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Titan

Destiny 2 Titan BuildArc Falling Star

ArcArc
PvEPvE
subclass
super
Thundercrash
abilities
Thruster
Strafe Lift
Thunderclap
Pulse Grenade
aspects
Knockout
Touch of Thunder
fragments
Spark of Resistance
Spark of Shock
Spark of Amplitude
Spark of Frequency
Spark of Beacons
Spark of Magnitude
gear and mods
Armor
HeadEmpty
Ashes to Assets
Hands-On
Harmonic Siphon
HandsEmpty
Firepower
Heavy Handed

Greatly increases your Thundercrash damage and grants you damage resistance after impact. Melee final blows while amplified grant you Super energy.

LegsEmpty
Arc Weapon Surge
Recuperation
Arc Weapon Surge
Class ItemEmpty
Outreach
Time Dilation
artifact perks
Trace Evidence
Conductive Cosmic Crystal

Build Details

How It Works

Cuirass of the Falling Star:

  • 55% more Thundercrash damage
  • 50% damage resist after super activation for 5 seconds. 
  • Melee kills while Amplified give 2.5-3% super energy. Note that Jolt from melees will not count as the melee kill itself. 

  • Super: Thundercrash

  • Grenade: Any grenade in Touch of Thunder
  • Melee: Thunderclap for the AoE
  • Class Ability: Flexible but Thruster is nice. Barricades may help during DPS.
  • Aspects
    • Knockout - how we get Amplified and boosts melee. 
    • Touch of Thunder - kind of by default since Juggernaut is only for Seismic Strike. Still, good grenade buffs.
  • Fragments: Shock, Resistance, Amplitude, Frequency
  • Stats: Max Resilience. Max Strength. As much Recovery and Discipline as possible. 30 Intellect.
  • Weapons: Want to Restore melee and buff melee. My favorite are Pugilist-One Two Punch Shotguns. For those you have Perfect Paradox from Episode Echoes and Prophet of Doom from Garden of Salvation (updated). For Primary weapons Pugilist-Voltshot Brigand’s Law is nice and Monte Carlo always works.
  • Gameplay Loop
    • Melee kills while Amplified give super energy. 
    • Get a melee kill to get Amplified. Continue punching. 
    • Use weapons to restore Melee charge (Pugilist) and buff melee damage (1-2 Punch).

Artifact Perks:

  • Trace Evidence (Column 3) - Top option because it gives Ionic Traces on rapid arc kills. Boost will give armor charge too. Recommend Boosting this. 
  • Retinal Burn (Column 4) - Extra Blind at the cost of Armor Charge. Only use if Boosting Trace Evidence.
  • Conductive Cosmic Crystal (Column 5) - A little extra damage if you can get a Stasis debuff on a boss. Coordinate with your team or use a chill clip weapon. 
  • Thick of It (Act 2 Column 3) - Grants Armor Charge while getting multikills while surrounded. Ideal on Titan.
  • Curative Orbs (Act 2 Column 4) - When Boosted lets orbs and Ionic Traces heal you. Fantastic for sustain.
  • Arc Compounding (Act 2 Column 5) - 2 out of 3 of these builds are constantly Blinding. This is great. 

Mods:

  • Helmet - Arc Siphon and super regen mods (Dynamo, Ashes to Assets or Hands On). Heavy or Special Ammo Finders as needed.
  • Arms - Firepower and/or Heavy Handed to make orbs. Maybe Font of Focus or Vigor for more Discipline or Strength
  • Chest - Resist mods. Maybe a reserves mod for boss dps.
  • Legs - Recuperation for Healing. 2x Arc Surges for damage. 
  • Class Item - Time Dilation for Surges. Reaper for extra orbs. 

General Weapon Recommendations:

  • Primary Weapons - weapons with Voltshot or Jolting Feedback. Ability regen perks like Demolitionist or Pugilist can help.
  • Special Weapons - So many good options for Arc. Rocket Sidearm, Shotgun, Fusion Rifles or Wave Grenade Launchers. Chain Reaction or Voltshot are ideal for add clear.
  • Heavy Weapons - Grenade Launchers or Machine Guns or Rocket Launchers
  • Exotics:
    • Centrifuse - Free Blind on a primary
    • Coldheart - Free Ionic Traces
    • Delicate Tomb - Free Ionic Traces
    • Ex Diris - Free Blind and utilizes grenade launcher artifact perks from this episode.
    • Queensbreaker - Free Blind
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