
Destiny 2 Hunter BuildThe Immortal Hawk
PvEFinal blows with this weapon cure you and increase reload speed; reloading after final blows cures nearby allies.
Precision final blows reduce the cooldown of your Super. Modifies Golden Gun to fire a single, high-damage shot. Targets defeated by that shot give you Super energy and explode.
strengths
Survivability
Super Regen
Ability Regen
Team Healing
All 3 Champion Stuns
Increased Reload Speed
Self Healing
Ease of use
weaknesses
Lack of scorch (except Knife Trick melee)
No ignitions
Requires precision shots/kills
Build Details
<Red Death Reformed & Celestial Nighthawk Synergy>
This build is built around two exotics, Red Death Reformed & Celestial Nighthawk. With precision hits/kills being the name of the game for Celestial Nighthawk (to reduce super cooldown), Red Death Reformed synergize's well, with precision kills granting +100 Reload speed & 0.85x Reload Duration Multiplier, stunning Unstoppable Champions, and reducing your super cooldown by granting 1.5 to 4.5 Golden Gun Super energy per kill (varies depending on rank). Furthermore, whilst getting enhanced super energy per precision kill, Red Death Reformed grants cure x2 by reloading after final blows, and restoration x2 (with the catalyst) every 2 kills.
[Aspects]
Knock 'Em Down- Increases Marksman Golden Gun by 4 seconds, and refunds knife trick while radiant, which we can have near permanent uptime due to a fragments which will be listed below.
On Your Mark- Primarily utilized to increase reload speed and handling (which also applies to allies through precision kills, which you'll be primarily getting) but really used due to not needing gunpowder gamble.
[Fragments]
Ember of Benevolence: By applying restoration, cure, or radiant you receive 400% Additional Base Grenade, Melee, and Class Ability Regeneration Rate. This practically has 100% uptime due to Red Death Reformed appling cure/restoration, cure/restoration from healing grenade, and radiant being easily available and having high uptime.
Ember of Solace- Extends radiant and restoration by 50%, thus furthering your uptime.
Ember of Empyrean- Solar Kills extend the duration of Restoration and Radiant effects up to the maximum of 15 seconds. This is applied by gun kills and ability kills (which makes the uptime nearly 1000% as previously stated).
Ember of Tempering- Solar Kills extend the duration of Restoration and Radiant effects up to the maximum of 15 seconds granting recovery, airborne effectiveness, and spawning a firesprite. This furthers our team utility healing.
Ember of Torches- Powered Melee Hits make you and allies within 8 meters Radiant for 8 seconds (12 with Ember of Solace). Extremely easy to achieve with increased ability regen, and knock em down, and enables your weapons to stun Barrier Champions.
[Lost Signal & VS Chill Inhibitor]
Lost Signal- Used to stun Overload Champions due to the artifact perk, and produces and immense amount of super energy, plus having demo is a nice addition, but not needed.
VS Chill Inhibitor- Just a really good gun for dealing with bosses and champions. I recommend to have envious arsenal for ease of use and damage rotations.
- Shoot enemies in head and reap the benefits of super regen, ability regen, self/team healing, champion countering, and being an immortal healing bird.
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