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Hunter

Destiny 2 Hunter BuildShock & Awe

PrismaticPrismatic
PvEPvE
subclass
super
Storm's Edge
abilities
Marksman's Dodge
Triple Jump
Snare Bomb
Arcbolt Grenade
aspects
Ascension
Gunpowder Gamble
fragments
Facet of Purpose
Facet of Dominance
Facet of Blessing
Facet of Mending
Facet of Protection
Facet of Hope
gear and mods
weapons
Edge of Concurrence
Edge of ConcurrenceExotic Glaive

Melee and projectile damage charge this weapon. When fully charged, [Alternate Weapon Action] to enable a special ranged attack. Sustained projectile damage causes targets to become jolted.

Armor
HeadEmpty
Harmonic Siphon
Special Ammo Finder
Special Ammo Scout

Increases Glaive reload speed and melee damage when surrounded. Glaive melee final blows overflow a round to the magazine. Glaive projectile final blows detonate in an explosion.

ChestEmpty
Melee Damage Resistance
Concussive Dampener
LegsEmpty
Arc Weapon Surge
Recuperation
Recuperation
Class ItemEmpty
Time Dilation
Powerful Attraction
Special Finisher
artifact perks
Strengths and Weaknesses

strengths

  • Amazing Ad Clear and Healing Options
  • Still Works Well On Champs
  • Not Meta/Fun

weaknesses

  • Not Meta

Build Details

How It Works

This goes over the whole reason for everything.

  1. Grenades Use grenades as you get them, prioritize them over the big shot if possible, simply just to save glaive shot ammo

  2. Melee You don't get much of a chance to use the melee in this build and thats why its a weaken nade. Throw it at a big target like a champ once they get stunned and just go to town on them from there via glaive melee or other option (mostly melee).

  3. Class ability Use this whenever you don't have the big shot up, helps to feed into gamble and gets you up and out.

  4. Super Don't sleep on this super, its not amazing but not bad either, it is here for harmonic reasons but will put in work in killing and if you need to get out of a potentially dangerous attack.

  5. Aspects Ascension is for getting up and out, when something gets behind you, pop it to get into the air and block and move backwards to get out, this ensures that 9/10 times you can only be hit by what your looking at on the ground.

Gamble is meant to be thrown when you get it, don't hold onto it, it is there for healing and mini (youtube censored words).

  1. Fragments The only frags that really matter are Blessing, Dominance and Protection. Blessing activates on glaive melee kills and is a bulk of the healing device. Dominance is for spreading jolt in order to activate amplified to get Hope to get more Ascension to get more Gamble to get more looping.

THIS IS THE IMPORTANT SECTION

  1. Glaive melee count for Spark of Blessing.
  2. Try to direct impact with the glaive big shot. This means you get the kill on the enemy returning energy for the loop and since it counts as an additional shot it's free ammo/energy efficiency and getting the kill causes the explosion with Tritons Vice to activate.
  3. Use the glaive shield when you can, don't worry about getting the shot if staying alive is your priority at the moment.
  4. The glaive charges barrier energy at 1% at 1sec, use that info if you don't have ammo and keep using the glaive melee, it will still save you and work, it is not locked by bad ammo rng.
  5. Have Fun, this build is really good and very satisfying to use.
Gameplay Loop

Gameplay loop

  1. Throw nade when you get them
  2. Charge up big shot from glaive via waiting for the shield to fill naturally or getting shots in
  3. Use big glaive shot to DIRECT IMPACT the enemy(more explained in the description)
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