
Destiny 2 Titan BuildSTRAND TITAN - ACD/0 Feedback Fence (Threadlings, Into The Fray + Drengr's Lash)
PvEsuper
abilities
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aspects

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Armor![]()
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Melee hits grant Armor Charge, and you take less melee damage while you have Armor Charge. Taking melee damage causes you to emit a burst of damaging Arc energy that Jolts targets, consuming your Armor Charge and dealing more damage based on the number of stacks consumed.
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strengths
Unravel, Sever, and Suspend
Armor Charge Uptime, Jolt, and additional sources of Damage Resistances
Team Woven Mail
Can counter all Champions
weaknesses
Built-In Single-Target Damage
Demands aggressive play that may be unreasonable in higher difficulties
Viability dependent on active Artifact
Finisher-heavy playstyle
Build Details
All my Builds are made to be Evergreen, non-dependent on Artifact Mods, and flexible as your Loadout changes with it
LAST UPDATED
- Episode: Revenant
VIABILITY Difficulties
- Advanced and General Difficulties
- Expert and other higher tier content
- Master & Master Raid/Dungeon ready, or applicable with tweaks made towards the content
THIS BUILD
- Advanced and General Difficulties
OVERVIEW
- ACD/0 Feedback Fence grants Armor Charge on any form of Melee hits, including Uncharged and Glaive Melees, grants Melee Damage Resistance per Armor Charge (Melee Resist = only direct Melee attacks, unlike the Chest Combat Mod), and receiving direct Melee damage releases an Arc Burst that scales damage per Armor Charge consumed and applies Jolt. Both of which can have diminishing returns per stack. Arc Burst damage scaling: 90 | 130 | 170 | 200 | 225 | 245 . Melee Damage Resistance scaling: 23.3% | 46.7% | 70% | 73.3% | 76.7% | 80%
- This Strand Drengr's Threadling Fray Variant can provide silly amounts a green bean minions, without even using Threadling Grenade, to strike a balance of utilizing ACD/0 and it's Armor Charge benefits still, all while having access to everything Strand-related.
In-Depth Explanation
ASPECTS, FRAGMENTS, AND ABILITIES
ARMOR
BUILD DEEP-DIVE
WEAPONS
- Begin with a Suspend Barricade and/or followed up with a Frenzied Blade Melee to spawn a Tangle on defeated targets (Opening with a Grapple is also fine)
- Destroy, Grab, and Throw Tangles for Into The Fray's Team Woven Mail
- Grapple Tangles (thrown or dormant) for style points, mobility, and a full refund on your Grapple charge
- When Jolt occurs that is your indication that Armor Charge was spent and to use any form of Melee to regain Armor Charge again
- Use Finishers to spawn Threadlings, gain 70% Grapple Grenade energy, and it's inherit Damage Resistance. Threadlings, Jolt, and Unravel will all help chip away at targets for Finishers opportunities
- Pick up Orbs for various benefits, most importantly 10sec Into The Fray Woven Mail duration refresh and Health
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