gun: Marksman
abilities
Gambler's Dodge
Triple Jump
Threaded Spike
Grapple
aspects
Ascension
Threaded Specter
fragments
Facet of Balance
Facet of Blessing
Facet of Purpose
Facet of Dawn
Facet of Protection
gear and mods
weapons
Dragon's Breath
Dragon's BreathExotic Rocket Launcher

Rockets embed themselves in struck targets and periodically eject incendiary fuel that inflicts Scorch. The longer this weapon goes without firing, the more fuel the next rocket contains. Strong against [Stagger] Unstoppable Champions.

Armor

Precision final blows reduce the cooldown of your Super. Modifies Golden Gun to fire a single, high-damage shot. Targets defeated by that shot give you Super energy and explode.

HandsEmpty
ChestEmpty
LegsEmpty
Class ItemEmpty
artifact perks
Anti-Barrier Scout and Pulse
Overload Rapid Fire
Radiant Shrapnel
Cauterized Darkness
Elemental Coalescence
Shieldcrush
Strengths and Weaknesses

strengths

  • Deals with all 3 champ types
  • Designed for Master Solo Ops

weaknesses

  • No specific combos
  • Repetitive playstyle - could just be 24/7 solo ops lol

Build Details

How It Works

This build is designed specifically for Master solo ops and to complete them as quickly and efficiently as possible whilst keeping the user alive.

To breakdown each part: Subclass

  • Prismatic: Really great to pair a variety of abilities and combos to do damage, complete additional objectives and keep user alive
  • Threaded spike: Can be changed for comb blow if you want for extra sustain, but I like it for severing as well as ability kill objectives.
  • Grapple: Great movement for getting around large spaces like the beginning of K1 and Skywatch.
  • Aspects - Ascension and Threaded Spectre: Basically emergency eject button. Helps clear groups of small ads especially in the corridors and dealing with those annoying mini bosses.
  • Fragments: These have been chosen to be more solar-oriented, enhancing your Yeartide, as well as keeping you alive and providing more ability energy.

Guns

  • Mint Retrograde: Great burst weapon for bosses, dealing with barrier champs and environment (e.g. creation crystals).
  • Yeartide Apex: Awesome gun which provides great built-in survivability with kill clip. Use as your main weapon and to deal with overload champs.
  • Dragon's Breath: Added to deal with Unstoppable champs and extra damage for end-bosses.

Armor

  • Celestial Nighthawk: I run this to basically oneshot end bosses.
  • Other armor, I tend to switch between 4 Lustrous and techsec, though use your preference.

Artifact Perks

  • Added to deal with all three champ types as well as enhacing your existing abilities/damage types
Gameplay Loop

This build is designed specifically for Master solo ops and to complete them as quickly and efficiently as possible whilst keeping the user alive.

To breakdown each part: Subclass

  • Prismatic: Really great to pair a variety of abilities and combos to do damage, complete additional objectives and keep user alive
  • Threaded spike: Can be changed for comb blow if you want for extra sustain, but I like it for severing as well as ability kill objectives.
  • Grapple: Great movement for getting around large spaces like the beginning of K1 and Skywatch.
  • Aspects - Ascension and Threaded Spectre: Basically emergency eject button. Helps clear groups of small ads especially in the corridors and dealing with those annoying mini bosses.
  • Fragments: These have been chosen to be more solar-oriented, enhancing your Yeartide, as well as keeping you alive and providing more ability energy.

Guns

  • Mint Retrograde: Great burst weapon for bosses, dealing with barrier champs and environment (e.g. creation crystals).
  • Yeartide Apex: Awesome gun which provides great built-in survivability with kill clip. Use as your main weapon and to deal with overload champs.
  • Dragon's Breath: Added to deal with Unstoppable champs and extra damage for end-bosses.

Armor

  • Celestial Nighthawk: I run this to basically oneshot end bosses.
  • Other armor, I tend to switch between 4 Lustrous and techsec, though use your preference.

Artifact Perks

  • Added to deal with all three champ types as well as enhacing your existing abilities/damage types
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