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Warlock

Destiny 2 Warlock BuildNuke Them From ORBIT! (Healing Edition)

SolarSolar
PvEPvE
subclass
super
Song of Flame
abilities
Phoenix Dive
Strafe Glide
Celestial Fire
aspects
Heat Rises
Hellion
fragments
Ember of Ashes
Ember of Benevolence
Ember of Empyrean
Ember of Torches
gear and mods
weapons
Dragon's Breath
Dragon's BreathExotic Rocket Launcher

Rockets embed themselves in struck targets and periodically eject incendiary fuel that inflicts Scorch. The longer this weapon goes without firing, the more fuel the next rocket contains. Strong against [Stagger] Unstoppable Champions.

Armor

Healing grenades spawn a Restorative Turret. Healing allies occasionally spawns an Orb of Power.

HandsEmpty
Heavy Handed
Impact Induction
Impact Induction
ChestEmpty
Charged Up
Harmonic Resistance
Stasis Resistance
LegsEmpty
Innervation
Solar Scavenger
Solar Weapon Surge
Class ItemEmpty
Powerful Attraction
Special Finisher
Time Dilation
artifact perks
Concussive Reload
Debilitating Wave
Overload Breechloaded Grenade Launcher
Total Carnage
Rapid Impacts
Killing Breeze
Served Cold
Strengths and Weaknesses

strengths

  • Healing
  • Add Clear
  • Onslaught, but also most of PVE
  • Ridiculously Satisfying
  • Artifact Mods dont matter much

weaknesses

  • Probably not best for GMs, but simply switch HeatRises for Touch of Flame
  • Artifact Mods dont matter much

Build Details

How It Works

Consume grenade to activate HEAT RISES, and create a healing turret.

Fly around and murder enemies to get grenade and melee energy.

You don't have to worry about activating Restoration X2 nearly as much as other builds. We have great reasons to spam Phoenix Dive since its scorches enemies and activates SOLAR BUDDY via Hellion.

Melee energy will also get grenades back due to our mod setup + Abbarant Action.

All 3 weapons will give you your grenade back on their own (via perks or firesprites).

TONS of orbs of power!

Keep healing turrets close to allies.

Phoenix Dive is almost always available, but don't forget FINISHERS will also bring us down to earth. Also gives ammo to our party.

Dragon'sBreath + Mountaintop + Celestial Fire + Igntiion = ridiculous burst damage.

Sometimes its best to use your super to make 6-8 healing turrets instead of doing damage. Judgement call but as a healer its great to have options.

Abbarant Action is so crazy good that you can have many perk combinations. Pugilist + Demolitionist seems to be the best. Incandescent is also great if you want more ignitions.

Gameplay Loop

HeatRising - consume grenade Murder enemies Spam Charged Melee Create Healing Turrets FInishers = infinite special ammo Great support for allies.

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