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Warlock

Destiny 2 Warlock BuildNova Warp Spam

VoidVoid
PvEPvE
Updated on Dec 12, 2024
1Favorite
subclass
super
Nova Warp
abilities
Healing Rift
Burst Glide
Pocket Singularity
Magnetic Grenade
aspects
Chaos Accelerant
Feed the Void
fragments
Echo of Cessation
Echo of Undermining
Echo of Persistence
Echo of Harvest
gear and mods
Armor

Void-damage kills increase ability energy recharge rate.

HandsEmpty
Firepower
Firepower
Harmonic Loader
ChestEmpty
Arc Resistance
Void Resistance
Solar Resistance
LegsEmpty
Void Weapon Surge
Void Weapon Surge
Void Weapon Surge
Class ItemEmpty
Time Dilation
Proximity Ward
Bomber
artifact perks
Power from Pain
The Thick of It
Debilitating Wave
Concussive Reload
Curative Orbs
Supernova
Kinetic Impacts
Strengths and Weaknesses

strengths

  • Fast CD on Nova Warp and grenade
  • Low-complexity build
  • Primary and fragments are flexible
  • You've probably never use the shotgun blast charged magnetic grenade before

weaknesses

  • Relies on slaying out with Devour to stay alive
  • No Overshield
  • No transcendence
  • Sometimes the slowest part of the build is charging the grenade

Build Details

How It Works

100 Res & 30 Int! Do not drop below 30 Int and any point above 30 is wasted.

Paracausal Affinity is a 6-second 20% damage increase that procs on any matching element damage. It refreshes itself too, meaning once it's rolling it keeps going. Naturally, like all things void, it pairs quite nicely with Nezarec's Sin to keep your abilities rolling. Abyssal Extractors combined with the new roaming super changes means Nova Warp is up extremely quickly, allowing for minimal downtime on potent add clear. Looking to keep core cooldowns as short as possible, our two fastest charging grenades are scatter and magnetic both at 1:45 (with 100 Disc dropping it 0:45). But, thanks to Chaos Accelerant, magnetic grenades gain an extra reduction in CD which stacks alongside our Devour, Abyssal Extractors, and presumable Tier 10 Disc.

This is a self-charging add clear menace. Multiple supers in Vanguard Ops boss phases (three in a single Navota). 100+ kills in Gambit with easily three supers. 300+ in Contest of Elders with multiple supers a room. Not tested beyond Wave 30 in Onslaught. No stacking multiple debuffs and tracking specific perks, just charge grenade, left click, and super as often as you can.

This build is extremely flexible in what you want to bring in. I've played with Blink a fair bit which offers better survivability, but conflicts with charging a grenade. You can swap out any void primary, and you other slot can be what ever utility they really need to be.

Gameplay Loop
  1. Open with charged magnetic grenade

  2. Clear adds with Reckless Oracle

  3. Grenade and super on cooldown

  4. Lost Signal / Edge Transit for high-health targets

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