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Hunter

Destiny 2 Hunter BuildStasis Shattering Fealty - Ranged

StasisStasis
PvEPvE
subclass
super
Silence and Squall
abilities
Gambler's Dodge
Triple Jump
Withering Blade
Glacier Grenade
aspects
Grim Harvest
Touch of Winter
fragments
Whisper of Rime
Whisper of Conduction
Whisper of Rending
Whisper of Shards
Whisper of Hunger
gear and mods
weapons
Wicked Implement
Wicked ImplementExotic Scout Rifle

Rapidly landing precision hits causes targets to become slowed. Strong against [Disruption] Overload Champions.

energy slotEmpty
power slotEmpty
Armor

Withering Blade hits and bounces create a small Stasis crystal and refund a portion of melee energy. Using Withering Blade to shatter crystals or frozen targets releases a spread of Withering Blades.

HandsEmpty
Heavy Handed
Momentum Transfer
ChestEmpty
Arc Resistance
Solar Resistance
Void Resistance
LegsEmpty
Recuperation
Stasis Weapon Surge
Stasis Weapon Surge
Class ItemEmpty
Reaper
Time Dilation
artifact perks
Crystalline Converter
Hail The Storm
Brain Freeze
Served Cold
Strengths and Weaknesses

strengths

  • Crowd Control
  • Damage
  • Defenses

weaknesses

  • Healing

Build Details

How It Works

In Stasis each class gets a specialty; Hunters get Slow, Titans get Shatter and Warlocks get Freeze. But with if Hunters could steal everyone's specialty and shove it into a Shuriken? That's what Mask of Fealty basically does. 

From the Destiny Data Compendium (DDC), Mask of Fealty does a few things:

  • Creates a small Stasis Crystal when Withering Blade hits an enemy or a solid object (wall/floor)
  • If the enemy isn't killed and the Stasis Crystal spawns close enough to them it will freeze them. 
  • Every time a Withering Blade bounces off an enemy or solid object it restores 7.5% Withering Blade energy with no flat gain penalty.
  • Hitting a Frozen enemy or Crystal with a Withering Blade causes a scatter of 3 shurikens (the part with frozen enemies is currently bugged). You likely won't see the shurikens but you'll see the crystals caused by them.

So this takes one of the weakest Hunter melees and gives it hard crowd control, damage and area of effect damage. Which is very fun.

Build Details:

  • Grenade: Glacier for bosses and Coldsnap for lots of enemies.
  • Aspects: Grim Harvest and Touch of Winter. We take these for Frost Armor access, melee regen and improved grenades
  • Fragments (5): Rime, Conduction, Hunger, Rending and Refraction or Shards. 
  • Stats: Max Resilience, Max Strength, as much Recovery and Discipline as you can manage. 30 Mobility and Intellect of you can. 

Weapons:

  • Wicked Implement: I can't recommend this enough. When Wicked Implement shatters a Stasis Crystal it creates a Stasis Shard and we shatter Crystals alllll the time. 
  • Strategist-Collective Action Legendary Weapon: get dodge back faster and get a damage boost whenever you collect Stasis Shards. Use for Close Build. Bold Endings from Pale Heart or Veiled Threat from Episode Echoes.
  • Pugilist-Collective Action Legendary Weapon: get melee back faster and get a damage boost whenever you collect Stasis Shards. Use for Ranged Build. Disparity from exotic mission Operation: Seraph Shield. 
  • Pugilist-Headstone Legendary Weapon: get melee energy and use the range to make crystals. Use for Ranged Build. Disparity from exotic mission Operation: Seraph Shield
Video Guide
Gameplay Loop

Generally it's pretty simple. Throw a Withering Blade shuriken and create crystals and Frozen enemies. Shoot them to cause shatters. Try to hit frozen enemies with shurikens when possible. If using Wicked Implement, shatter every crystal. Try to stay where Conduction brings Stasis Shards back to you. 

The instant crystal generation can also be useful for quick cover. Throw at the ground and get a crystal. In close quarters try to ensure Withering Blades bounce off as many walls as possible because every bounce creates a stasis crystal and restores melee energy.

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