
Destiny 2 Titan BuildSTASIS TITAN - Arbor Warden (Tectonic Harvest + Diamond Lance)
PvEUsing your class ability channels defensive Light inward, providing a grenade that creates a barricade on impact. Picking up Orbs of Power enhances your next Barri-nade, spawning more barricades on impact.
strengths
Crowd Control and Ad-Clear
Orb Generation
Team Stasis Shards
Team Frost Armor and Diamond Lances
weaknesses
Built-In Single-Target Damage
Survivability dependent on Orbs
Build Details
All my Builds are made to be Evergreen, non-dependent on Artifact Mods, only to be complimented by them
VIABILITY Difficulties
- Advanced and General Difficulties
- Expert and other higher tier content
- Master & Master Raid/Dungeon ready, or applicable with tweaks made towards the content
THIS BUILD
- Advanced and General Difficulties
OVERVIEW
- Arbor Warden provides a Barri-Nade upon Class Ability use, overriding your Grenade Charge (but not consuming it), to allow a throw-able Barricade. Upon creation of the Barri-Nade, not throw, it will activate any "On Class Ability use" effects, and also inherits any Barricade altering Aspects. On deployment, Disorients nearby Targets. Allows the User to prep Barricades between engagements for more strategic uses, but Barri-Nade is lost if a full Barricade charge is regained.
- This Stasis Tectonic Lance Variant provides Diamond Lances, Frost Armor on Lance slams, and Stasis Shards that can all be used and acquired by your Team. Arbor Warden will be used as a tool to instantly Shatter Stasis Crystals, Frozen targets, and Glacier Grenades, as well as it's usual Barricade capabilities.
Cohesive Build > Forced Stat Tiers Minimums: 100 Resilience, 30 Intellect
ARMOR ENERGY
- Use D2ArmorPicker's "Armor Limitation" Filtering Tool, to further narrow your Gear down, with recommended Armor Mods coming first over Stat Tiers
Remaining Armor Energy HELMET - 1 Energy ARMS - 1 Energy CHEST - 3 Energy BOOTS - 4 Energy CLASS - 2 Energy
ASPECTS
- Tectonic Harvest, Diamond Lance
FRAGMENTS
- Bonds, Shards, Torment, Hunger
- Conduction so Stasis Shards track to you OR Rime for up to x8 Frost Armor (36% DR) and a 13sec duration OR Fissures for an additional damage instance from Shatters and increasing Damage Falloff Distance of Shatters (new instance of damage can "steal" kills for Orb generation and other purposes)
ARMOR MODS
Helm
- Any Siphon Element for Orbs on Weapon multikills of that Element
- Ashes To Assets for Super energy on Grenade kills, based on Enemy Tier killed OR another Siphon of differing Element OR Special/Heavy Ammo Finder for Ammo after a kill threshold is met OR Special/Heavy Ammo Scout, when paired with the respective Finder Mod, to generate that Ammo type for Allies when a Finder Brick drops
Arms
- Heavy Handed for Orbs on Powered Melee kills every 10sec, Firepower for Orbs on Grenade kills every 10 sec
- Any Loader Element for increased Weapon Reload Speed and a Reload Speed Scalar OR Impact Induction for 12% Grenade energy on Powered Melee Hits every 7sec
Chest
- 2 Elemental Resist Mods
- Concussive Dampener OR any other 3 Cost Resist Mod
Boots
- Innervation for 10% Grenade energy on Orb pickup, Recuperation for 70 Health on Orb pickup
- Absolution for 5% all Ability energy on Orb pickup (more than the diminishing returns of another Innervation) OR any Scavenger Element for more Ammo on pickup
Class
- Powerful Attraction to pickup nearby Orbs on Class Ability cast, Reaper for an Orb on your next weapon kill after a Class Ability cast every 10sec
- Font of Restoration for +30 Recovery but decaying Armor Charges OR Special Finisher for Team Special Ammo on Finishers at the cost of 3 Armor Charge OR any other Finisher type Combat Mod you may find use of
- The above is needed to be able to pick up Orbs, even when your Super is full, to gain Health and other benefits
Stasis Weapons that can create Stasis Crystals or Freeze targets, like Headstone or Chill Clip, as well as Rimestealer for the easier Frost Armor stacks. Additionally, Weapon Types that can easily dispatch Stasis Crystals alongside Barri-Nades and Cryoclasm, like Wave-Frame Grenade Launchers or the Exotic Sniper Ice Breaker, can prove useful. Otherwise, full weapon freedom.
In-Depth Explanation
- Prep Barri-Nade before and between engagements to cut-off enemy spawns or provide Team Rally Barricade benefits, all while a new Barri-Nade can start to regen in the background
- Throw Barri-Nade and immediately follow-up with a Glacier Grenade near, but not directly into, the Barri-Nade to instantly Shatter
- Pick up Diamond Lance to spread Stasis to the next group of enemies, and/or Slam for Team Frost Armor
- Barri-Nade can also be thrown on already existing Stasis Crystals and Frozen targets to Shatter them
- Pick up Orbs and Shards for Health, Frost Armor, and other benefits
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