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Warlock

Destiny 2 Warlock BuildSlide Zapper

PrismaticPrismatic
PvEPvE
subclass
super
Song of Flame
abilities
Phoenix Dive
Strafe Glide
Arcane Needle
Storm Grenade
aspects
Feed the Void
Lightning Surge
fragments
Facet of Balance
Facet of Dominance
Facet of Sacrifice
Facet of Purpose
Facet of Protection
Facet of Bravery
gear and mods
weapons
Dragon's Breath
Dragon's BreathExotic Rocket Launcher

Rockets embed themselves in struck targets and periodically eject incendiary fuel that inflicts Scorch. The longer this weapon goes without firing, the more fuel the next rocket contains. Strong against [Stagger] Unstoppable Champions.

Armor

While you have an Arc ability equipped, Arc ability or Jolt final blows increase the recharge rate of your abilities and extend the duration of Stormtrance.

HandsEmpty
Heavy Handed
Heavy Handed
Fastball
ChestEmpty
Void Resistance
Void Resistance
LegsEmpty
Arc Weapon Surge
Strand Weapon Surge
Invigoration
Class ItemEmpty
Reaper
Powerful Attraction
artifact perks
Solar Fulmination
Radiant Orbs
Shieldcrush
Winning Hand
Authorized Mod: Elemental Charge
Transference

Build Details

How It Works

Add zapper build.

Idea here revolves around Conduction Tines from Crown of Tempest giving you back your slide zap and grenade by keeping up Jolts and ability spam. Your sliding and your grenade should arc out,(Facet of Dominance) and in the process start to refund abilities (facet of balance). Each slide should be taking out several enemies creating orbs which should give you restoration from Facet of Purpose, which procs Facet of Sacrifice, to further boost darkness energy gain. I like Facet of Protection for damage resist since your in the thick often but you can run Facet of Bravery for unravelling round on strand to give darkness debuffs. (thats why there size up there when i know only 5 facets can be chosen. you can choose.)

Only required weapon choice should be something with Jolt. Either Indebted or Corrasion works great. I pair with another gun that can break the other type of Champ (the call, final warning, or outbreak) if you use two non exotics in primary and secondary slots, i would either run dragons breath or worm with the right artifact mods to make them more potent.( could even run the Lightfall void MSG from Rohan, toss on the void artifact mod and have sooooome synergy with the warlock transcendence grenade LOL)

for the missing mod slots, add what you like for the additional spots, and match the energy mods to the current mods and current equipped weapons.

The Way i kind of run this is: Throw a grenade in to jolt to start conduction tines and start devour, slide in and hit a big group and continue that until they thin out, then come back out and start jolting with my weapon. (DO NOT SLIDE INTO CURSED THRALL OR SCREEBS) Then ideally after a couple cycles of this you can pop transcendence and really start spamming. Throw a grenade, which now weakens with Dominance, then them slide into it and zap, rinse repeat. At the end of this transcendence cycle my super is either full or almost full and then ill pop that.

It does have a little bit to work towards with boss damage, but i do usually run this with group and rely on my heavy/ weapons to do most of the heavy lifting there (or if i have super up).

I think theres still room for weapon options, i just personally dont have many unlocked.

Gameplay Loop

Grenade, zap, shoot, transcend, super, repeat.

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