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Titan

Destiny 2 Titan BuildSTASIS TITAN - Arbor Warden (Tectonic Harvest + Diamond Lance)

StasisStasis
PvEPvE
subclass
super
Glacial Quake
abilities
Rally Barricade
Glacier Grenade
aspects
Diamond Lance
Tectonic Harvest
fragments
Whisper of Bonds
Whisper of Shards
Whisper of Torment
Whisper of Hunger
Whisper of Conduction
gear and mods
weapons
kinetic slotEmpty
energy slotEmpty
power slotEmpty
Armor
HeadEmpty
Solar Siphon
HandsEmpty
Firepower
Heavy Handed

Using your class ability channels defensive Light inward, providing a grenade that creates a barricade on impact. Picking up Orbs of Power enhances your next Barri-nade, spawning more barricades on impact.

LegsEmpty
Innervation
Recuperation
Class ItemEmpty
Powerful Attraction
Reaper
artifact perks
Strengths and Weaknesses

strengths

  • Crowd Control and Ad-Clear
  • Orb Generation
  • Team Stasis Shards
  • Team Frost Armor and Diamond Lances

weaknesses

  • Built-In Single-Target Damage
  • Survivability dependent on Orbs

Build Details

How It Works

All my Builds are made to be Evergreen, non-dependent on Artifact Mods, only to be complimented by them

VIABILITY Difficulties

  • Advanced and General Difficulties
  • Expert and other higher tier content
  • Master & Master Raid/Dungeon ready, or applicable with tweaks made towards the content

THIS BUILD

  • Advanced and General Difficulties

OVERVIEW

  • Arbor Warden provides a Barri-Nade upon Class Ability use, overriding your Grenade Charge (but not consuming it), to allow a throw-able Barricade. Upon creation of the Barri-Nade, not throw, it will activate any "On Class Ability use" effects, and also inherits any Barricade altering Aspects. On deployment, Disorients nearby Targets. Allows the User to prep Barricades between engagements for more strategic uses, but Barri-Nade is lost if a full Barricade charge is regained.
  • This Stasis Tectonic Lance Variant provides Diamond Lances, Frost Armor on Lance slams, and Stasis Shards that can all be used and acquired by your Team. Arbor Warden will be used as a tool to instantly Shatter Stasis Crystals, Frozen targets, and Glacier Grenades, as well as it's usual Barricade capabilities.

Cohesive Build > Forced Stat Tiers Minimums: 100 Resilience, 30 Intellect

ARMOR ENERGY

  • Use D2ArmorPicker's "Armor Limitation" Filtering Tool, to further narrow your Gear down, with recommended Armor Mods coming first over Stat Tiers

Remaining Armor Energy HELMET - 1 Energy ARMS - 1 Energy CHEST - 3 Energy BOOTS - 4 Energy CLASS - 2 Energy

ASPECTS

  • Tectonic Harvest, Diamond Lance

FRAGMENTS

  • Bonds, Shards, Torment, Hunger
  • Conduction so Stasis Shards track to you OR Rime for up to x8 Frost Armor (36% DR) and a 13sec duration OR Fissures for an additional damage instance from Shatters and increasing Damage Falloff Distance of Shatters (new instance of damage can "steal" kills for Orb generation and other purposes)

ARMOR MODS

Helm

  • Any Siphon Element for Orbs on Weapon multikills of that Element
  • Ashes To Assets for Super energy on Grenade kills, based on Enemy Tier killed OR another Siphon of differing Element OR Special/Heavy Ammo Finder for Ammo after a kill threshold is met OR Special/Heavy Ammo Scout, when paired with the respective Finder Mod, to generate that Ammo type for Allies when a Finder Brick drops

Arms

  • Heavy Handed for Orbs on Powered Melee kills every 10sec, Firepower for Orbs on Grenade kills every 10 sec
  • Any Loader Element for increased Weapon Reload Speed and a Reload Speed Scalar OR Impact Induction for 12% Grenade energy on Powered Melee Hits every 7sec

Chest

  • 2 Elemental Resist Mods
  • Concussive Dampener OR any other 3 Cost Resist Mod

Boots

  • Innervation for 10% Grenade energy on Orb pickup, Recuperation for 70 Health on Orb pickup
  • Absolution for 5% all Ability energy on Orb pickup (more than the diminishing returns of another Innervation) OR any Scavenger Element for more Ammo on pickup

Class

  • Powerful Attraction to pickup nearby Orbs on Class Ability cast, Reaper for an Orb on your next weapon kill after a Class Ability cast every 10sec
  • Font of Restoration for +30 Recovery but decaying Armor Charges OR Special Finisher for Team Special Ammo on Finishers at the cost of 3 Armor Charge OR any other Finisher type Combat Mod you may find use of
  • The above is needed to be able to pick up Orbs, even when your Super is full, to gain Health and other benefits

Stasis Weapons that can create Stasis Crystals or Freeze targets, like Headstone or Chill Clip, as well as Rimestealer for the easier Frost Armor stacks. Additionally, Weapon Types that can easily dispatch Stasis Crystals alongside Barri-Nades and Cryoclasm, like Wave-Frame Grenade Launchers or the Exotic Sniper Ice Breaker, can prove useful. Otherwise, full weapon freedom.

In-Depth Explanation

Gameplay Loop
  • Prep Barri-Nade before and between engagements to cut-off enemy spawns or provide Team Rally Barricade benefits, all while a new Barri-Nade can start to regen in the background
  • Throw Barri-Nade and immediately follow-up with a Glacier Grenade near, but not directly into, the Barri-Nade to instantly Shatter
  • Pick up Diamond Lance to spread Stasis to the next group of enemies, and/or Slam for Team Frost Armor
  • Barri-Nade can also be thrown on already existing Stasis Crystals and Frozen targets to Shatter them
  • Pick up Orbs and Shards for Health, Frost Armor, and other benefits
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