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Titan

Destiny 2 Titan BuildARC TITAN - Arbor Warden (Storm's Keep + Touch of Thunder)

ArcArc
PvEPvE
subclass
super
Thundercrash
abilities
Rally Barricade
aspects
Storm's Keep
Touch of Thunder
fragments
Spark of Ions
Spark of Shock
Spark of Discharge
gear and mods
weapons
kinetic slotEmpty
energy slotEmpty
power slotEmpty
Armor
HeadEmpty
Arc Siphon
HandsEmpty
Firepower
Heavy Handed

Using your class ability channels defensive Light inward, providing a grenade that creates a barricade on impact. Picking up Orbs of Power enhances your next Barri-nade, spawning more barricades on impact.

LegsEmpty
Innervation
Recuperation
Class ItemEmpty
Powerful Attraction
Reaper
Utility Kickstart
artifact perks
Strengths and Weaknesses

strengths

  • Throwable Team Bolt Charge Barricades
  • No Flat Gain Penalties for Barricades via Arbor Warden

weaknesses

  • Survivability reliant on Orbs

Build Details

How It Works

All my Builds are made to be Evergreen, non-dependent on Artifact Mods, and flexible as your Loadout changes with it

LAST UPDATED

  • Episode: Heresy

VIABILITY Difficulties

  • Advanced and General Difficulties
  • Expert and other higher tier content
  • Master & Master Raid/Dungeon ready, or applicable with tweaks made towards the content

THIS BUILD

  • Advanced and General Difficulties

OVERVIEW

  • Arbor Warden provides a Barri-Nade upon Class Ability use, overriding your Grenade Charge (but not consuming it), to allow a throw-able Barricade. Upon creation of the Barri-Nade, not throw, it will activate any "On Class Ability use" effects, and also inherits any Barricade altering Aspects. On deployment, Disorients nearby Targets. Allows the User to prep Barricades between engagements for more strategic uses, but Barri-Nade is lost if a full Barricade charge is regained.
  • This Arc Storm's Touch Variant provides throwable Storm's Keep Barricades for flexible Team Bolt Charge placement, that funny enough discharges Bolt Charge if at max stacks itself, like it's a Bolt Charge Grenade, Arbor Warden provides 0 Flat Gain penalties to Barricade energy when gaining % energy sources (Ionic Traces, Absolution, etc.), plentiful Ionic Traces, and the ability to stack multiple Bolt Charge Barricades if strategically played around

In-Depth Explanation

Gameplay Loop
  • Create a Barri-Nade to begin the cooldown of the next Barri-Nade
  • Throw Barri-Nade in advantageous spots that will cover multiple choke points of an encounter, or even an entire spawn point as enemies pass through it
  • Throw Pulse Grenade to Jolt and generate Ionic Traces on every pulse, generating more Bolt Charge stacks
  • Creation of Barri-Nade will activate Powerful Attraction to pick up nearby Orbs, Reaper for an Orb on next weapon kill
  • Pick up Orbs for various benefits, but is most importantly for Health
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