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Hunter

Destiny 2 Hunter BuildAssassin / Liar faceroll build

PrismaticPrismatic
PvEPvE
By JZTN
Updated on Jul 16, 2024
8Favorites
subclass
super
Shadowshot: Deadfall
abilities
Gambler's Dodge
Triple Jump
Combination Blow
Grapple
aspects
Threaded Specter
Winter's Shroud
fragments
Facet of Blessing
Facet of Protection
Facet of Courage
Facet of Honor
Facet of Bravery
Facet of Awakening
gear and mods
weapons
Graviton Lance
Graviton LanceExotic Pulse Rifle

Second shot of a burst rips a hole through space-time, doing high damage and recoil with no falloff.

Armor
HeadEmpty
Hands-On
Harmonic Siphon
Hands-On
HandsEmpty
Heavy Handed
Impact Induction
Heavy Handed
ChestEmpty
Arc Resistance
Solar Resistance
Void Resistance
LegsEmpty
Recuperation
Void Weapon Surge
Void Weapon Surge
artifact perks
Anti-Barrier Pulse Rifle
Elemental Siphon
Galvanic Armor
Radiant Orbs
Unstoppable Sidearm
Transference
Shieldcrush
Winning Hand

Build Details

How It Works

This build is centered around the Spirit of the Assassin / Spirit of the Liar exotic Hunter class item, should you be fortunate enough to have it. It should be effective in all content up to raids and dungeons. It might be effective in certain GMs, but there are probably better options out there for those.

Anyway, it does a lot! Including: locking down entire rooms, stunning champs, killing said champs with your bare hands, keeping you invisible and buffed in various other ways, and making lots of orbs. Oh, and it saturates the battlefield with a small militia of strand clones.

Your super and transcendence will be up frequently. Use 'em!

I pair it with a BnS Edge Transit for boss DPS. It's no Nighthawk, but it'll do.

For champs: Dodge to slow + stun overloads, The Call for unstoppables, and barriers are handled by your radiant buff, which you'll pretty much always have.

Enjoy!

Gameplay Loop
  1. Grapple melee, which counts as a grenade attack and a melee attack, and which (when it kills an enemy) will:
    • Make you invisible
    • Grant one stack of combination blow
    • Proc Cross Counter (don't need to kill for this one)
    • Create a tangle
    • Start health regeneration
    • Grant your void weapons volatile rounds and your strand weapons unraveling rounds
    • Create an orb, which you'll instantly collect, triggering: - Small health refill - Void weapons buff via surges - Bonus super and grenade energy - Radiant buff
    • Note: If you don't kill the enemy with the grapple melee, just skip to the next part and you'll get most / all of these benefits throughout the loop
  1. Dodge, which will:
    • Collect the orb from earlier if it eluded your grasp
      • Also, all other nearby orbs
    • Slow nearby enemies via stasis aspect
    • Create a strand clone via strand aspect
    • Proc reaper so next weapon kill creates an orb
    • Refill your melee energy
  1. Melee the next thing you see, which will:
    • Hurt the bad guy (a lot, thanks to Cross Counter, combination blow, and synergy with Facet of Courage + slowed enemies)
    • Trigger/proc Cross Counter
    • Refill some grenade energy
    • On kill:
      • Make you invisible
      • Create an orb, which you'll instantly collect, triggering all orb-collect benefits
      • Refill some super energy
      • Recharge your dodge
      • Start health regeneration

Repeat and use weapons (what are those?) as needed until enemies are dead and you are not.

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