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Destiny 2 Hunter BuildGifted Conviction

ArcArc
PvEPvE
subclass
super
abilities
Gambler's Dodge
Combination Blow
aspects
Ascension
Tempest Strike
fragments
Spark of Amplitude
Spark of Frequency
Spark of Ions
Spark of Resistance
Spark of Volts
gear and mods
weapons
kinetic slotEmpty
Trinity Ghoul
Trinity GhoulExotic Combat Bow

Fires an arrow that splits when released. Aiming down sights and fully drawing the bow both decrease the spread.

power slotEmpty
Armor
HeadEmpty
Dynamo
Hands-On
Harmonic Siphon
HandsEmpty
Heavy Handed

Activating Ascension or Tempest Strike throws bouncing explosives at nearby targets that jolt and damage them. Jolting nearby targets grants you damage resistance.

LegsEmpty
Stacks on Stacks
Class ItemEmpty
Powerful Attraction
Powerful Attraction
stats priority
Melee
Super
Grenade
Class
Health
Weapons
artifact perks
Dielectric
Elemental Orbs: Arc
Elemental Siphon
Gravitic-Voltaic Charge
Strengths and Weaknesses

strengths

  • add clearing
  • damage reduction
  • healing

weaknesses

Build Details

How It Works

The Gameplay Loop section outlines what this build does.

You can use whatever super, jump, grenade, kinetic and power weapon you want. There's even room for a few armor mods.

See below for in depth explanations for each piece of this build, as well as my recommendations that are not strictly necessary for the core mechanics of this build, but that I find make a good complement to it.

In-Depth Explanation

Gameplay Loop
  1. Sprint straight towards the thing(s) you want dead.
  2. Tempest Strike. This attack will launch you in the air a bit. If you already had your Gambler's Dodge charged up, great. If not, then as long as Tempest Strike gets a kill, you will get your Dodge back, because you are using Combination Blow. If you didn't have your dodge charged beforehand, and you also did no get a kill, skip to step 6.
  3. While you are airborne at the end of Tempest Strike, hit your Ascension. You may have already killed everything, but Ascension amplifies us and our allies, and because we are using Gambler's Dodge, Ascension will give us back our melee charge, which is what will allow us to loop back to step one later. It also gives you more elevation, allowing you to proceed to step 4. You can also double or triple jump to get even more altitude.
  4. Look down. Is anything still alive down there? If so, fire off a quick shot from Trinity Ghoul. Assuming you have it masterworked, you've probably been getting enough arc kills to proc its Lightning Rod trait. If you do not have Trinity Ghoul masterworked, a great replacement is Psychopomp with Rolling Storm, or another weapon with Rolling Storm, Voltshot, or Jolting Feedback. Alternatively, toss a grenade down there. You can also use this time airborne to look around for your next Tempest Strike target.
  5. If you have identified your next Tempest Strike target, point yourself towards them and activate your sprint while still in the air. You will now hit the ground running (literally) and be ready to Tempest Strike again.
  6. If you broke down during some part of this loop and don't have your melee charged up, you shouldn't have too hard of a time just shooting things until you get your melee back. I recommend something in the kinetic slot with the Pugilist perk to help speed this along. If you end up in a situation where your dodge is charged but not your melee, just tumble or hit an Ascension to get melee back instantly.
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