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Hunter

Destiny 2 Hunter BuildEoF WiP Prismatic Hunter

PrismaticPrismatic
PvEPvE
Updated on Aug 4, 2025
1Favorite
subclass
super
Golden Gun: Marksman
abilities
Gambler's Dodge
Triple Jump
Threaded Spike
Swarm Grenade
aspects
Gunpowder Gamble
Ascension
fragments
Facet of Awakening
Facet of Balance
Facet of Hope
Facet of Protection
Facet of Purpose
gear and mods
weapons
Still Hunt
Still HuntExotic Sniper Rifle

Pick up Orbs of Power or land precision hits to charge this weapon's Super bar. Once full, [Alternate Weapon Action] to fire Golden Gun shots.

Armor
HeadEmpty
Stasis Siphon
Super Font
Harmonic Siphon
HandsEmpty
Firepower
Grenade Font
Fastball
ChestEmpty
Concussive Dampener
Harmonic Resistance
Arc Resistance
LegsEmpty
Elemental Charge
Absolution
Innervation
stats priority
Grenade
Melee
Class
Super
Weapons
Health
artifact perks
Tightly Woven
Fever and Chill
Elemental Coalescence
Frigid Glare
Frost Renewal
One with Frost
Refresh Threads
Shieldcrush

Build Details

How It Works

Soil and spirit of cyrtarachne on the exotic class item.

Intro

The idea is to leverage artifact mods to stack frost armor in addition to the woven mail from the exotic class item and amplified from ascension. This description is assuming you have already seen or used similar builds so I will just explain specific choices/tweaks. Also, this is still in testing and limited to what I currently have access to so it is far from perfected.

Stats

Aim for 100+ grenade, 100+ melee, and 70-100 class. Outside of that, you will likely end up with 70+ super and/or weapons due to the currently available armor archetype options which I find perfectly fine as this is meant to be a well rounded, defensive build, maximizing cooldown rates for ability cycling for buff/debuff uptime but also can use weapons effectively and gets supers fairly frequently. The only stat to actively avoid is health because we bypass any need for it with Facet of purpose with a solar super granting restoration on orb pickup.

Aspects and Abilities

  • Ascension over stylish for the mobility boosts from amplified and grenade boosts from shield crush.
  • Gamblers dodge so your abilities feed into each other.
  • Swarm over grapple as I prefer mid to long range engagement distance over point blank in more difficult content. Being able to throw out a swarm for damage without committing to repositioning or closing the distance is my preference. The cooldown is longer and you lose the half grap option to proc woven mail but with the firesprite generation and gpg make this not a significant issue for woven mail uptime. Magnetic is also a good option but I don't find arcbolt very effective and duskfield doesn't deal direct damage.
  • Threaded spike because sever is very strong, it deals solid damage, it easily tracks to hit multiple enemies, and it refunds energy based on enemies hit.
  • Golden gun for restoration on orb pickup from Facet of purpose as well as just being a universally great super. In addition, it allows you to spam ascension for no cost. It also enables easy celestial nighthawk swaps for when you need more dps.

Weapons

  • Bold endings is my preferred stasis primary to leverage all the frost armor artifact mods. The origin perk gives a very noticeable amount of super energy with 70+ super stat.
  • Still hunt is an excellent, easy to use sniper rifle that also boosts the origin perk on bold endings. It can also proc the radiant part of fever and chill.
  • Cold Comfort because I don't have Hezen craft yet, reconstruction and explosive light roll functions perfectly for how I use it in portal activities.

Fragments

  • Purpose I already explained.
  • Protection is more damage resistance with an easy requirement.
  • Balance means your primary weapon and threaded spike multikills grant grenade energy.
  • Hope is a very significant class ability regen rate boost while you have 2+ elemental buffs which should be easily obtainable with this build.
  • Awakening is for more elemental pickups for elemental charge, refresh threads, general ability cycling, and maintaining frost armor. That said, I usually used mending here for on demand radiant for barrier champions and buffing golden gun dmg.

Armor Mods

  • I think the most notably odd choice here are the leg mods. Elemental charge should net a decent amount of armor charge thanks to threaded spike creating tangles, elemental coalescence creating firesprites, and Facet of awakening stasis shards. Recuperation nor better already are needed due to Facet of purpose.
  • Armor charge is used for utility kickstart as your class ability fully refunds your melee so you are effectively getting double value.

Artifact Perks

  • An important thing to note is that you can leverage the frost armor artifact perks of frigid glare and frost renewal while only having 1 stack and you can gain stacks via fever and frost. It not explicitly stated but getting 3 kills with a stasis weapon will also grant frost armor.
  • Tightly Woven gives +20 grenade and class while you have woven mail so I would suggest avoiding going over 80 class at base as the overshield is very minimal unless you really want 100 at all times for the max uptime.
  • Shield crush is a no brainer given you can leverage both halves.
  • Refresh threads is a significant boost to your ability cycling and uptime as it provides additional ability energy on top of what they pickups inherently give.

Armor set

  • Ideally I would love to transition this build to leverage the 4pc bushido set bonus by using a bow as a primary weapon to maintain an additional 10% damage reduction buff but I don't have, much less know of any stasis bows with good aoe perks (headstone kinda sucks without the stasis fragment that allows you to one shot them with primary weapons). The 2pc bushido set bonus is also excellent just for the free healing. (I don't know if this scales with health stat.) The 2pc bonus on the trials armor set may also be a consideration depending on how much the healing on ammo pickup is.
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